I usually read forums or other stuff and just press taunt button once every 15 sec when the 7k dps each guy's wack at it.vyndral13preub18_ESO wrote: »
Trinity_Is_My_Name wrote: »puffytheslayer wrote: »addressing the OP's confusion over being in a vet instance
I have noticed that fungal 1 will randomly swap you from normal to vet, when i was grinding my netch & automoton gear solo on my stam sorc i would quite often reach the final boss & encounter my 1st death & then realise i was on vet for some reason!
LOL, I've done that too but usually figure it out WAY before the final boss because I end up dead quickly! LOL.
KingYogi415 wrote: »Your bars look fine for a normal dungeon. For vet your going to need combat prayer, a shield, wall of lighting, war horn and maybe bubbles. You also need SPC if you plan on doing vet anything.
Dps were clearly not ready for vet if they can't even clear a mob pull. I would have left instantly.
Every scrub loves bashing the healer or tank but the truth is low dps is what kills 90% percent of groups.
You job as a healer is to increase that dps, on top of weaving in springs in between most skills. Combat prayer, ele drain, wall of elements and SPC uptime should be around 90%
When you get good at keeping buffs up you add sweeps and RD for more group DPS.
Cheers!
I mean if sustain is the issue the OP can even go for 5 seducer 5 Alteration mastery with blank staves. I think purple jewelry of that should be cheap-ish?
AM also reduces cost of Ultis etc.
Then use that to go and farm some normal WGT to get some SPC maybe...
Big thanks to everybody for your tips and advices. These 'insightful's are yours.
I did watch video again and I have noticed that it was a vet. It's strange. I always check if I queue in normal since I've got in vet by mistake once.
Yes, I agree that it was wrong to throw Shards when it was unnecessary. Also I didn't know that I must spam Springs so often; I was playing that way all the time and everything was fine so far, but now I see that my playstyle must be changed.
Also, I spend all points in magicka pool, wear a violet Seducer set with max. magicka and mag. regen enchants but it seems like I need even more magicka.

Reading to some of the responses made me giggle.
No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).
And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.
In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.
Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.
Your group couldn't clear adds, and they were all squishy AF.
As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.
This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.
For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.
Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.
If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.
Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.
When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.
AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.
Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.
Hope this helps.
This guy is all over the map with his advice.
Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.
"when you reach the point where you want to improve your game"
You must have some issues with your understanding of the English language, let me explain it to you real slow:
In dungeons, you don't need SPC,
but you can use it to give the group more damage,
means people telling you absolutely need SPC,
are giving you bad advice.
There's a fairly big difference between YOU NEED TO USE, and YOU COULD USE.
Hope this helps, have a good day.
1. your dd had 13k hp (no food buff)
2. your healing was hitting others (green nums and effects)
3. your group dps was 0 (no damage)
4. this was vet dangeon (seen by hp of mobs)
5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
6. tank had no sustain (no tank)
Verdict: sorry to say but you all noobs, don't blame anyone, l2p
KingYogi415 wrote: »Reading to some of the responses made me giggle.
No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).
And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.
In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.
Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.
Your group couldn't clear adds, and they were all squishy AF.
As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.
This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.
For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.
Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.
If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.
Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.
When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.
AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.
Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.
Hope this helps.
This guy is all over the map with his advice.
Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.
"when you reach the point where you want to improve your game"
You must have some issues with your understanding of the English language, let me explain it to you real slow:
In dungeons, you don't need SPC,
but you can use it to give the group more damage,
means people telling you absolutely need SPC,
are giving you bad advice.
There's a fairly big difference between YOU NEED TO USE, and YOU COULD USE.
Hope this helps, have a good day.
Look at how trash 70% of the DPS in the game are.
I stand by needing SPC if you want to main a vet healer. I make my builds able to carry average players through hard content.
Without SPC you just have to pray your dps can pull 20k dps each without it, which is a gamble.
redshirt_49 wrote: »xb1LL_mr_sir_LL wrote: »1. your dd had 13k hp (no food buff)
2. your healing was hitting others (green nums and effects)
3. your group dps was 0 (no damage)
4. this was vet dangeon (seen by hp of mobs)
5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
6. tank had no sustain (no tank)
Verdict: sorry to say but you all noobs, don't blame anyone, l2p
you hit the ground running! we need more like you on the forums.
way too much carebear coddling going on.
Guy comes on the forums asking for constructive criticism. Pointing out flaws without offering solutions isn't helping.
Their entire team was broken - this guy requires not a criticism, but explanation and tutoring. It was not his solo mistake. He simply doesn't know how to heal, but more important is that there was nobody to heal, because [see above: no food, no dps, no sustain].
Ok, solution:
Just abandon and restart. And learn to play, or find someone who can explain basics
One thing this game needs to do is give better directions on how to properly gear and how to use your rotation better. Had a dps spam us saying he was trial dps ready, we knew he wasnt but decided to see what his dps test numbers were all about. He got to the dummy and went a full, i swear to the 7 gods, a full 10 mins on the 3mil dps dummy. He was doing about 4k dps, but he very adamant that he was ready... THIS is what the game is filled with right now. So many crappy geared people with crappy rotations... No where in this game does it even explain what major and minor buffs do either.. so there is quite a bit the game needs to do to help out the noobies.
One thing this game needs to do is give better directions on how to properly gear and how to use your rotation better. Had a dps spam us saying he was trial dps ready, we knew he wasnt but decided to see what his dps test numbers were all about. He got to the dummy and went a full, i swear to the 7 gods, a full 10 mins on the 3mil dps dummy. He was doing about 4k dps, but he very adamant that he was ready... THIS is what the game is filled with right now. So many crappy geared people with crappy rotations... No where in this game does it even explain what major and minor buffs do either.. so there is quite a bit the game needs to do to help out the noobies.
1. your dd had 13k hp (no food buff)
2. your healing was hitting others (green nums and effects)
3. your group dps was 0 (no damage)
4. this was vet dangeon (seen by hp of mobs)
5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
6. tank had no sustain (no tank)
Verdict: sorry to say but you all noobs, don't blame anyone, l2p
First i see was 26k magicka and 9k stam and that you try to outheal your own mistakes like standing in red cones and circles this includes the tank btw.. As well he is not blocking, he is a classic tanky DD but not a tank imo.
However you and the tank were eating total unnecessary damage and of course this can hurt beginners even in normal mode.
And the DDs obviously only there to leech through a dungeon because at least one had no buffs ...
Yeeeeah - no.rudimentxb14_ESO wrote: »as the tank was dying, you were giving him no healing.
You were busy casting ritual while he was taking massive damage.
As others have said, it's everyone's fault.
The tank was just wasting resources spamming pierce unnecessarily, not holding things steady, and not blocking damage. Any good tank can hold that pack easily without healer support.
The DPS was pathetic. That trash pack should've died a long, long time ago.
The healing was poor--I saw you cast Springs just once.
Any one of these by itself would not be an issue. You can even have two of these problems and still get through it. But it's the combination of all three that's the problem.
Yes, you have some dps races, you also have some healing bosses you need an minimum DD to keep down or killing adds before they overwhelm you.crobarXIII wrote: »As others have said, it's everyone's fault.
The tank was just wasting resources spamming pierce unnecessarily, not holding things steady, and not blocking damage. Any good tank can hold that pack easily without healer support.
The DPS was pathetic. That trash pack should've died a long, long time ago.
The healing was poor--I saw you cast Springs just once.
Any one of these by itself would not be an issue. You can even have two of these problems and still get through it. But it's the combination of all three that's the problem.
Don't fully agree here. Horrible dps alone can make it so the group can't complete some vet dungeons. A healer friend & I as a tank have queued for random vet dungeons before & have gotten stuck on the last boss because the dps was very weak. In vet elden hollow 2 they couldn't push the boss to faze so everyone keep dying to fire & in direfrost keep the boss was still at 100% after 20 minutes.