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Idea about how Cyrodiil PvE mode work.

lelink88
lelink88
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Idea about how Cyrodiil PvE mode work.

In PvP server. We must take 3 resource to stop enemy from spawning from that Castle. And we make dominate the castle flag to take it. It's how Cyrodiil of PvP server work

In PvE server. Each Castle will be in charge by a guild that take this castle first. That guild will collect Monster card from Dungeon, Trial...etc, and settup a mini dugeon inside each castle.Similar to items, Monster card will have rating and term to use, and guild will also have level . The more powerful monster card is , Guild Level require is higer. Guild level will base on AP of member inside that guild. If in PvP server, we must take 3 resource to stop enemy from spawning, in PvE server we take 3 resource to reduce power of Monster card inside castle.

It's not pure PvE but mixed between PvE and PvP.
I know that Eso player is quite creative and moding is alway a part of erscroll game.
What do you think about my idea ?
  • Epona222
    Epona222
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    No, I am a PvEer who quite enjoys a bit of PvP too, keep it as it is. I like that there are a mix of things to do in the zone.

    Do you tend to take resources before the keep? I am not very experienced but it seems to me that is a great way to alert the enemy that you are coming for them, and gives a much longer period where they can spawn into the keep, as opposed to just hitting the keep which will stop people using the transitus quicker.

    Also although there are addons, there is no 'modding' in ESO as such as it is a multiplayer game, so don't expect the same kind of mods that you see in single player TES games - authors cannot do anything to change gameplay.
    Edited by Epona222 on July 29, 2017 12:13PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • lelink88
    lelink88
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    Monding in this case mean. Player can make kind of custom Dungeon, then challenge each other to pass it. I think it will not broke the ballance of Eso and make ppl feel more interesting in another hand
  • coop500
    coop500
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    lelink88 wrote: »
    Monding in this case mean. Player can make kind of custom Dungeon, then challenge each other to pass it. I think it will not broke the ballance of Eso and make ppl feel more interesting in another hand

    "Modding' is extremely limited in ESO because it's a online game, pretty much all we can do is have UI mods.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Opticon
    Opticon
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    .
    Edited by Opticon on July 29, 2017 1:19PM
  • idk
    idk
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    lelink88 wrote: »
    Idea about how Cyrodiil PvE mode work.

    In PvP server. We must take 3 resource to stop enemy from spawning from that Castle. And we make dominate the castle flag to take it. It's how Cyrodiil of PvP server work

    In PvE server. Each Castle will be in charge by a guild that take this castle first. That guild will collect Monster card from Dungeon, Trial...etc, and settup a mini dugeon inside each castle.Similar to items, Monster card will have rating and term to use, and guild will also have level . The more powerful monster card is , Guild Level require is higer. Guild level will base on AP of member inside that guild. If in PvP server, we must take 3 resource to stop enemy from spawning, in PvE server we take 3 resource to reduce power of Monster card inside castle.

    It's not pure PvE but mixed between PvE and PvP.
    I know that Eso player is quite creative and moding is alway a part of erscroll game.
    What do you think about my idea ?

    1. just looks like another attempt to create a PvE version of Cyrodiil. Cyrodiil was always intended to be a PvP zone with PvE and should remain like that.
    2. Zos does not permit player designed content and should remain that way. Player designed content is often subpar and would require review that would entail additional resources on Zos's part. It would also hurt the feelings of players who think their idea is cool, but really is not. Case in point, creating content with a simple mechanic to make it easier kind of defeats the purpose.
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