Hi,
I don't normally do battle grounds as I tend to avoid this type of pop (I like siege weapons). So me and 3 friends are queuing up for battle grounds and we are getting flattened by teams that seem both highly experienced and organized. (We are not, we are pretty casual.)
So the question is, Are battle grounds rated? Will we ever fight a groups that are at our beginner levels? Because this is not an enjoyable experience.
Thanks!
As per ZOS's statements on the matter, the game will attempt to pair pre-made groups with other pre-made groups. Only if this fails after a period of time will the group be pitted against players in the solo que. There are no ratings in place for individuals or groups at this point. There will be a 10-49 que added soon (which will exclude max level players).
Hi,
I don't normally do battle grounds as I tend to avoid this type of pop (I like siege weapons). So me and 3 friends are queuing up for battle grounds and we are getting flattened by teams that seem both highly experienced and organized. (We are not, we are pretty casual.)
So the question is, Are battle grounds rated? Will we ever fight a groups that are at our beginner levels? Because this is not an enjoyable experience.
Thanks!
Hi,
I don't normally do battle grounds as I tend to avoid this type of pop (I like siege weapons). So me and 3 friends are queuing up for battle grounds and we are getting flattened by teams that seem both highly experienced and organized. (We are not, we are pretty casual.)
So the question is, Are battle grounds rated? Will we ever fight a groups that are at our beginner levels? Because this is not an enjoyable experience.
Thanks!
No, they are not, and if Group Finder is any indication, they won't be in the future.
I'm going to give you some advice to make the experience less hurtful.
Based on my observation and my experience with PvP in different games, I saw 4 tiers of BG groups:
1) Ultra Casual (Pug or Premade), they come from PvE backgrounds and don't have specialized builds or experience in PvP, they usually run PvE builds, almost completely ineffective in BGs, and it's quite easy to single out players and kill them one by one.
2) Experienced Casual (Pug or Premade), they have experience in PvP and can understand basic principles, like wearing armor with impenetrable trait to avoid crits, or to break free from CC to get CC immunity, but they're not really organized, they don't have synergized builds, and they tend to just "do their thing" as in going around like it was open world cyrodiil, but they're also not exceptionally skilled, so they are also quite easy to single out and kill.
3) Experienced PvP players (usually Premades, rarely Pugs) they are capable of synergize builds and very skilled in killing opponents, run interference or complete objectives. They understand how the BGs works and are usually capable of easily winning against less skilled opponents. They may or may not use discord or TS. Voice communication and basic organization makes them quite difficult to kill.
4) BG Premades (Premades only), they have synergized builds, with as many buffs as possible, they most likely have a dedicated healbot and a CC machinem usually a DK. They buff each other, protect each other, and usually move together. It's easy to recognize them, especially in TDM (Team Deathmatch). Almost impossible to kill without an equally organized group or specific tactics to counter their plays.
Here's what you can do:
1) Have at least 2 people in your group run Light's Champion (Panacea morph, restoration ultimate, usually referred to as Resto Ulti) and cycle it. It's very cheap and very effective, if you can keep it up consistently, it will give enormous survivability. Cycle it means have someone cast it, wait at least 10 to 15 seconds, than cast it again. Nightblades have very good ultimate generation, while sorcs have reduced cost. Either way it should be up fairly consistently.
2) Have at least one person in your group running Wizard's Riposte, it's a magicka set that applies minor maim to whomever attacks the wearer. Resto ulti + wizard means 30% damage reduction and 15% less damage opponents deal, pretty powerful combo.
3) Use Discord and move as a group. If you get wiped, wait for everyone to respawn before jumping down.
4) Make some PvP gear with Impenetrable trait, see what's hot right now as far as sets go. Contrary to popular belief, PvP gear, with some exceptions, can be quite cheap and easily crafted.
5) Don't run all the same classes, and don't worry about a dedicated healer, you can't heal in PvP the same way you heal in PvE, but you want some diversity. For example, a DK can CC people in place while a magsorc drops his destro ultimate. See what works for you. Have at least one or 2 heavy hitters, people capable of killing reliably, and one support makes everything easier.
6) Learn to play the objectives. CTF and Domination can be won with 2.5k+ points and 0 kills.
7) If you have to kill someone, make sure to focus one at the time, and go to another after that one is dead. If you can determine which one is the squishiest, go for that one first.
8) Last but not least, make sure you have mobility. Have at least one source of major expedition (roll dodge with bow passive, double take) or a gap closer or dash ability (streak, toppling charge, invasion, crit charge, ambush). Also make sure you have access to either immovability potions, full momentum, shuffle, or just enough stamina to roll dodge, to get rid of roots and soft CCs.
Hope this helps.
PS - You can read all the guides you want, watch all the videos, and get the best gear and builds, but, in the end, only experience can save you, and death is a great teacher. Make sure, every time you die, to open the death recap and see what killed you. Also, pay attention to what put you on the spot that moment, like, not being able to move due to roots, or not being able to counter play the nightblade's cloak, getting separated and singled out. Most of all, if you like the game, keep at it. At first can be frustrating, but in time you learn the mechanics and learn the counter plays.
Unfortunately, the group finder does not differentiate between premade groups and solo players. Its a problem with this kind of format, that just about every other title that ever launched small scale PvP has contended with. For the life of me, I don't understand why ZoS failed to account for this.
So me and 3 friends are queuing up for battle grounds and we are getting flattened by teams that seem both highly experienced and organized. (We are not, we are pretty casual.)
Hi,
I don't normally do battle grounds as I tend to avoid this type of pop (I like siege weapons). So me and 3 friends are queuing up for battle grounds and we are getting flattened by teams that seem both highly experienced and organized. (We are not, we are pretty casual.)
So the question is, Are battle grounds rated? Will we ever fight a groups that are at our beginner levels? Because this is not an enjoyable experience.
Thanks!
No, they are not, and if Group Finder is any indication, they won't be in the future.
I'm going to give you some advice to make the experience less hurtful.
Based on my observation and my experience with PvP in different games, I saw 4 tiers of BG groups:
1) Ultra Casual (Pug or Premade), they come from PvE backgrounds and don't have specialized builds or experience in PvP, they usually run PvE builds, almost completely ineffective in BGs, and it's quite easy to single out players and kill them one by one.
2) Experienced Casual (Pug or Premade), they have experience in PvP and can understand basic principles, like wearing armor with impenetrable trait to avoid crits, or to break free from CC to get CC immunity, but they're not really organized, they don't have synergized builds, and they tend to just "do their thing" as in going around like it was open world cyrodiil, but they're also not exceptionally skilled, so they are also quite easy to single out and kill.
3) Experienced PvP players (usually Premades, rarely Pugs) they are capable of synergize builds and very skilled in killing opponents, run interference or complete objectives. They understand how the BGs works and are usually capable of easily winning against less skilled opponents. They may or may not use discord or TS. Voice communication and basic organization makes them quite difficult to kill.
4) BG Premades (Premades only), they have synergized builds, with as many buffs as possible, they most likely have a dedicated healbot and a CC machinem usually a DK. They buff each other, protect each other, and usually move together. It's easy to recognize them, especially in TDM (Team Deathmatch). Almost impossible to kill without an equally organized group or specific tactics to counter their plays.
Here's what you can do:
1) Have at least 2 people in your group run Light's Champion (Panacea morph, restoration ultimate, usually referred to as Resto Ulti) and cycle it. It's very cheap and very effective, if you can keep it up consistently, it will give enormous survivability. Cycle it means have someone cast it, wait at least 10 to 15 seconds, than cast it again. Nightblades have very good ultimate generation, while sorcs have reduced cost. Either way it should be up fairly consistently.
2) Have at least one person in your group running Wizard's Riposte, it's a magicka set that applies minor maim to whomever attacks the wearer. Resto ulti + wizard means 30% damage reduction and 15% less damage opponents deal, pretty powerful combo.
3) Use Discord and move as a group. If you get wiped, wait for everyone to respawn before jumping down.
4) Make some PvP gear with Impenetrable trait, see what's hot right now as far as sets go. Contrary to popular belief, PvP gear, with some exceptions, can be quite cheap and easily crafted.
5) Don't run all the same classes, and don't worry about a dedicated healer, you can't heal in PvP the same way you heal in PvE, but you want some diversity. For example, a DK can CC people in place while a magsorc drops his destro ultimate. See what works for you. Have at least one or 2 heavy hitters, people capable of killing reliably, and one support makes everything easier.
6) Learn to play the objectives. CTF and Domination can be won with 2.5k+ points and 0 kills.
7) If you have to kill someone, make sure to focus one at the time, and go to another after that one is dead. If you can determine which one is the squishiest, go for that one first.
8) Last but not least, make sure you have mobility. Have at least one source of major expedition (roll dodge with bow passive, double take) or a gap closer or dash ability (streak, toppling charge, invasion, crit charge, ambush). Also make sure you have access to either immovability potions, full momentum, shuffle, or just enough stamina to roll dodge, to get rid of roots and soft CCs.
Hope this helps.
PS - You can read all the guides you want, watch all the videos, and get the best gear and builds, but, in the end, only experience can save you, and death is a great teacher. Make sure, every time you die, to open the death recap and see what killed you. Also, pay attention to what put you on the spot that moment, like, not being able to move due to roots, or not being able to counter play the nightblade's cloak, getting separated and singled out. Most of all, if you like the game, keep at it. At first can be frustrating, but in time you learn the mechanics and learn the counter plays.
Ok so here is my experiences queuing as a single player. I was in a deathmatch with a team that was obviously very well organized with 2 healers. And the other team that hardly ever jumped down from their ledge. Result super easy win for the organized team.
Then I played a capture the flag with a team that camped our spawn location and another that just kept scoring (luckily this was a short match).
And another deathmatch team that for the first 3 minutes was a 4 on 4 on 2 with my team being the 2.
I am not sure if any of these strategies would have helped me.
Bgs to me, seem HIGHLY exploitable. I am not sure how this is supposed to be fun.
Hi,
I don't normally do battle grounds as I tend to avoid this type of pop (I like siege weapons). So me and 3 friends are queuing up for battle grounds and we are getting flattened by teams that seem both highly experienced and organized. (We are not, we are pretty casual.)
So the question is, Are battle grounds rated? Will we ever fight a groups that are at our beginner levels? Because this is not an enjoyable experience.
Thanks!
No, they are not, and if Group Finder is any indication, they won't be in the future.
I'm going to give you some advice to make the experience less hurtful.
Based on my observation and my experience with PvP in different games, I saw 4 tiers of BG groups:
1) Ultra Casual (Pug or Premade), they come from PvE backgrounds and don't have specialized builds or experience in PvP, they usually run PvE builds, almost completely ineffective in BGs, and it's quite easy to single out players and kill them one by one.
2) Experienced Casual (Pug or Premade), they have experience in PvP and can understand basic principles, like wearing armor with impenetrable trait to avoid crits, or to break free from CC to get CC immunity, but they're not really organized, they don't have synergized builds, and they tend to just "do their thing" as in going around like it was open world cyrodiil, but they're also not exceptionally skilled, so they are also quite easy to single out and kill.
3) Experienced PvP players (usually Premades, rarely Pugs) they are capable of synergize builds and very skilled in killing opponents, run interference or complete objectives. They understand how the BGs works and are usually capable of easily winning against less skilled opponents. They may or may not use discord or TS. Voice communication and basic organization makes them quite difficult to kill.
4) BG Premades (Premades only), they have synergized builds, with as many buffs as possible, they most likely have a dedicated healbot and a CC machinem usually a DK. They buff each other, protect each other, and usually move together. It's easy to recognize them, especially in TDM (Team Deathmatch). Almost impossible to kill without an equally organized group or specific tactics to counter their plays.
Here's what you can do:
1) Have at least 2 people in your group run Light's Champion (Panacea morph, restoration ultimate, usually referred to as Resto Ulti) and cycle it. It's very cheap and very effective, if you can keep it up consistently, it will give enormous survivability. Cycle it means have someone cast it, wait at least 10 to 15 seconds, than cast it again. Nightblades have very good ultimate generation, while sorcs have reduced cost. Either way it should be up fairly consistently.
2) Have at least one person in your group running Wizard's Riposte, it's a magicka set that applies minor maim to whomever attacks the wearer. Resto ulti + wizard means 30% damage reduction and 15% less damage opponents deal, pretty powerful combo.
3) Use Discord and move as a group. If you get wiped, wait for everyone to respawn before jumping down.
4) Make some PvP gear with Impenetrable trait, see what's hot right now as far as sets go. Contrary to popular belief, PvP gear, with some exceptions, can be quite cheap and easily crafted.
5) Don't run all the same classes, and don't worry about a dedicated healer, you can't heal in PvP the same way you heal in PvE, but you want some diversity. For example, a DK can CC people in place while a magsorc drops his destro ultimate. See what works for you. Have at least one or 2 heavy hitters, people capable of killing reliably, and one support makes everything easier.
6) Learn to play the objectives. CTF and Domination can be won with 2.5k+ points and 0 kills.
7) If you have to kill someone, make sure to focus one at the time, and go to another after that one is dead. If you can determine which one is the squishiest, go for that one first.
8) Last but not least, make sure you have mobility. Have at least one source of major expedition (roll dodge with bow passive, double take) or a gap closer or dash ability (streak, toppling charge, invasion, crit charge, ambush). Also make sure you have access to either immovability potions, full momentum, shuffle, or just enough stamina to roll dodge, to get rid of roots and soft CCs.
Hope this helps.
PS - You can read all the guides you want, watch all the videos, and get the best gear and builds, but, in the end, only experience can save you, and death is a great teacher. Make sure, every time you die, to open the death recap and see what killed you. Also, pay attention to what put you on the spot that moment, like, not being able to move due to roots, or not being able to counter play the nightblade's cloak, getting separated and singled out. Most of all, if you like the game, keep at it. At first can be frustrating, but in time you learn the mechanics and learn the counter plays.
Ok so here is my experiences queuing as a single player. I was in a deathmatch with a team that was obviously very well organized with 2 healers. And the other team that hardly ever jumped down from their ledge. Result super easy win for the organized team.
Then I played a capture the flag with a team that camped our spawn location and another that just kept scoring (luckily this was a short match).
And another deathmatch team that for the first 3 minutes was a 4 on 4 on 2 with my team being the 2.
I am not sure if any of these strategies would have helped me.
Bgs to me, seem HIGHLY exploitable. I am not sure how this is supposed to be fun.
Yes, they can be, but I can also tell you that just by cycling Light's Champion you will have incredible mitigation.
We ended up in a deathmatch yesterday, against a very organized premade with destro ultis, ended up with 0 deaths and a truckload of kills.
We were using 3 Resto Ultis and keeping it up almost 100%.
30% damage reduction is huge, don't scoff at it.
Of course, we were also running PvP builds, and we had some experience in teamwork.