Rainwhisper wrote: »As some of you already know, if I were able to design my dream MMO, there would be zero PvP in it. I've played nearly every major MMO since Ultima Online, and I've always hated PvP,. I still do.
Rainwhisper wrote: »Nonetheless, I'm an achievement hound so I decided to give Midyear Mayhem a go. Here are my observations so far:
1. PvE combat does virtually nothing to prepare you for PvP combat. As in every other game, it's an entirely different animal.
Rainwhisper wrote: »2. Knowing my class and skills did mean that, if I didn't die instantly, I could usually stay alive long enough for someone else to kill my attacker. I, on the other hand, stood no chance of getting a kill.
Rainwhisper wrote: »3. It's possible for a player who has no interest in learning PvP-specific mechanics, investing in PvP-specific gear, or leveling PvP-specific skills to still contribute significantly. As a PvE completionist, I have 299 skillpoints. Even though I'm usually either a tank or DPS, and have 100+ skillpoints in crafting, I still had plenty to max out light armor and Resto Staff skills. All I had to do was join a large raid, heal constantly and I was able to do my part, and earn AP, without having to learn how to be a 1337 PvP'er.
Rainwhisper wrote: »4. Nearly all of the victories I saw came from overwhelming force. From how it looked to me, PvP in Cyrodiil is about forming as large of a group as possible, communicating effectively, and working as a single unit to overpower smaller forces at various objectives. If the group did not communicate well, or was smaller than the OPFOR, we died. Period.
Rainwhisper wrote: »5. Most people were very friendly, and actually more eager to communicate than some of the folks in PvE zones (many of whom seem to think they play a single-player game, and some of whom won't group up when they're standing right next to you working on the same quest). I assume that, because collaboration is so crucial to success, effective PvP'ers have to be able to communicate. In PvE that's really only true for end-game content.
Rainwhisper wrote: »7. There were some people who clearly take the game way too seriously, and some people who were patently vulgar and rude, but on the whole I didn't find the PvP community to be any more toxic than zone chat in PvE. Some folks obviously didn't like having a PvE-only achievement seeker along for the raid, but most of them went out of their way to be helpful and supportive.
Rainwhisper wrote: »6. There's a LOT of wasted time, especially if you find yourself in a group that can't collaborate effectively. Also, the human element introduces so many variables into the likelihood of success in a particular task (e.g. capturing a keep).
Rainwhisper wrote: »At the end of the day, PvP still holds no appeal for me. I want to collaborate with, not against, other players. I don't like the playstyle, the downtime, or the possibility of a large zerg ruining twenty minutes worth of work. Nonetheless, I'm very grateful to the PvP players for letting us PvE'ers come play in their sandbox for a bit. You made the experience much, much less painful than it could have been. I still need a few more boxes, and a battelground win, so I'll likely be back a few more times this week. Feel free to wave as you're standing over my corpse.
It disappoints me terribly that the best way to farm AP is to roll around with a zerg. I find that utterly boring...
Rainwhisper wrote: »As some of you already know, if I were able to design my dream MMO, there would be zero PvP in it. I've played nearly every major MMO since Ultima Online, and I've always hated PvP,. I still do.
Nonetheless, I'm an achievement hound so I decided to give Midyear Mayhem a go. Here are my observations so far:
1. PvE combat does virtually nothing to prepare you for PvP combat. As in every other game, it's an entirely different animal.
2. Knowing my class and skills did mean that, if I didn't die instantly, I could usually stay alive long enough for someone else to kill my attacker. I, on the other hand, stood no chance of getting a kill.
3. It's possible for a player who has no interest in learning PvP-specific mechanics, investing in PvP-specific gear, or leveling PvP-specific skills to still contribute significantly. As a PvE completionist, I have 299 skillpoints. Even though I'm usually either a tank or DPS, and have 100+ skillpoints in crafting, I still had plenty to max out light armor and Resto Staff skills. All I had to do was join a large raid, heal constantly and I was able to do my part, and earn AP, without having to learn how to be a 1337 PvP'er.
4. Nearly all of the victories I saw came from overwhelming force. From how it looked to me, PvP in Cyrodiil is about forming as large of a group as possible, communicating effectively, and working as a single unit to overpower smaller forces at various objectives. If the group did not communicate well, or was smaller than the OPFOR, we died. Period.
5. Most people were very friendly, and actually more eager to communicate than some of the folks in PvE zones (many of whom seem to think they play a single-player game, and some of whom won't group up when they're standing right next to you working on the same quest). I assume that, because collaboration is so crucial to success, effective PvP'ers have to be able to communicate. In PvE that's really only true for end-game content.
6. There were some people who clearly take the game way too seriously, and some people who were patently vulgar and rude, but on the whole I didn't find the PvP community to be any more toxic than zone chat in PvE. Some folks obviously didn't like having a PvE-only achievement seeker along for the raid, but most of them went out of their way to be helpful and supportive.
7. There's a LOT of wasted time, especially if you find yourself in a group that can't collaborate effectively. Also, the human element introduces so many variables into the likelihood of success in a particular task (e.g. capturing a keep).
At the end of the day, PvP still holds no appeal for me. I want to collaborate with, not against, other players. I don't like the playstyle, the downtime, or the possibility of a large zerg ruining twenty minutes worth of work. Nonetheless, I'm very grateful to the PvP players for letting us PvE'ers come play in their sandbox for a bit. You made the experience much, much less painful than it could have been. I still need a few more boxes, and a battelground win, so I'll likely be back a few more times this week. Feel free to wave as you're standing over my corpse.
If you think to win you need big numbers you have no *** clue about what you trying to explain, really.
A group of 4 very good players can wipe groups of 10, I've wiped groups of +12 players with just another player and my guild easily wipe two zergs from different alliances at the same time with a group of 10-12 (with godlike players).
A solo player can manage to kill 2-9 players by his own.
PvP is about skill, my bad, it used to be about skill, when proc set stack, perma heal, perma block and aoe caps gets removed it will maybe go back to skill based.
Unfortunately, that's not true. If it were there would much less aggro in the game and the forums. However, the devs decided to mix PvE and PvP in Cyrodiil and IC which just causes grief.Rainwhisper wrote: »As some of you already know, if I were able to design my dream MMO, there would be zero PvP in it. I've played nearly every major MMO since Ultima Online, and I've always hated PvP,. I still do.
Well, it's a game mode, you can stick to yours and not bother with mine.
For the event you must get 50 killing blows even in Cyrodiil. If you're the wrong build, like my tank, it's a nightmare.Yes, even though that only matters in Battlegrounds. In Cyrodiil if you just need to tag an enemy (hit once) to get AP and credit for the kill. In BGs you actually need to deliver the killing blow.
I enjoy PVE about 99.9% of the time. I ducked in to PVP solo to see what I could from the Midyear Mayhem. I was promptly ganked and teabagged by a 6+ group as I stumbled around trying to figure out what my next objective was. That made up my .1% PVP.
I was in hopes ESO PVP (with 3 factions) was like GW2 WvWvW. Maybe it is, but didn't stick around any longer to find out. One day I'll study up and group...maybe
It disappoints me terribly that the best way to farm AP is to roll around with a zerg. I find that utterly boring.
I got everything I wanted. I'll never touch pvp again accordingly, because even after giving it the ol' college try...I'm reinforced in my initial suspicions and I have all new, firsthand experiential reasons to feel that its just not where I'll ever enjoy myself.
So, my thoughts on this event are this: Its almost irrelevant to me.
If its the cause of all the server instability, then its relevant to me in a purely negative fashion.