I_killed_Vivec wrote: »- Journey: teleporting to dungeon? Wayshrines? Small areas? It is boring. When I think about true RPG adventure I think about going on journey with friends, and then wandering for one or two hours until we reach our destination. Fighting against the odds and dangers. Finally at the destination we may enter to the ancient temple and spend time in "dungeon". It should rewarding and interesting.
So don't use Wayshrines. Go on a journey with your friends and wander for hours - nobody is stopping you.
Go kill some world bosses... go round all the dolmen on foot... there's plenty that will keep you occupied for hours!
Want to fight people? Go to Cyrodiil!
Want to get in a guild and go fight people? Join a PvP guild and do it. There's tons to do, if you want it.
But don't complain that travelling by wayshrines is boring when nobody is forcing you to do it.
MLGProPlayer wrote: »I_killed_Vivec wrote: »- Journey: teleporting to dungeon? Wayshrines? Small areas? It is boring. When I think about true RPG adventure I think about going on journey with friends, and then wandering for one or two hours until we reach our destination. Fighting against the odds and dangers. Finally at the destination we may enter to the ancient temple and spend time in "dungeon". It should rewarding and interesting.
So don't use Wayshrines. Go on a journey with your friends and wander for hours - nobody is stopping you.
Go kill some world bosses... go round all the dolmen on foot... there's plenty that will keep you occupied for hours!
Want to fight people? Go to Cyrodiil!
Want to get in a guild and go fight people? Join a PvP guild and do it. There's tons to do, if you want it.
But don't complain that travelling by wayshrines is boring when nobody is forcing you to do it.
A sandbox MMO is basically a themepark MMO, but with all the rides removed.
BDO is a great example of that. It's a big empty world. The devs initially vowed there would be no raids or dungeons because those are "restrictive" to creative gameplay (read: Pearl Abyss is too cheap to create actual content). When PvE players reached endgame, they asked "what now"? Killing random trash mobs, fishing, and trading is only fun for so long. So PA added a dungeon to the game (yes, BDO has one dungeon now, lol). They also have world boss grinding, where you summom a world boss to your location everyday. And that's it. That's PvE endgame in BDO.
Ashes of Creation is going to be much of the same. This is why these indie devs and these Korean P2W devs can churn out MMOs so quickly. They release them devoid of any content.
For all the flack ZOS gets, ESO is probably the most content-rich MMO out there (at least in terms of content quality). Morrowind alone has more content than all of BDO.
All TES games for me was kind of single player sandbox. With ESO it is clear that this game is another incarnation of theme park mmo genre. Of course it have beautiful world, few interesting quests (but in average single player TES games are much better). So ESO team, please consider adding some kind of sandbox player to player gameplay style. Maybe staring conflict between guilds and open PVP for those guild? Maybe guild houses which can be upgraded for long time. Kind of guild based PVP. Maybe type of player assassination contracts as part of Dark Brotherhood DLC 2.0? It could be PVP focused DLC: players who tag themselves as participating it this DLC may be tagged as contract objective and then hunt by those who pickup contract? ESO is somewhere between average and good as single player game, and the same as multi player mmo game. Please consider improving online experience, or at least introduce some story content which will be really coop based.
MLGProPlayer wrote: »I_killed_Vivec wrote: »- Journey: teleporting to dungeon? Wayshrines? Small areas? It is boring. When I think about true RPG adventure I think about going on journey with friends, and then wandering for one or two hours until we reach our destination. Fighting against the odds and dangers. Finally at the destination we may enter to the ancient temple and spend time in "dungeon". It should rewarding and interesting.
So don't use Wayshrines. Go on a journey with your friends and wander for hours - nobody is stopping you.
Go kill some world bosses... go round all the dolmen on foot... there's plenty that will keep you occupied for hours!
Want to fight people? Go to Cyrodiil!
Want to get in a guild and go fight people? Join a PvP guild and do it. There's tons to do, if you want it.
But don't complain that travelling by wayshrines is boring when nobody is forcing you to do it.
A sandbox MMO is basically a themepark MMO, but with all the rides removed.
BDO is a great example of that. It's a big empty world. The devs initially vowed there would be no raids or dungeons because those are "restrictive" to creative gameplay (read: Pearl Abyss is too cheap to create actual content). When PvE players reached endgame, they asked "what now"? Killing random trash mobs, fishing, and trading is only fun for so long. So PA added a dungeon to the game (yes, BDO has one dungeon now, lol). They also have world boss grinding, where you summom a world boss to your location everyday. And that's it. That's PvE endgame in BDO.
Ashes of Creation is going to be much of the same. This is why these indie devs and these Korean P2W devs can churn out MMOs so quickly. They release them devoid of any content.
For all the flack ZOS gets, ESO is probably the most content-rich MMO out there (at least in terms of content quality). Morrowind alone has more content than all of BDO.
Still this content is simplistic and quite dull. As I mentioned earlier it is average single player game and average multi player game. They should focus and polish at least one aspect of their game.
Additionally, BDO styled content allows for combing back to already explored areas and this is what ESO need, combination of PVE story content with sandbox features which will bring new life to already existing world.
We all are hyping about Tameriel world map and how it is filling up. However at one day when Zenimax will cover all provinces and player finish all storylines, the whole Tameriel will be dead world map.
I mentioned this with Housing...
Everyone shot me down, telling me how they'd hate open world housing.
If they aint do it with housing, theres NO CHANCE it will ever be sandbox style.
The closest you get to Sandbox MMORPG... EQNEXT.
Which got shut down.
EQNEXT if it didnt get shutdown...
It would be Next Gen MMORPG.
ESO sure as hell nowhere near next gen MMORPG. All the mobs dont even move. Everquest is more lively than ESO. That game is from the 90s.
btw,
I made a thread about improving the game like you want, https://forums.elderscrollsonline.com/en/discussion/comment/4363113#Comment_4363113
the ESO developers would have to utilize machine learning along with big data, which is called Edge Computing. Guess what happened?? Got SHUTDOWN again.
Yall keep contradicting yourselves. Just because you a fanboy of ESO doesnt mean you have to stand on ESO side all the time. When it comes time to improvement, thats when you step aside and agree, instead of beating your chest and saying how awesome ESO is and that I'm wrong.
Bobby_V_Rockit wrote: »All I took from a bunch of the OP's comments was that they want open world PvP and are thinly veiling the request behind sandbox... Ew.
The whole point is that, the only online content in this game are dungeons, trials, and PVP on Cryo/IC/BG. The whole "story" PVE content would work better in Creation Engine (Skyrim). Furthermore it is waste of resources and landscapes to not create sandbox "player driven" content which will happen in those areas. Those sandbox features should be addition over existing mechanics and shouldn't alter existing game rules. It should allow new ways of play in already existing areas.
khele23eb17_ESO wrote: »I don't think that developer have to change ESO to true sandbox, but add some sandbox features which will allow to returning to old zones. It is waste of beautiful landscape that there is no point in going back there. I think that kind of open world pvp maybe guild based or Dark Brotherhood based should be good
I dunno, most people dont like pvp in their pve.
MLGProPlayer wrote: »VoodooPlatypus wrote: »@Xender:
Any suggestions or recommendations for ways to implement features/content/elements that have a sandbox approach without tying it directly to PVP?
Nope.
Every sandbox MMO is a PvP-focused game (see Ark, BDO, Ashes of Creation, etc.). They have repetitive daily PvE quests, but the bulk of the content is PvP. As soon as you introduce structured PvE content, the game ceases to be a sandbox, since you aren't "creating your own adventure" anymore.
A PvE sandbox would be Minecraft.