I was thinking of something that would be the exact opposite. A game where you couldn't die, although when you "fell" you would find yourself in all sorts of strange situations.
Captured by the enemies,
Waking up dizzy with an animal trying to drag you to the lair.
Getting resurrected by a necromancer and forced to do his bidding for a while.
Find yourself looted by bandits and have to get your gear back
Left for dead and found by some locals.
A rescue team from your city/faction finds you.
A travelling merchant saves you.
And a plethora of other scenarios that plays out every time you "die"/fall.
Story driven "deaths", where you could find yourself in all kinds of peculiar places, struggling to get your stuff, and skills, or escaping to get out of a situation if you die/fall. I think would be hard to make it would work for an MMO probably?
stewhead2ub17_ESO wrote: »
@tunepunk I like those ideas very much, but that would be a different game and probably a single player RPG, I would suspect.
GreyWolf_79 wrote: »Man, I must be jaded by all of these server DC / instability threads lately... I thought this topic was referring to a permanent death of ESO's servers.
EDIT: Okay but on topic, seriously... no, I would not like this, because all it would take is one friggin latency / lag / DC issue and then I would lose my character permanently through no fault of my own. So, nope.
stewhead2ub17_ESO wrote: »@GreyWolf_79GreyWolf_79 wrote: »Man, I must be jaded by all of these server DC / instability threads lately... I thought this topic was referring to a permanent death of ESO's servers.
EDIT: Okay but on topic, seriously... no, I would not like this, because all it would take is one friggin latency / lag / DC issue and then I would lose my character permanently through no fault of my own. So, nope.
Yeah I hadn't given any thought to DC's etc. That would be a very real concern for many.
I was thinking of something that would be the exact opposite. A game where you couldn't die, although when you "fell" you would find yourself in all sorts of strange situations.
Captured by the enemies,
Waking up dizzy with an animal trying to drag you to the lair.
Getting resurrected by a necromancer and forced to do his bidding for a while.
Find yourself looted by bandits and have to get your gear back
Left for dead and found by some locals.
A rescue team from your city/faction finds you.
A travelling merchant saves you.
And a plethora of other scenarios that plays out every time you "die"/fall.
Story driven "deaths", where you could find yourself in all kinds of peculiar places, struggling to get your stuff, and skills, or escaping to get out of a situation if you die/fall. I think would be hard to make it would work for an MMO probably?
stewhead2ub17_ESO wrote: »As I lie awake last night, waiting for slumber to begin, it occurred to me that I've played a lot of MMO's (starting with EQ back in '99). I still play a multitude of MMO's today (with ESO being my favorite). And I thought to myself, "self, wouldn't you enjoy a perma death server?". I don't know tech stuff or the financial obligations of such a thing, but I wondered if there would be a market for a perma death server? If you die, then you lose it all and that char is gone from the virtual world. I think it would be quite fun to run that risk, as I hearkened back to the early days when when we had to do corpse recovery runs (which is nowadays tedious, I know) but made you more careful in stepping out the front door and beginning your adventures. Just wondering.
I was thinking of something that would be the exact opposite. A game where you couldn't die, although when you "fell" you would find yourself in all sorts of strange situations.
Captured by the enemies,
Waking up dizzy with an animal trying to drag you to the lair.
Getting resurrected by a necromancer and forced to do his bidding for a while.
Find yourself looted by bandits and have to get your gear back
Left for dead and found by some locals.
A rescue team from your city/faction finds you.
A travelling merchant saves you.
And a plethora of other scenarios that plays out every time you "die"/fall.
Story driven "deaths", where you could find yourself in all kinds of peculiar places, struggling to get your stuff, and skills, or escaping to get out of a situation if you die/fall. I think would be hard to make it would work for an MMO probably?
stewhead2ub17_ESO wrote: »@Danikat : ty for your post but a self imposed "perma death char" doesn't have the same thrill to it, as a person can just choose to not penalize themselves, as you mentioned in keeping certain gear etc.. No "rush or thrill" there.
But what about the quest that requires your death in order to complete it?
Also, how mad would you be when you died on one of these servers due to extreme lag/disconnect?
I was thinking of something that would be the exact opposite. A game where you couldn't die, although when you "fell" you would find yourself in all sorts of strange situations.
Captured by the enemies,
Waking up dizzy with an animal trying to drag you to the lair.
Getting resurrected by a necromancer and forced to do his bidding for a while.
Find yourself looted by bandits and have to get your gear back
Left for dead and found by some locals.
A rescue team from your city/faction finds you.
A travelling merchant saves you.
And a plethora of other scenarios that plays out every time you "die"/fall.
Story driven "deaths", where you could find yourself in all kinds of peculiar places, struggling to get your stuff, and skills, or escaping to get out of a situation if you die/fall. I think would be hard to make it would work for an MMO probably?