I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?
I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?
Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.
Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.
I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?
Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.
Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.
That's why I refuse to play Morrowind, I want my skill to mean something, not just pray to the RNG gods.
BlackSparrow wrote: »I hate the timer in ESO. I always do worse when under pressure, so I much prefer the untimed minigames. Of the Oblivion and Skyrim minigames, Skyrim was just more interesting to me. Lots of motion and enough mystery to keep you engaged since you couldn't literally see the tumblers. They kept it from Fallout 3 because it was an easy, fun minigame.... not sure why you're implying that was a bad thing.
I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?
Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you were using.
Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.
I voted ESO because Skyrim was so frustrating at higher difficulties and lower levels where your pick would just instantly break as there were no visual cues. Can't remember whether I liked Oblivion's or not.
I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?
Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.
Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.
That's why I refuse to play Morrowind, I want my skill to mean something, not just pray to the RNG gods.
Your skill does mean something. The higher your skill the more likely you are to hit. Dump stats into longblade/axe/spear etc... at the start and you'll hit quite well.
Morrowind is a great game, don't be put off by terrible design decisions concerning the combat. At high acrobatics/weapon skill it can be hilariously fun. Jumping over an enemies head and stabbing them in the back before they can turn around etc...
MrBetadine wrote: »whoever voted Oblivion.... needs their brains checked.
Ps: at least nobody voted morrowind
BlackSparrow wrote: »I hate the timer in ESO. I always do worse when under pressure, so I much prefer the untimed minigames. Of the Oblivion and Skyrim minigames, Skyrim was just more interesting to me. Lots of motion and enough mystery to keep you engaged since you couldn't literally see the tumblers. They kept it from Fallout 3 because it was an easy, fun minigame.... not sure why you're implying that was a bad thing.
Mostly because it's far too luck-driven. Sometimes you get it in the right place, sometimes you get it in the wrong place. It's why I always cheat at it when playing Fallout and Skyrim.
I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?
Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.
Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.
That's why I refuse to play Morrowind, I want my skill to mean something, not just pray to the RNG gods.
Your skill does mean something. The higher your skill the more likely you are to hit. Dump stats into longblade/axe/spear etc... at the start and you'll hit quite well.
Morrowind is a great game, don't be put off by terrible design decisions concerning the combat. At high acrobatics/weapon skill it can be hilariously fun. Jumping over an enemies head and stabbing them in the back before they can turn around etc...
Stovahkiin wrote: »Oblivion was my favorite, but I rather like Morrowind's too. It's always funny to see people ripping on the older games after only trying them for like 5 minutes, as well as expecting them to be like skyrim.
I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?
Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.
Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.
That's why I refuse to play Morrowind, I want my skill to mean something, not just pray to the RNG gods.
Your skill does mean something. The higher your skill the more likely you are to hit. Dump stats into longblade/axe/spear etc... at the start and you'll hit quite well.
Morrowind is a great game, don't be put off by terrible design decisions concerning the combat. At high acrobatics/weapon skill it can be hilariously fun. Jumping over an enemies head and stabbing them in the back before they can turn around etc...
I don't mean numbers, I mean IRL skills, reflexes, watching the mini game.Stovahkiin wrote: »Oblivion was my favorite, but I rather like Morrowind's too. It's always funny to see people ripping on the older games after only trying them for like 5 minutes, as well as expecting them to be like skyrim.
Forgive me for having a opinion, jeesh...
I feel like no one can say anything bad about Morrowind or the supporters will treat you like crap.
Forgive me for having a opinion, jeesh...
I feel like no one can say anything bad about Morrowind or the supporters will treat you like crap.
MrBetadine wrote: »whoever voted Oblivion.... needs their brains checked.
Ps: at least nobody voted morrowind
For your infomation, it took me 5 minutes alone just to make my character. I put hours into Morrowind, both in-game, reading up on stuff and searching for mods to make my experience a bit more enjoyable. I even installed the CS for it to do my own tweaking, building a little starter house to start me off. But too many things put me off that has nothing to do with the game's age.
I always play a khajiit in Oblivion and Skyrim, so when I came to Morrowind to find out they had those legs, I was excited because I enjoyed the more beastly look. But then comes out the fact they are at a severe disadvantage because they can't have boots or a helmet. So two whole equipment slots were taken away from me because khajiit. This already left a bad taste in my mouth. They could have just made ankle wraps for the feet, or heck just make them not visible on the character at all if it was too hard. They made custom bodies for the beast races though so I find it hard to believe it would be too hard to make helmets and foot wraps for them.
The game didn't have voice overs, this is understandable due to it's age, I was willing to read the dialog, if age is what bothered me I would have been put off by that first before even reaching the combat.
So before you cry 'oh you just haven't given it a chance! Quit expecting Skyrim you kiddo!' maybe check to see if that's not the only reason. I did not just play it for 5 minutes and toss it aside, people are allowed to not like Morrowind without being bratty little kids.
Morrowind isn't for everyone and there's nothing wrong with that, nor is there anything wrong with liking Morrowind. The only thing that is wrong is assuming everyone has to like Morrowind or they are doing something wrong or entitled to something Morrowind couldn't be for it's age.