old_mufasa wrote: »This a quote from a recent article with a developer.
Once fixed, issuing updates today is easy, even on console, where the process is now largely automated. A common misconception is that the certification process that console makers impose on all releases on their platforms is about catching bugs. Not at all: it's for ensuring they comply with the platform's rules. Loot Rascals was certified from a build that had various crash bugs. Issuing a patch on PS4, for example, generally takes just a couple of days, and is free.
http://www.eurogamer.net/articles/2017-07-19-a-devs-eye-view-of-bugs
We should not be waiting months for patch's on any system... using the certification process on consoles has been a long running excuses. They claim that they have 11 million accounts for ESO.. well I'm sorry but that means there should be plenty of money to hire people to fix the net code, crash's such as the UI memory leak on the consoles, waiting months for the bg-lfg fixs... we as paying consumers should not have to be waiting months for these fix's.
Simple answer is that it takes months to fix them..
There's an old saying in IT support (and by that I mean fixing bugs which are live as opposed to taking helpdesk calls) - 'It takes as long as it takes'
Which simply means that no matter how urgent it is, no mater how much you bug me to get it done, to give estimates etc... it won't suddenly get done quicker. If you want the job doing properly, with all possible impacts of the change analysed and tested, with the change itself tested and documented, with the change bundled up with whatever other changes are going on and the whole final release version tested with everything incorporated - and documented, then signed off and approved by management, plans written for how to deploy the change, along with backout/recovery processes and plans in case it goes badly - never mind sometimes new code to be written specifically to check if the newly implemented code is working correctly.
Yeah, it takes as long as it takes. you may not like how long that is - but tough.
old_mufasa wrote: »Simple answer is that it takes months to fix them..
There's an old saying in IT support (and by that I mean fixing bugs which are live as opposed to taking helpdesk calls) - 'It takes as long as it takes'
Which simply means that no matter how urgent it is, no mater how much you bug me to get it done, to give estimates etc... it won't suddenly get done quicker. If you want the job doing properly, with all possible impacts of the change analysed and tested, with the change itself tested and documented, with the change bundled up with whatever other changes are going on and the whole final release version tested with everything incorporated - and documented, then signed off and approved by management, plans written for how to deploy the change, along with backout/recovery processes and plans in case it goes badly - never mind sometimes new code to be written specifically to check if the newly implemented code is working correctly.
Yeah, it takes as long as it takes. you may not like how long that is - but tough.
Oh come on.. LFG has been buggy for years.. so its they don't care.. or incompetence.. as LFG system should be been working correctly before the game ever went live...