Tonnopesce wrote: »The 3% protection don't last for the entire 10.8 seconds but only for 3 if i'm not wrong.
- Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and deal [x] Poison Damage to nearby enemies each second for 9 seconds.
- While active your attacks ignore 100% of an enemy's Physical Resistance.
- Deals Poison Damage, and your attacks ignore Physical Resistance while active.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Even in PvE corrosive has been broken..
with 18.5k health, I usually run it for the random dailies and I've noticed a few times that when i pop corrosive within 2 seconds I'm still managing to take 5-6k hits from enemies.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
WillhelmBlack wrote: »It's probably an insane amount of dots like most builds are running nowadays. I'm not saying it's not bugged I just haven't experienced this myself yet. I have experienced the non reflect on Scales though, that skill is off my bar until fixed.
C'mon ZOS, pull your finger out and fix this class instead of finding more ways to buff stamina burst.
Were any of your attackers using Flurry or its morphs? That skill counts as 5 individual hits within 0.6 seconds. The individual hits (except the last one) are small. With high health Corrosive Armor probably doesn't mitigate that at all, and in a death recap I believe you will see the cumulative damage rather than the individual hits.