Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

A Few Simple Ways to Improve Battlegrounds for Everybody - Problems and Suggested Solutions

TumlinTheJolly
TumlinTheJolly
✭✭✭✭
Problems:

-Premades are placed into the same games as pugs. Premades vs pugs is boring for both the premades AND the pugs.

-There is/are no competitive/ranked queues.

-Many players ignore the objectives and just go for kills in Domination and Capture the Relic.

-Queue times, while not particularly long (when they are not bugging out!), should not be made much longer.


Suggested Solutions:

-Too many specific queue options would lengthen the queues significantly, so we need to choose just A FEW queue options that satisfy as many people as possible.

-To address the premades vs pugs issue and the lack of competitive/ranked queues, I would suggest the following two queue options: Ranked Team Match (premade ranked 4s) and Unranked Solo/Duo. This would give us a competitive environment, while also giving us an option for casual play. If you wanted to play a few casual games with a friend, you could... but we would no longer see strong 3-4man groups demolishing casual pugs.

-To address the issue of players just going for kills in Domination and Capture the Relic, we need to be able to queue for specific game modes (e.g. Deathmatch) and/or significantly increase the rewards for winning matches (A few extra useless items is no incentive. Perhaps a large amount of bonus AP could work?).

-So how do we introduce specific game mode queues without increasing queue times?... Give us the option to queue for specific game modes, while also implementing a 'Random Game Mode' queue that rewards the winning team with a large amount of bonus AP. I say 'reward the winning team', as rewarding all teams with AP (regardless of win or loss) wouldn't dissuade players from queueing for Random Game Mode and just going for kills, when they should be queueing specifically for Deathmatch. I would anticipate that most players would then queue for either Deathmatch OR Random Game Mode. The few players who queued specifically for Domination or Capture the Relic would still get quite fast queues, as they'd be placed into the same games as the Random queuers (much like dungeon finder). I've heard many players agree that they wouldn't mind waiting in queue for a few extra minutes, if it meant that they would get into a Deathmatch.

-Ranked Team Match queue should place you into a random game mode (in my opinion), as there would be enough incentive to win regardless of game mode. i.e. There should not be ranked queues for specific game modes.

I'm entirely open to feedback! Let's hope our voices are heard!
  • Br1ckst0n
    Br1ckst0n
    ✭✭✭
    There is/are no competitive/ranked queues.

    I agree. It would be so much fun to make a set group to claim the top spots but there is simply no point. Also the way the leaderboard works just rewards the ones who play the most instead of the best players.
    Many players ignore the objectives and just go for kills in Domination and Capture the Relic.

    Not at all from my experience. The problem with domination is that the most effective tactic is running away from others and just capping points. Defense should also be rewarded. Rewarding points for killing someone on your point could be an option.

    Capture the relic is a weird one. My main problem here is the trolls that camp your relic spawn while you are getting it back from the other enemy team. Also unkillable tank builds getting the relic and these sprint relic builds are a problem. I would just totally rework how the relic works and make it like the mazzatun circle thing that you have to bring to the fountains.
    Queue times

    Actually these are totally fine atm but i didnt play bgs for 6 weeks because of the inability to get into matches.
    Premades are placed into the same games as pugs. Premades vs pugs is boring for both the premades AND the pugs.

    This is only a minor issue in my experience. Although it would be nice to only play against other premades while you are in one this would hurt queue times.

    My issues:

    No game mode selection

    I dont like any mode except deathmatch. This is mainly because of some issues with the other modes. I dont think you should be forced to play something random if you dont want to.

    Also the randomizer seems to be completely broken. Yesterday i recorded 30 games. I got capture the flag/relic 25 times, 4 times domination and a single deathmatch.
    Offtank of the year 2016
  • TumlinTheJolly
    TumlinTheJolly
    ✭✭✭✭
    I have no issue with going for kills in Domination or Capture the Relic IF those kills are helping the team win e.g. killing relic runners or forcing the enemy team off capture points. The issue is that many people wish they were in Deathmatch, so they just go for good KDAs and and kill whoever appears in front of them. So yep yep specific queues would be nice.

    Your points concerning running away in Domination and camping relic spawn points definitely hold some merit, although I feel that the best strats in Domination and Capture the Relic DO require you to fight. You just have to pick the correct times and places to make those fights happen, rather than taking fights that are just wasting your time... But who knows! It's difficult to be sure what the best strats really are yet.
Sign In or Register to comment.