Zone Instancing

Kashya_Vulano
Kashya_Vulano
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I understand this may be more of a niche issue; that being said, I'd like to see what everyone else thinks on it.

In most, if not all, zones of Tamriel, complete zone instancing can occur based on server traffic. When this happens, the zone is divided into separate channels to prevent latency and other serverside issues. The only group this really affects is the roleplay community, but it does so in an incredibly frustrating way; most roleplay guilds have simply moved on to housing—which has a plethora of issues in itself—but a good majority of us still utilize the overworld, despite this glaring frustration.

Do keep in mind that I'm talking about overall zone instancing; not the phasing that happens when two people go into a quest zone, and they suddenly lose sight of each other because one person hasn't done the quest.

My question is this: Would it cause issues if the community were able to "select" their instance, as though they were channels? Several games do this to prevent the exact same serverside issues, dividing the game into a few servers, and then further dividing those servers into channels to prevent latency.

Thoughts?
  • Nestor
    Nestor
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    You can always select the instance of another player by grouping with them and traveling to them. If you are in the same guild, you don't even need to group with them, just use the Guild Roster and travel to them from that.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • idk
    idk
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    If the players are grouped priority seems to be given for placing them in the same instance. I've only seen the issue when not grouped and grouping then traveling to player corrected the issue.

    That doesn't mean the players must remain grouped though being grouped does give them a chat channel for the entire RP event.
  • Kashya_Vulano
    Kashya_Vulano
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    Nestor wrote: »
    You can always select the instance of another player by grouping with them and traveling to them. If you are in the same guild, you don't even need to group with them, just use the Guild Roster and travel to them from that.

    Ah, yes, I understand that. My question was more in regard to being able to manually select said instance through something more akin to a drop-down list; frankly, I don't quite know if a select number of servers are used per zone to handle this, and I'm sure that people who have this issue have adapted to this to follow suit, as it's not exactly just some glaring issue; I was moreso curious to see if anyone else had given this very particular quirk any thought, as it really only affects those in roleplay guilds. Even then, only to a somewhat minor degree.
    Edited by Kashya_Vulano on July 19, 2017 5:11PM
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