Love the set up of the site, however some of your important info is just your opinion. Also if I was a noob healer I would want to see for instance YOUR set up and not a list of skills or gear that is good. Things such as in a normal veteran dungeon setting, what should my skill bar look like or for HRC blah blah.
I would like to add at least for the CP red tree section - 11 points in the Lord section, pref quick recovery for the 10 point bonus on damage reduction while rezing. 11 points because thats were you get that full % in.
As a templar healer, orbs is not "needed" because shards and orbs share the same CD and do the exact same thing. I perfer shards because its quick and accurate.
Im clear its a work in progress and its coming a long nicely, keep it up! We need better healers out there haha.
For those interested in starting healing vet trials, here's lots of advice from a scrub on how to set up your healer. Still a work in progress, so I appreciate any suggestions!
http://elderscrubsonline.com/
maybe I'm old (I am), but I don't care for the site setup, but I do appreciate the sharing of information.
I'd be interested in you taking a whack at a scrub NB healer for vet.
Giles.floydub17_ESO wrote: »Not a bad general aid. However seems to be missing some information. Granted, did a quick lookover and missed Worm set and Master rRstaff which are certainly worthy of mentioning.
I do see a lot of work went into it and must give kudos. Good to see people willing to help the community.
maybe I'm old (I am), but I don't care for the site setup, but I do appreciate the sharing of information.
I'd be interested in you taking a whack at a scrub NB healer for vet.
Coincidentally, I was thinking about NB healing earlier today lol
Also if you have any formatting suggestions, I'd love to hear. My background is neither computers or websites, so there's a lot I don't know!
IcyDeadPeople wrote: »Anyone doing this with DK healer? I've been able to do the veteran dungeons but haven't tried any trials yet.
Giles.floydub17_ESO wrote: »Love the set up of the site, however some of your important info is just your opinion. Also if I was a noob healer I would want to see for instance YOUR set up and not a list of skills or gear that is good. Things such as in a normal veteran dungeon setting, what should my skill bar look like or for HRC blah blah.
I would like to add at least for the CP red tree section - 11 points in the Lord section, pref quick recovery for the 10 point bonus on damage reduction while rezing. 11 points because thats were you get that full % in.
As a templar healer, orbs is not "needed" because shards and orbs share the same CD and do the exact same thing. I perfer shards because its quick and accurate.
Im clear its a work in progress and its coming a long nicely, keep it up! We need better healers out there haha.
I disagree on the orbs for a Templar. Relying on shards alone means sustain will lack in groups. I am fairly certain top raiding groups are still using orbs. If it's good for them ah sacrifice sustain with other groups. Im glad I still see them in raids. Hate to think of having to chase after shards in vHoF.
With shards a healer would need to tow a shard as soon as the previous one was picked up. Orbs can be put out a few at a time and they heal (with the right morph) for a pretty good chunk.
IcyDeadPeople wrote: »Anyone doing this with DK healer? I've been able to do the veteran dungeons but haven't tried any trials yet.
Giles.floydub17_ESO wrote: »Love the set up of the site, however some of your important info is just your opinion. Also if I was a noob healer I would want to see for instance YOUR set up and not a list of skills or gear that is good. Things such as in a normal veteran dungeon setting, what should my skill bar look like or for HRC blah blah.
I would like to add at least for the CP red tree section - 11 points in the Lord section, pref quick recovery for the 10 point bonus on damage reduction while rezing. 11 points because thats were you get that full % in.
As a templar healer, orbs is not "needed" because shards and orbs share the same CD and do the exact same thing. I perfer shards because its quick and accurate.
Im clear its a work in progress and its coming a long nicely, keep it up! We need better healers out there haha.
I disagree on the orbs for a Templar. Relying on shards alone means sustain will lack in groups. I am fairly certain top raiding groups are still using orbs. If it's good for them ah sacrifice sustain with other groups. Im glad I still see them in raids. Hate to think of having to chase after shards in vHoF.
With shards a healer would need to tow a shard as soon as the previous one was picked up. Orbs can be put out a few at a time and they heal (with the right morph) for a pretty good chunk.
Yeah I can agree with this to an extent, but remember in a trials environment there will be 2 healers, preferably a warden who doesnt have shards and has to use orbs. Thats the only down side to shards is the fact that only 1 can be out at a time, still overall ill take shards over orbs anyday as a healer.
IronCrystal wrote: »IcyDeadPeople wrote: »Anyone doing this with DK healer? I've been able to do the veteran dungeons but haven't tried any trials yet.
It's possible to run vet trials with any type of healer. Other healers simply aren't optimal and lack in certain areas.
While DKs have a nice Major Mending this patch, they really lack in class heals or passives.
I've healed all the trials except vHoF as a templar with a DK partner (clears, not top scores mind you..)