leepalmer95 wrote: »Wreuntzylla wrote: »Unless something has changed recently, there is no 1 sec global cooldown. All actions are the length of the animation, and can be shortened by an amount determined by a local cooldown, based on groupings.
The heirarchy in clipping is, in ascending order, basic attack (LA/HA) --> ability --> block/bash/weapon swap/sprint/etc.
If you spam the same ability, you can't land 2 in one second because an ability does not clip the animation of another ability. If you clip the animation of an ability with, for example, bash, the bash animation cannot be clipped.
What does this mean? You can land three damage actions in a one second timeframe. For example, light attack, surprise attack and bash. This can happen when the light attack was started in the previous second and is clipped at the beginning of the current second by surprise attack followed by a bash.
So, you can't see the same ability twice in one second, but it has nothing to do with a cooldown, it has to do with the clipping hierarchy.
When talking about focused aim, if they are spamming the ability, it is theoretically impossible for two to land in the same second. If 4 landed, there was at least an about 5 second window. I say 5sec because the first cast of any ability with a cast time is longer than follow on casts. Because focused aim makes a distinctive sound before hitting you, absent lag, you should be able to react for about 4.5 sec of that time.
There has always been a 1s cooldown between skills.
Wreuntzylla wrote: »leepalmer95 wrote: »Wreuntzylla wrote: »Unless something has changed recently, there is no 1 sec global cooldown. All actions are the length of the animation, and can be shortened by an amount determined by a local cooldown, based on groupings.
The heirarchy in clipping is, in ascending order, basic attack (LA/HA) --> ability --> block/bash/weapon swap/sprint/etc.
If you spam the same ability, you can't land 2 in one second because an ability does not clip the animation of another ability. If you clip the animation of an ability with, for example, bash, the bash animation cannot be clipped.
What does this mean? You can land three damage actions in a one second timeframe. For example, light attack, surprise attack and bash. This can happen when the light attack was started in the previous second and is clipped at the beginning of the current second by surprise attack followed by a bash.
So, you can't see the same ability twice in one second, but it has nothing to do with a cooldown, it has to do with the clipping hierarchy.
When talking about focused aim, if they are spamming the ability, it is theoretically impossible for two to land in the same second. If 4 landed, there was at least an about 5 second window. I say 5sec because the first cast of any ability with a cast time is longer than follow on casts. Because focused aim makes a distinctive sound before hitting you, absent lag, you should be able to react for about 4.5 sec of that time.
There has always been a 1s cooldown between skills.
Rather than just say "nuh uh," let me suggest that you jump on an NB and practice animation cancelling surprise attack. You will be able to clip the animation well before one second is up.
leepalmer95 wrote: »Wreuntzylla wrote: »leepalmer95 wrote: »Wreuntzylla wrote: »Unless something has changed recently, there is no 1 sec global cooldown. All actions are the length of the animation, and can be shortened by an amount determined by a local cooldown, based on groupings.
The heirarchy in clipping is, in ascending order, basic attack (LA/HA) --> ability --> block/bash/weapon swap/sprint/etc.
If you spam the same ability, you can't land 2 in one second because an ability does not clip the animation of another ability. If you clip the animation of an ability with, for example, bash, the bash animation cannot be clipped.
What does this mean? You can land three damage actions in a one second timeframe. For example, light attack, surprise attack and bash. This can happen when the light attack was started in the previous second and is clipped at the beginning of the current second by surprise attack followed by a bash.
So, you can't see the same ability twice in one second, but it has nothing to do with a cooldown, it has to do with the clipping hierarchy.
When talking about focused aim, if they are spamming the ability, it is theoretically impossible for two to land in the same second. If 4 landed, there was at least an about 5 second window. I say 5sec because the first cast of any ability with a cast time is longer than follow on casts. Because focused aim makes a distinctive sound before hitting you, absent lag, you should be able to react for about 4.5 sec of that time.
There has always been a 1s cooldown between skills.
Rather than just say "nuh uh," let me suggest that you jump on an NB and practice animation cancelling surprise attack. You will be able to clip the animation well before one second is up.
Yet you can't start the next surprise attack until 1 after casting the first one.
hence the global cooldown.
Wreuntzylla wrote: »leepalmer95 wrote: »Wreuntzylla wrote: »leepalmer95 wrote: »Wreuntzylla wrote: »Unless something has changed recently, there is no 1 sec global cooldown. All actions are the length of the animation, and can be shortened by an amount determined by a local cooldown, based on groupings.
The heirarchy in clipping is, in ascending order, basic attack (LA/HA) --> ability --> block/bash/weapon swap/sprint/etc.
If you spam the same ability, you can't land 2 in one second because an ability does not clip the animation of another ability. If you clip the animation of an ability with, for example, bash, the bash animation cannot be clipped.
What does this mean? You can land three damage actions in a one second timeframe. For example, light attack, surprise attack and bash. This can happen when the light attack was started in the previous second and is clipped at the beginning of the current second by surprise attack followed by a bash.
So, you can't see the same ability twice in one second, but it has nothing to do with a cooldown, it has to do with the clipping hierarchy.
When talking about focused aim, if they are spamming the ability, it is theoretically impossible for two to land in the same second. If 4 landed, there was at least an about 5 second window. I say 5sec because the first cast of any ability with a cast time is longer than follow on casts. Because focused aim makes a distinctive sound before hitting you, absent lag, you should be able to react for about 4.5 sec of that time.
There has always been a 1s cooldown between skills.
Rather than just say "nuh uh," let me suggest that you jump on an NB and practice animation cancelling surprise attack. You will be able to clip the animation well before one second is up.
Yet you can't start the next surprise attack until 1 after casting the first one.
hence the global cooldown.
See my edit above.
rhapsodious wrote: »@NolaArch isn't this what happened to you last night?
I know with the travel time of Focused Aim, you could pop off multiple ones before the first one hit, but four seems, uh, excessive. And if it is legit, I really want to know how it's done. For research of course.
leepalmer95 wrote: »Wreuntzylla wrote: »leepalmer95 wrote: »Wreuntzylla wrote: »leepalmer95 wrote: »Wreuntzylla wrote: »Unless something has changed recently, there is no 1 sec global cooldown. All actions are the length of the animation, and can be shortened by an amount determined by a local cooldown, based on groupings.
The heirarchy in clipping is, in ascending order, basic attack (LA/HA) --> ability --> block/bash/weapon swap/sprint/etc.
If you spam the same ability, you can't land 2 in one second because an ability does not clip the animation of another ability. If you clip the animation of an ability with, for example, bash, the bash animation cannot be clipped.
What does this mean? You can land three damage actions in a one second timeframe. For example, light attack, surprise attack and bash. This can happen when the light attack was started in the previous second and is clipped at the beginning of the current second by surprise attack followed by a bash.
So, you can't see the same ability twice in one second, but it has nothing to do with a cooldown, it has to do with the clipping hierarchy.
When talking about focused aim, if they are spamming the ability, it is theoretically impossible for two to land in the same second. If 4 landed, there was at least an about 5 second window. I say 5sec because the first cast of any ability with a cast time is longer than follow on casts. Because focused aim makes a distinctive sound before hitting you, absent lag, you should be able to react for about 4.5 sec of that time.
There has always been a 1s cooldown between skills.
Rather than just say "nuh uh," let me suggest that you jump on an NB and practice animation cancelling surprise attack. You will be able to clip the animation well before one second is up.
Yet you can't start the next surprise attack until 1 after casting the first one.
hence the global cooldown.
See my edit above.
Your saying your can't land 2 skills in 1s because of clipping hierarchy when you can't land 2 in 1s because of the internal cooldown.
Trying spamming 1 skill and cancelling it with something like weapon swap or block. It'll always hit once a second.
gethemshauna wrote: »SASQUATCH0 wrote: »Maybe he double bar a bow and animation cancels them?
You have no idea how animation cancelling works.
MarbleQuiche wrote: »You know, there are ways to send packets to servers that pretend to have been sent further in the past than they were. No idea how ZOS handle this situation, but a naive approach would be to trust these packets and assume something held them up en-route. Or if ZOS runs their servers with fewer resources than needed, they could be covering that up by being very naive indeed.
I wouldn't say this scenario is technically impossible, but just how much is possible depends largely on ZOS. As they're never going to tell us any if this and we're honest players, I doubt we'll ever know.
The only surety is that this shouldn't be happening at all, cheating or not. Problems with the user's connection aside, ESO's network code ought to be robust enough to negate this possibility.
Wreuntzylla wrote: »RinaldoGandolphi wrote: »This has been going on for awhile.
@Minno remember a few weeks ago me and you were watching one of our DC brethen being pelted by a single guy on Bleakers rooftop with Focused Aims that was firing off like a Machine Gun? "Pft,pft,pft,pft,pft"
We remember it distinctly because we were laughing at how fast this guy was able to shoot Focused Aim...it was shooting faster then a Semi-Automatic Rifle...the guy was just barraging them off, the poor sap got hit with 4 of them within like 1.5secs or so(I saw it from stealth exactly 5m from the guy, i had a perfect view of this guy shooting Focused Aim off like a Semi-automatic rifle with no cast time and the Focused Aim light pillar on the poor guy who had no chance)...it was kinda hilarious but totally a hack or some kind of undocumented bug.
I have also noticed some other cast time abilities being funky like some kinda delay and then bam, its almost like maybe Snipe, Crystal Frags, etc has its own version of macro slice now. I don't know...things have been really weird as of late. That may explain how that guy was ripping off Snipes so fast...buggy game is buggy.
He was probably using the non-ballista morph of the bow ultimate. It's a channeled attack with an animation exactly as you describe.
RinaldoGandolphi wrote: »Wreuntzylla wrote: »RinaldoGandolphi wrote: »This has been going on for awhile.
@Minno remember a few weeks ago me and you were watching one of our DC brethen being pelted by a single guy on Bleakers rooftop with Focused Aims that was firing off like a Machine Gun? "Pft,pft,pft,pft,pft"
We remember it distinctly because we were laughing at how fast this guy was able to shoot Focused Aim...it was shooting faster then a Semi-Automatic Rifle...the guy was just barraging them off, the poor sap got hit with 4 of them within like 1.5secs or so(I saw it from stealth exactly 5m from the guy, i had a perfect view of this guy shooting Focused Aim off like a Semi-automatic rifle with no cast time and the Focused Aim light pillar on the poor guy who had no chance)...it was kinda hilarious but totally a hack or some kind of undocumented bug.
I have also noticed some other cast time abilities being funky like some kinda delay and then bam, its almost like maybe Snipe, Crystal Frags, etc has its own version of macro slice now. I don't know...things have been really weird as of late. That may explain how that guy was ripping off Snipes so fast...buggy game is buggy.
He was probably using the non-ballista morph of the bow ultimate. It's a channeled attack with an animation exactly as you describe.
Thats what we initially thought too,. but it wasn't. He was literally drawing back the bow for a long period of time like Snipe, but after he fired the 1st shot, there was a dealy and then he just started ripping off Focused aims, had the tell tale sound, the tell tale impact sound, the pillar of light...it wasn't the Bow Ultimate. I spent a good bit of time reviewing that game recording and it wasn't the bow ultimate. Sadly, that footage has been deleted off my drive as i took out the bits and pieces I wanted, and saving such footage is not really my thing.
I haven't seen anything like that happen since. I also haven't seen that player in Cyrodiil for months so I don't know if he quit, got banned, I don't know. At the time and still today i chalk it up as some kinda bug or lag related glitch. It seemed very much like a macro slice just happening with Focused Aim instead of crit charge. It was like the game qued all of his Focused Aims and just unloaded them later...very much like a macro slice.
I am very hesitant to call people cheaters because this game has some truly incredible bugs and glitches, most of which players are not even purposely trying to do, they just happen during normal combat.
Deedleqwerty wrote: »Other players in this forum will deny it, but there are modded controllers out there that can deliver 5 attacks in a single move. You were attacked by a cheater, plain and simple.
I report every one I come across to ZOS. Don't know if the company does anything about them.
SASQUATCH0 wrote: »Maybe he double bar a bow and animation cancels them?
as much as i hate animation canceling.....
you cant animation cancel abilities that needs a cast time to work...
if you try to animation cancel it it simply wont fire off...
Deedleqwerty wrote: »Other players in this forum will deny it, but there are modded controllers out there that can deliver 5 attacks in a single move. You were attacked by a cheater, plain and simple.
I report every one I come across to ZOS. Don't know if the company does anything about them.
You need to learn to read. All 4 of them appeared to him within a split second, from the same guy he was keeping a close eye on. So what are you supposed to do in that scenario?KingYogi415 wrote: »If you heard that twing 4 times and did nothing L2P!
Deedleqwerty wrote: »Other players in this forum will deny it, but there are modded controllers out there that can deliver 5 attacks in a single move. You were attacked by a cheater, plain and simple.
I report every one I come across to ZOS. Don't know if the company does anything about them.
There is a bug where you get hit by snipes but the game doesn't show those hits. Your health bar won't move and there will be no sound/animation. However a combat log addon will show that you are actually getting hit. When your screen then finally registers those snipes a few seconds later it appears to be multiple snipes at once (and usually you are dead), even though it wasn't. I don't know if this bug can be exploited intentionally or if it is something that just happens from time to time due to lag or whatever, but it doesn't have to do anything with cheats or animation cancelling.
Also happens in combination with crit rush. Those 2 abilities seems to be the most buggy from my experience.