Having spent a rather ridiculous amount of time in Cyrodiil lately I have begun to grow tired of what appears to be a stale combat scene which encourages and propagates zerg-ish behavior. So I have thought up a list of some possible general improvements, not solely directed at zergs.
SEDITION
Emperor Alliance bonus is very strong and the most sought after bonus which in many campaigns is followed by capping the entire map with one color. Sedition would be a stacking debuff acquired after capturing one of the opposing factions home fortifications ie (Blackboot, Bloodmayne, Rayles, Warden, Kingscrest, Farragut). If all the fortifications are owned by one faction the Sedition debuff will negate the Emperor Alliance bonus until some fortifications are taken back. Sedition can only be acquired if your faction has a reigning Emperor and Emperor Alliance bonus.
UPRISING
If at any time an opposing factions home fortifications are being held and are left empty without any players, a timer will start, after 15 minutes if still empty the fortification will go into open rebellion turning grey. The guards will turn on each other attempting to kill each other, while in this state any faction may use doors and entrances to capture the flags and take the fortification.
REBELLION
If the reigning Emperor is absent from the campaign for more than 8 hours, rebellions will erupt randomly throughout the map until 25% of that factions fortifications are in open rebellion. During this time Hero/Traitors can spawn. Rebellions can be squashed by the Emperors alliance by capturing the flags, however every hour if the Emperor has not returned new fortifications will rebel until 25% of fortifications are again in Rebellion. Rebellions will cease occurring if the Emperor returns or if deposed.
HERO/TRAITOR
If a fortification that has gone into Rebellion is also the location of a scroll a HERO or TRAITOR will spawn. Hero's or Traitors are powerful NPC's which believe the Emperor has abandoned them and they either need to protect the scroll themselves or wish to defect. Heroes will take the scroll from the fortification and proceed to a hideout surrounded by their bandits. Traitors will take the scroll will a small band and attempt to walk it to the opposing factions. Both Heroes and Traitors can be killed by any faction.
REINFORCEMENTS
Every 6 hours the reigning Emperor may assign Reinforcements to protect or attack a fortification of their choosing. A regiment of NPC's will spawn and march from the nearest owned fortification to the targeted fortification where they will defend or attack for the next 3 hours. If the target is taken the NPC's will stay and defend that fortification until the 3 hours has been exhausted. Fortifications that are Reinforced CANNOT go into Rebellion.
CAMPS
Throughout Cyrodiil there are a variety of camps guarded by NPC's which may or may not be friendly. I propose adding a few more of these camps and banners at each, no defenses outside of the 1-3 guards that normally reside there. Capturing the banner will net 500 AP and earn some small points towards your factions overall point score for the campaign. If at any time a faction which is opposed to the Emperor captures all of the camps one of the Emperor fortifications will Rebel.
RATIONING
If more than 40 of the same alliance are fighting at the same fortification rationing occurs decreasing AP gain by ten fold. This should discourage massive Zerg balls and encourage players to spread out to fight at more diverse locations.
BORDERS
Between each faction there are less than obvious borders with either gates or bridges, there are 3 points of crossing for each border as it is. Each of these points should gain capture flags on top of the fortifications with guards. Flags can be taken, but only reward AP every 15min. The AP gain scales based on positioning, such that inner cross points reward 1500, middle reward 2500, and outer reward 3500.
I think this would be an improvement to Cyrodiil to make it more interesting and diverse while reducing Zergs.
Edited by Toc de Malsvi on July 23, 2017 9:18PM
Legendary Archer of Valenwood
Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
Templar's are evil..