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ZOS why can level 10s automatically jump into DLC????

  • cbaudersub17_ESO
    cbaudersub17_ESO
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    Krayzie wrote: »
    I'd love to see a level 10 with no CP do mazzatun

    Step #1 to experience this:

    Play with the group as part of a team to overcome the mechanics.
  • Krayzie
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    I guess the general consensus is that DLC dungeons should be open to inexperienced players instantly when they reach level 10 even if it's highly unlikely they'll be able to do them.

    Whilst easier level 2 dungeons should remained locked till some random level because that's logical.

    Sure, with CP a level 10 can do DLC because they're probably more experienced than someone without CP, maybe.

    A base level 10 with no prior experience in ESO should also get this dungeon because it's DLC and they paid for it.

    So basically if you paid for something you have the right to ruin other more experienced players experience.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Stopnaggin
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    Krayzie wrote: »
    I guess the general consensus is that DLC dungeons should be open to inexperienced players instantly when they reach level 10 even if it's highly unlikely they'll be able to do them.

    Whilst easier level 2 dungeons should remained locked till some random level because that's logical.

    Sure, with CP a level 10 can do DLC because they're probably more experienced than someone without CP, maybe.

    A base level 10 with no prior experience in ESO should also get this dungeon because it's DLC and they paid for it.

    So basically if you paid for something you have the right to ruin other more experienced players experience.

    You choose to let it ruin your experience. If you don't want to run with inexperienced players you have options. You don't seem to want to acknowledge the other avenues available. I'm not going into should they be allowed, because yes they should. Is it smart? Depends, maybe they want to learnan and honestly with battle spirit the only thing they would be missing is the weapon swap's. If you teach them the mechanics it can be done.

    But this isn't the issue it seems. Instead of using a work around to suit your needs, you would rather have them punish someone that you see as not fit to run with you. Ask most anyone, if you use the gf this is a good possibility you'll end up with lower levels. Now if this was the only way to group then it would be a problem. But you have options available, that appearantly you choose not to use.
  • Ruse
    Ruse
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    TheMaster wrote: »
    Krayzie wrote: »
    TheMaster wrote: »
    Because they paid for it. ~Pibb

    Well by this logic they should be able to play the level locked dungeons as well cause they PAID for the base game but will ignore that
    If they bought Shadows of the Hist, they paid for access to that specific content. Someone can just form their own group if they don't want to deal with them. No sense in acting like this is an issue that needs to be resolved. ~Pibb

    DLCs often have level reqs in games, this seems like a false dichotomy.

    Anyways, ideally random queue would also have minimum levels for the DLC stuff, while still allowing people to queue as a full group for any dungeon they all have -- so if they're actually an experienced player on a new toon, or their friends just don't care that they won't be pulling their weight, they can still do it together.

    IDK about most people, but when I'm on a lowbie I hate being put into those -- even if I've done them before and know the mechanics, I am still a drag on the group. I also hate waiting 15 minutes on a new queue timer if I choose to leave or get kicked because of my level.

    I see only positives to a setup like this.
    Travels in Tamriel (screenshots + light RP blog)
    _.._.._.._.._.._.._

    Jubilee | warden healer | white orc swamp witch
    Sarielle | templar healer | Imperial good girl

    My Skyrim mods:
    Classic | SE
  • Stopnaggin
    Stopnaggin
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    Ruse wrote: »
    TheMaster wrote: »
    Krayzie wrote: »
    TheMaster wrote: »
    Because they paid for it. ~Pibb

    Well by this logic they should be able to play the level locked dungeons as well cause they PAID for the base game but will ignore that
    If they bought Shadows of the Hist, they paid for access to that specific content. Someone can just form their own group if they don't want to deal with them. No sense in acting like this is an issue that needs to be resolved. ~Pibb

    DLCs often have level reqs in games, this seems like a false dichotomy.

    Anyways, ideally random queue would also have minimum levels for the DLC stuff, while still allowing people to queue as a full group for any dungeon they all have -- so if they're actually an experienced player on a new toon, or their friends just don't care that they won't be pulling their weight, they can still do it together.

    IDK about most people, but when I'm on a lowbie I hate being put into those -- even if I've done them before and know the mechanics, I am still a drag on the group. I also hate waiting 15 minutes on a new queue timer if I choose to leave or get kicked because of my level.

    I see only positives to a setup like this.

    Can't the op take your suggestion for lower level players and use it the same way?
  • Ruse
    Ruse
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    Stopnaggin wrote: »
    Ruse wrote: »
    TheMaster wrote: »
    Krayzie wrote: »
    TheMaster wrote: »
    Because they paid for it. ~Pibb

    Well by this logic they should be able to play the level locked dungeons as well cause they PAID for the base game but will ignore that
    If they bought Shadows of the Hist, they paid for access to that specific content. Someone can just form their own group if they don't want to deal with them. No sense in acting like this is an issue that needs to be resolved. ~Pibb

    DLCs often have level reqs in games, this seems like a false dichotomy.

    Anyways, ideally random queue would also have minimum levels for the DLC stuff, while still allowing people to queue as a full group for any dungeon they all have -- so if they're actually an experienced player on a new toon, or their friends just don't care that they won't be pulling their weight, they can still do it together.

    IDK about most people, but when I'm on a lowbie I hate being put into those -- even if I've done them before and know the mechanics, I am still a drag on the group. I also hate waiting 15 minutes on a new queue timer if I choose to leave or get kicked because of my level.

    I see only positives to a setup like this.

    Can't the op take your suggestion for lower level players and use it the same way?

    ... Sure, but why should the less likely to succeed scenario take precedent over the more likely to succeed one? It's definitely intended that max-level characters do the DLC dungeons. Do you think many of the DLC dungeons were actually tuned with level 10s in mind? I don't, lol.

    Sanity check, folks.
    Travels in Tamriel (screenshots + light RP blog)
    _.._.._.._.._.._.._

    Jubilee | warden healer | white orc swamp witch
    Sarielle | templar healer | Imperial good girl

    My Skyrim mods:
    Classic | SE
  • QuebraRegra
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    Player level shouldn't necessarily be the determining factor for participation, but an actual "test" of performance in a selected role:

    (from another thread)
    There needs to be an UNDAUNTED tutorial/qualifier before a person can queue as a role. The tutorial would be some mini arena where a character would select the role they'd like to qualify for, and would have to meet some minor threshold to "qualify" and be able to queue in the future for that role. They could throw some bob trash at the player ot even use target skeletons.

    - A DPS qualifier might be to generate "x" DPS for "y" period of time (seconds).
    - A Healer would have to sustain heals of "x" for "y" time... could even create some instances of high damage requiring the healer to recognize they need to use a burst heal.
    - A tank would have to sustain "x" damage for "y" time and demonstrate the ability to hold agro/taunt.

    Obviously the VET qualifiers would be to a higher standard. This needs to happen as too many PUGs just have no idea what they are doing.
  • Azuramoonstar
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    this same argument happen in ff11 with abbysea, personally with the wat one tam is, everyone has access to everything is much better then what I've seen in ff14.

    in ff14 unless you pay a good chunk of money you are blocked from the expacs until you finish the story lines, we are talking 300 story line quests with 30+ hours with of cs. The way mmo are now a days, level really don't matter much. Noobs can be awesome and a person who played for 5 years could be the worst player in the world.

    imagine paying 10-30 for a game and being told to wait 3 months before you can play it.

    If people are messing up, help them. Give tips, give advice. Regardless of level, people are going to be new to dungeons/content and helping them out helps you out in the long run. If you rather not do that, then find/meet people get to know them and run content with them.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Azuramoonstar
    Azuramoonstar
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    Ruse wrote: »
    TheMaster wrote: »
    Krayzie wrote: »
    TheMaster wrote: »
    Because they paid for it. ~Pibb

    Well by this logic they should be able to play the level locked dungeons as well cause they PAID for the base game but will ignore that
    If they bought Shadows of the Hist, they paid for access to that specific content. Someone can just form their own group if they don't want to deal with them. No sense in acting like this is an issue that needs to be resolved. ~Pibb

    DLCs often have level reqs in games, this seems like a false dichotomy.

    Anyways, ideally random queue would also have minimum levels for the DLC stuff, while still allowing people to queue as a full group for any dungeon they all have -- so if they're actually an experienced player on a new toon, or their friends just don't care that they won't be pulling their weight, they can still do it together.

    IDK about most people, but when I'm on a lowbie I hate being put into those -- even if I've done them before and know the mechanics, I am still a drag on the group. I also hate waiting 15 minutes on a new queue timer if I choose to leave or get kicked because of my level.

    I see only positives to a setup like this.

    no elder scrolls game has level req, dlc.

    No mmo i've played had any sort of level req on dlc/expac/addon, but a "complete story" req. ff11, ff14, WoW all expac/dlc were open to anyone. Just in ff11 you had to beat the msq, which you can by a jump potion for it.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Ruse
    Ruse
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    Ruse wrote: »
    TheMaster wrote: »
    Krayzie wrote: »
    TheMaster wrote: »
    Because they paid for it. ~Pibb

    Well by this logic they should be able to play the level locked dungeons as well cause they PAID for the base game but will ignore that
    If they bought Shadows of the Hist, they paid for access to that specific content. Someone can just form their own group if they don't want to deal with them. No sense in acting like this is an issue that needs to be resolved. ~Pibb

    DLCs often have level reqs in games, this seems like a false dichotomy.

    Anyways, ideally random queue would also have minimum levels for the DLC stuff, while still allowing people to queue as a full group for any dungeon they all have -- so if they're actually an experienced player on a new toon, or their friends just don't care that they won't be pulling their weight, they can still do it together.

    IDK about most people, but when I'm on a lowbie I hate being put into those -- even if I've done them before and know the mechanics, I am still a drag on the group. I also hate waiting 15 minutes on a new queue timer if I choose to leave or get kicked because of my level.

    I see only positives to a setup like this.

    no elder scrolls game has level req, dlc.

    No mmo i've played had any sort of level req on dlc/expac/addon, but a "complete story" req. ff11, ff14, WoW all expac/dlc were open to anyone. Just in ff11 you had to beat the msq, which you can by a jump potion for it.

    Just using Skyrim as an example, Dawnguard doesn't trigger until level 10 (unless you use a mod to change it). Dragonborn isn't technically level locked but you have to reach a certain point in the story (which assures you'll have at least a few levels) to trigger.

    TBH I don't much see a difference between story and level locks, except that in ESO anyways levels are much quicker to come by.

    EDIT: I guess you can actually trigger both Skyrim DLCs I mentioned early by traveling to a particular place. I don't actually remember what the Hearthfire trigger is. That said you're not negatively impacting someone else's experience by doing content early in a single-player game, lol.
    Edited by Ruse on July 27, 2017 9:01PM
    Travels in Tamriel (screenshots + light RP blog)
    _.._.._.._.._.._.._

    Jubilee | warden healer | white orc swamp witch
    Sarielle | templar healer | Imperial good girl

    My Skyrim mods:
    Classic | SE
  • SquareSausage
    SquareSausage
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    Stopnaggin wrote: »

    Because they bought it is a very valid excuse. What nonsense are you spouting? Don't wanna questions with low levels then I suggest you find a group of people in your own, that way you can make the rules. You know what's going to happen when you use group finder so stop using it if it frustrates you.

    Knowing whats going to happen when using group finder is exactly the issue here.

    I know if im starting a new char and queue him for a random, odds are Im going to get a DLC dungeon. and at level 10 I do not want to get a DLC even though I know them inside out, infact I'm pretty much sure, most people feel exactly the same on this as this is what i see day in day out in guild chat of one of my guilds. I do not want to get a 15 min timer as I'll prob get kicked, I do not want to spend 2 hours attempting a dungeon with brand new players, or experience their frustration at the 'hard content' they face.

    DLC should deffo be level locked despite the weak argument of being payed for which is entirely countered by base game locks.




    Breakfast King
    PS4 EU
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    Krayzie wrote: »
    bump

    Bumping is against the forum rules. Just to let you know.

    https://forums.elderscrollsonline.com/en/discussion/60843/community-rules
  • zaria
    zaria
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    Ruse wrote: »
    TheMaster wrote: »
    Krayzie wrote: »
    TheMaster wrote: »
    Because they paid for it. ~Pibb

    Well by this logic they should be able to play the level locked dungeons as well cause they PAID for the base game but will ignore that
    If they bought Shadows of the Hist, they paid for access to that specific content. Someone can just form their own group if they don't want to deal with them. No sense in acting like this is an issue that needs to be resolved. ~Pibb

    DLCs often have level reqs in games, this seems like a false dichotomy.

    Anyways, ideally random queue would also have minimum levels for the DLC stuff, while still allowing people to queue as a full group for any dungeon they all have -- so if they're actually an experienced player on a new toon, or their friends just don't care that they won't be pulling their weight, they can still do it together.

    IDK about most people, but when I'm on a lowbie I hate being put into those -- even if I've done them before and know the mechanics, I am still a drag on the group. I also hate waiting 15 minutes on a new queue timer if I choose to leave or get kicked because of my level.

    I see only positives to a setup like this.
    This, its not so much as having the other group members carrying you as getting into an dungeon you are not leveled for.
    That you have an 50% chance of an DLC dungeon at level 10 then doing random dungeons is an serious downside.
    Either the you get kicked, or the dungeon take far too long or even fail.
    The paying customer get an downside who would be easy to fix. And this is an issue with random dungeon only.
    If some wanting to queue on specific let them at least in pre formed groups.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • BrightOblivion
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    I queued for nCoS (on my CP320-some magsorc) and was paired with a level 45 tank, a level 17 healer, and a level 13 dps, none of whom had done the dungeon before. For the level 13, it was their first dungeon ever. This was during the grouping/queue issues, and the 17 healer got knocked offline before the first boss and stayed offline until it got fixed. Sounds like the makings of a horror story that would totally make me agree with the OP, right?

    Actually, no. Once I explained the mechanics of each boss, we were able to take out the first three bosses (up to Dranos) fairly easily. We were either about to face Dranos or had just lost against him the first time when the groupfinder fixed itself, the healer logged on to leave, and we replaced him, then finished the dungeon, but probably would have beaten it anyway. All in all, it was a pretty nice experience, and it wasn't one to make the level 13 think everyone in groupfinder was an absolute git. It also didn't take for-gosh-dang-ever.

    If you're farming something, OP, or if the lowbies are bugging you, make your own dang group so you have more control. You'll need them to be your level if you want them to possibly give you amberplasm they don't want anyway.

    If you're queued through groupfinder, you get what you get. Rather than moaning and groaning, you should endeavor to make it a pleasant experience for all involved. I've already been in a group that took one certain shortcut, lost the healer, and had to 3 man Xal Nur as a result (because none of the three replacement healers could get to us). And we were trying to stay together and stopping to fight when one of us accidentally engaged. If I'm queued with someone who's taking all the skips to intentionally weed out others (not waiting for people even when asked, continuing to do it when some are falling behind), I have ZERO problems starting a vote to kick the person.

    And you know what? I have the strangest feeling it would pass.
    Edited by BrightOblivion on July 27, 2017 10:37PM
  • disintegr8
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    Dungeon finder putting lower level players in the DLC dungeons usually hurts the lower level player - frequently they either get kicked, fail to complete the dungeon or get harassed by other players. The end result is a miserable experience for all, usually through no fault of their own.

    Normal RoM or CoS are at least as hard as Volenfell or Blackheart Haven but group finder will put players in RoM and CoS before it is allowed to put them in the other two.

    I do not like using group finder for any DLC dungeons, so only ever run them once on most characters: for the trophies and skill points. I don't think I have ever run them in Vet mode, simply because I rely on group finder.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • IcyDeadPeople
    IcyDeadPeople
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    Krayzie wrote: »
    Can't possibly be any fun for low levels to get this dungeon and not be able to finish it lul

    They are a bit harder than the other dungeons, but not that much. This is not that big of a deal for normal dungeon mode. I did ICP with level 20, level 16, level 10 and I played DK healer (max level but very little PVE experience).

    We died a few times on the boss, but got through and everybody had fun, learned how to do this dungeon.



    Edited by IcyDeadPeople on July 27, 2017 10:50PM
  • Roovin
    Roovin
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    TheMaster wrote: »
    Because they paid for it. ~Pibb

    This.

    Nothing else needs to be said
  • Iselin
    Iselin
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    TheMaster wrote: »
    Because they paid for it. ~Pibb

    Silly as that sounds, that is exactly it.

    I mean... we all know that a true, non-alt level 10 with no CP will struggle hugely and will need to be carried through ROM, COS, ICP and WGT. And we also know that the game as originally designed, tried to ease you into more difficult dungeons by unlocking them 3 at a time at different levels.

    Well, all of that went out the window with the release of the first DLC, Imperial City. Not only did they make a decision based on ownership entitlement for those two dungeons, they did it with the whole access to IC which was originally meant to work like Darkness Falls worked in DAoC. Namely that you unlocked access to it if your faction achieved certain victory conditions that were mutually exclusive. It was supposed to be available to one faction at time with the only PVP in it happening when it changed ownership and the new faction hunted down the stragglers from the previous faction.

    But with that they also decided to listen to the "we bought it, we're entitled" masses and just turned it into a messy free for all.

    They just followed suit with all subsequent DLC dungeons and didn't try to give them level unlock requirements like they should have.

    And by the time 1T rolled around and they made the former vet-only, 2 versions of all the other dungeons doable on normal, they had pretty well given up on the whole "ease them into higher difficulty" concept and had those unlock together with the much easier 1 versions.

    The oddity now is that there are left-over level unlocks. I mean, Vaults of Madness is the last one to unlock? LOL. It's one of the easiest dungeons in the game that a level 10 could handle one heck of a lot easier than any of the DLC dungeons.

    A new look at all of those dungeons and in what order they should unlock is way overdue. Same should happen with when vet dungeons unlock since level 50 no CP is ridiculously early for that as well.
    Edited by Iselin on July 28, 2017 1:01AM
  • cbaudersub17_ESO
    cbaudersub17_ESO
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    Ruse wrote: »
    Do you think many of the DLC dungeons were actually tuned with level 10s in mind? I don't, lol.

    Pretty sure they were. The DLC dungeons are more about minding environmental mechanics, specific attacks, and target priority. Arguably the DLC dungeons may be better tuned for those players than the original base game dungeons given all the changes toward One Tamriel.
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