Given that this game has yet to advance gear CP requirements past 160, at this point, are they really required? These gear levels provide no grind incentive for players who surpass CP160, and for new casual players under cp160 this means that all the gear that they get or make is going to be worthless when they start to advance in the game.
I understand that an argument against this is that these levels act as a carrot for new players. But I'd like to counter-argue that CP levels and the stat increases inherit with them already act as that carrot. And CP is ever increasing, where gear level requirements have become stagnant.
The current system is fine for people who have time and/or the friends to grind out CP160 on a new account. But for more casual players who only play for a couple hours a week the current gear level limitations will only serve to turn them away from the game (if they actually start getting into the numbers).
Levels will still mean something to other players, as it is a general indicator to how much you've played the game (combat effectiveness).
If this were to ever occur though, the crafting system would need a major overhaul.
What are your thoughts on this subject?
Edited by Avran_Sylt on July 19, 2017 5:06PM
Gear Levels - Are they Required? Could they be Removed? 29 votes
I can entertain that Idea
The gear level system should be left as it is currently.