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The Day of the Perma Death Server

stewhead2ub17_ESO
stewhead2ub17_ESO
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As I lie awake last night, waiting for slumber to begin, it occurred to me that I've played a lot of MMO's (starting with EQ back in '99). I still play a multitude of MMO's today (with ESO being my favorite). And I thought to myself, "self, wouldn't you enjoy a perma death server?". I don't know tech stuff or the financial obligations of such a thing, but I wondered if there would be a market for a perma death server? If you die, then you lose it all and that char is gone from the virtual world. I think it would be quite fun to run that risk, as I hearkened back to the early days when when we had to do corpse recovery runs (which is nowadays tedious, I know) but made you more careful in stepping out the front door and beginning your adventures. Just wondering.
  • stewhead2ub17_ESO
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    Hmm wouldn't allow me to edit the post. The only game I'm aware of with a perma death mode is Diablo 3 and, while I enjoy that game, I don't really consider it a MMO.
  • Turelus
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    No market in it really, most people want casual gaming.

    There are normally perma-death guild though which have rules about deleting characters on death etc. D&D Online had a number of them.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • stewhead2ub17_ESO
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    @Turelus I agree in that I think most enjoy a more casual gaming experience. I know I do. But I think it would be fun to be able to roll a new char on a perma death server. I forgot to mention I think it should be high risk-high reward. Better gear drops from mobs etc.. That's how I'd like to see one in games.
  • tunepunk
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    I was thinking of something that would be the exact opposite. A game where you couldn't die, although when you "fell" you would find yourself in all sorts of strange situations.

    Captured by the enemies,
    Waking up dizzy with an animal trying to drag you to the lair.
    Getting resurrected by a necromancer and forced to do his bidding for a while.
    Find yourself looted by bandits and have to get your gear back
    Left for dead and found by some locals.
    A rescue team from your city/faction finds you.
    A travelling merchant saves you.
    And a plethora of other scenarios that plays out every time you "die"/fall.

    Story driven "deaths", where you could find yourself in all kinds of peculiar places, struggling to get your stuff, and skills, or escaping to get out of a situation if you die/fall. I think would be hard to make it would work for an MMO probably?
  • Insomnia rex
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    Seems you got your wish. The server now stays dead when it dies. <3


    Fake edit: Another easy way to go is to do what Guild Wars I did. Give you a title that you keep as long as you have never died.
    CP630 AR20 PC EU, Alt Mag Sorc AD - Insomnicia Rex
  • stewhead2ub17_ESO
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    tunepunk wrote: »
    I was thinking of something that would be the exact opposite. A game where you couldn't die, although when you "fell" you would find yourself in all sorts of strange situations.

    Captured by the enemies,
    Waking up dizzy with an animal trying to drag you to the lair.
    Getting resurrected by a necromancer and forced to do his bidding for a while.
    Find yourself looted by bandits and have to get your gear back
    Left for dead and found by some locals.
    A rescue team from your city/faction finds you.
    A travelling merchant saves you.
    And a plethora of other scenarios that plays out every time you "die"/fall.

    Story driven "deaths", where you could find yourself in all kinds of peculiar places, struggling to get your stuff, and skills, or escaping to get out of a situation if you die/fall. I think would be hard to make it would work for an MMO probably?

    @tunepunk I like those ideas very much, but that would be a different game and probably a single player RPG, I would suspect.
  • Feanor
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    The rage on the forums about "OP" stuff and "exploits" would be tenfold at least.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • tunepunk
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    @tunepunk I like those ideas very much, but that would be a different game and probably a single player RPG, I would suspect.

    Probably, but could possibly work if the game was instanced like Guild Wars 1. This would happen if you did something solo.

    If you went a team of friends to a dungeon and wiped, you could find yourself locked up by the enemies or worse, and as a team had to figure out how to escape the situation.

    Could work in an MMO as well, but for this to be fun you probably need a lot of different scenarios so it doesn't get repetative.

  • AlnilamE
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    I have a perma-death character. In fact my guild has an event that we organize for Extra Life.

    Our Iron Vestiges can only wear white, traitless gear, no food, no potions, no passives for skills and can only morph a skill every 10 levels. We can also only group with other Iron Vestiges.

    The highest we got a character so far was 27, I think.

    We have a "Hall of Heroes" thread in our forums that has some pretty hilarious epitaphs.
    The Moot Councillor
  • Tasear
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    When I read this post.... I thought


    http://swordartonline.wikia.com/wiki/Sword_Art_Online_Wiki

    http://www.crunchyroll.com/sword-art-online/episode-1-the-world-of-swords-606739


    Here you go, there' a 18 novel book series, 3 season show, and I think it even has a game or two to it.
    Edited by Tasear on July 28, 2017 11:48AM
  • RobDaCool
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    Only MMO I've played with some sort of perma-death was Star Wars Galaxies. And it was only for Jedi unlocks.

    It was fun until people cried to nerf Jedi's because they were slightly OP.
    PS5 Pro NA - RobdacoolV2
  • GreyWolf_79
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    Man, I must be jaded by all of these server DC / instability threads lately... I thought this topic was referring to a permanent death of ESO's servers. :D

    EDIT: Okay but on topic, seriously... no, I would not like this, because all it would take is one friggin latency / lag / DC issue and then I would lose my character permanently through no fault of my own. So, nope.
    Edited by GreyWolf_79 on July 28, 2017 11:53AM
  • Sixsixsix161
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    You know there would be a long list of players complaining on the website that their character is dead. and they'd offer a long list of excuses why it should be restored.

    It happened in D3. And a lot of them died because of a server-related issue, like lag.

    You wouldn't believe the number of players in D3 who didn't understand that dead is dead. They thought Blizzard would restore them to live, because hey, dead is not really dead in their mind, it's a character on a server so they should be able to revive it. Even though Blizzard made it clear that DEAD is DEAD, although I have heard rumors that some players appealed and got restored due to circumstances beyond their control, but those are just rumors.

    I think a guild, specifically set up for that style play, would be more then likely to appeal to such players. And if you restore your character, you get kicked from the guild.

    A good guild name would be, wait for it ....... Dead is Dead lol.

    6



    Edited by Sixsixsix161 on July 28, 2017 11:59AM
  • stewhead2ub17_ESO
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    @GreyWolf_79
    Man, I must be jaded by all of these server DC / instability threads lately... I thought this topic was referring to a permanent death of ESO's servers. :D

    EDIT: Okay but on topic, seriously... no, I would not like this, because all it would take is one friggin latency / lag / DC issue and then I would lose my character permanently through no fault of my own. So, nope.

    Yeah I hadn't given any thought to DC's etc. That would be a very real concern for many.
  • GreyWolf_79
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    @GreyWolf_79
    Man, I must be jaded by all of these server DC / instability threads lately... I thought this topic was referring to a permanent death of ESO's servers. :D

    EDIT: Okay but on topic, seriously... no, I would not like this, because all it would take is one friggin latency / lag / DC issue and then I would lose my character permanently through no fault of my own. So, nope.

    Yeah I hadn't given any thought to DC's etc. That would be a very real concern for many.

    I mention that because many many years ago, I used to play another MMO that had an achievement for reaching max level without a single death. I spent months grinding trying to get that title, only to lose it on one fateful day because the servers (or my ISP, don't remember which) decided to act up. Insanely pissed me off. I think the term the "kids" these days would use is, "triggered". Yeah. U mad bro? Hell ****ing yes I was mad, bro.

    I can laugh about it now, but I would never attempt that again.
  • stewhead2ub17_ESO
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    @Sixsixsix161 haha start it up! I've got leftover guild slots! :smiley:
    Edited by stewhead2ub17_ESO on July 28, 2017 12:17PM
  • stewhead2ub17_ESO
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    Feanor wrote: »
    The rage on the forums about "OP" stuff and "exploits" would be tenfold at least.

    @Feanor: I'm assuming you're talking about a perma death pvp type server. While I wouldn't be against that, I would be more inclined to a pve server type.
  • Feanor
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    @stewhead2ub17_ESO

    While this would be different of course, people would still complain even more about dungeons being too hard, mechanics being unfair, and the #1 complaint would be "I got killed by lag". I just imagine stage 5, 6 and 7 of vMA on such a server. It would be an absolute graveyard.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Danikat
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    It's entirely possible to implement perma-death yourself - if your character dies you delete them.

    That way you can also set your own rules - if you think the death shouldn't count because it was due to lag or a disconnect or a bug or whatever you can keep them. If you want to keep certain items (e.g. have a single set of gear which is re-used when you start over rather than having to craft a new one, or when you inevitably get the one drop you really, desperately want on the character who is not normally allowed to pass anything to other characters) then you can keep them, if you think certain skills/traits shouldn't be allowed then you can not use them, and so on.
    tunepunk wrote: »
    I was thinking of something that would be the exact opposite. A game where you couldn't die, although when you "fell" you would find yourself in all sorts of strange situations.

    Captured by the enemies,
    Waking up dizzy with an animal trying to drag you to the lair.
    Getting resurrected by a necromancer and forced to do his bidding for a while.
    Find yourself looted by bandits and have to get your gear back
    Left for dead and found by some locals.
    A rescue team from your city/faction finds you.
    A travelling merchant saves you.
    And a plethora of other scenarios that plays out every time you "die"/fall.

    Story driven "deaths", where you could find yourself in all kinds of peculiar places, struggling to get your stuff, and skills, or escaping to get out of a situation if you die/fall. I think would be hard to make it would work for an MMO probably?

    Now this idea I really like. It reminds me of a lot of the stuff in the hireling mail - where they're in a situation where normally (aka if it was a player) they'd die but because they can't die something crazy happens to save them. (Or certain situations in Zelda games and a few others where you're captured, but that's always scripted.)

    I think it'd be great to play a game like that...I strongly suspect I'd deliberately get myself into trouble to see what happens, and if I could get out again!
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Jitterbug
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    Feanor wrote: »
    The rage on the forums about "OP" stuff and "exploits" would be tenfold at least.

    Quite the opposite I believe as 99.9% of the population would just leave :P
  • DMuehlhausen
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    As I lie awake last night, waiting for slumber to begin, it occurred to me that I've played a lot of MMO's (starting with EQ back in '99). I still play a multitude of MMO's today (with ESO being my favorite). And I thought to myself, "self, wouldn't you enjoy a perma death server?". I don't know tech stuff or the financial obligations of such a thing, but I wondered if there would be a market for a perma death server? If you die, then you lose it all and that char is gone from the virtual world. I think it would be quite fun to run that risk, as I hearkened back to the early days when when we had to do corpse recovery runs (which is nowadays tedious, I know) but made you more careful in stepping out the front door and beginning your adventures. Just wondering.

    I think it would be fun until that first death. Specially if that didn't happen until say near or shortly after max level or something. Then you'd realize just how annoying it was.

    The biggest issue is the instability of the internet as well which is why it wouldn't work in. In a game like Diablo II and III it's fine cause you can leveling quickly, have a few friends and your max level in under an hour. In an MMO though even if you are effecient you're still talking a few days to get max level then one random lag spike during a fight and you're starting over.
  • stewhead2ub17_ESO
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    @Danikat : ty for your post but a self imposed "perma death char" doesn't have the same thrill to it, as a person can just choose to not penalize themselves, as you mentioned in keeping certain gear etc.. No "rush or thrill" there.

    @Jitterbug: I didn't mean to suggest that a perma death server is the only server. No one is being forced to play on it.

    Also, I appreciate everyone's feedback but I'm not even saying I would like this option just for ESO. I would enjoy the option on any MMO.

    @DMuehlhausen : late game deaths are the risk you run!! :wink:
    Edited by stewhead2ub17_ESO on July 28, 2017 2:05PM
  • josiahva
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    I would enjoy the option myself. I suspect there would be no lack of tanks on a server like this though. It would make it very much like PvP even when doing easy PvE content.
  • Danksta
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    But what about the quest that requires your death in order to complete it?

    Also, how mad would you be when you died on one of these servers due to extreme lag/disconnect?
    BawKinTackWarDs PS4/NA

  • Jaeysa
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    tunepunk wrote: »
    I was thinking of something that would be the exact opposite. A game where you couldn't die, although when you "fell" you would find yourself in all sorts of strange situations.

    Captured by the enemies,
    Waking up dizzy with an animal trying to drag you to the lair.
    Getting resurrected by a necromancer and forced to do his bidding for a while.
    Find yourself looted by bandits and have to get your gear back
    Left for dead and found by some locals.
    A rescue team from your city/faction finds you.
    A travelling merchant saves you.
    And a plethora of other scenarios that plays out every time you "die"/fall.

    Story driven "deaths", where you could find yourself in all kinds of peculiar places, struggling to get your stuff, and skills, or escaping to get out of a situation if you die/fall. I think would be hard to make it would work for an MMO probably?

    I want this - I didn't realize I wanted it until now, but I want this. Probably only for questing though, because having members of a trial or dungeon have to deal with that would be annoying.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • DjMuscleboy02
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    yeah when that server goes down that'd be great too
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Danikat
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    @Danikat : ty for your post but a self imposed "perma death char" doesn't have the same thrill to it, as a person can just choose to not penalize themselves, as you mentioned in keeping certain gear etc.. No "rush or thrill" there.

    I don't see that as a problem personally. If you want to do it then it should be easy to have that self-control because, well, you want to do it. Especially since there's no reward for doing it except the satisfaction of knowing you have, which means if you 'cheat' the only thing that changes is you lose that satisfaction because you know you didn't really achieve what you set out to do.

    I did a similar thing in Guild Wars 1. After I got the 'Survivor' title (for getting some huge amount of XP without dying) I kept the character going - completing all the campaigns and quests in normal mode, everything except the dungeons, and then set out to get 10x the experience required for the title.

    I could easily have cheated it because unless I took a screenshot of my /deaths count and current XP and showed people there was no way for anyone else to know if I'd done it or not (and honestly I don't think anyone else cared). But I was enjoying doing it, and cheating would have ruined that.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Danikat
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    Danksta wrote: »
    But what about the quest that requires your death in order to complete it?

    Also, how mad would you be when you died on one of these servers due to extreme lag/disconnect?

    I think in other games that have done this if there's a scripted death or a quest where you have to die, or anything like that, it doesn't count. You'll still see the character die but it won't affect the achievement or force you to delete them or whatever the penalty is for a 'real' death.
    Edited by Danikat on July 28, 2017 4:01PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Ackwalan
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    Nothing is stopping you from doing this yourself. If your character dies, delete it.
  • Waffennacht
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    tunepunk wrote: »
    I was thinking of something that would be the exact opposite. A game where you couldn't die, although when you "fell" you would find yourself in all sorts of strange situations.

    Captured by the enemies,
    Waking up dizzy with an animal trying to drag you to the lair.
    Getting resurrected by a necromancer and forced to do his bidding for a while.
    Find yourself looted by bandits and have to get your gear back
    Left for dead and found by some locals.
    A rescue team from your city/faction finds you.
    A travelling merchant saves you.
    And a plethora of other scenarios that plays out every time you "die"/fall.

    Story driven "deaths", where you could find yourself in all kinds of peculiar places, struggling to get your stuff, and skills, or escaping to get out of a situation if you die/fall. I think would be hard to make it would work for an MMO probably?

    This is a great idea
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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