Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

CP Gear Increase Coming?

  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Remag_Div wrote: »
    With the next update, players can utilize 700 CP. I would think a max CP gear increase from 160 would have to happen eventually, but at the same time what's the plan for CP as a whole? Are we going to continue to up the CP points by 30 every update or will CP gains eventually stop for good?

    If they do increase the CP gear then they would also have to fully adjust their RNG and the way gear is obtained, IMO.

    Adjust loot tables, not RNG.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Bonzodog01
    O
    CP180 gear was in the game code a year ago.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Remag_Div wrote: »
    With the next update, players can utilize 700 CP. I would think a max CP gear increase from 160 would have to happen eventually, but at the same time what's the plan for CP as a whole? Are we going to continue to up the CP points by 30 every update or will CP gains eventually stop for good?

    If they do increase the CP gear then they would also have to fully adjust their RNG and the way gear is obtained, IMO.

    The current CR system will cap off at 3600... so, if it's going up by 120 a year... they may have a little time to figure out what they want to do, long term.

    To be fair, I kinda suspect we'll see a full overhaul of the CR system in the next couple years. Not sure how, or what exactly will change, but I doubt we'll be looking at the same CR options in 2020 that we are today.

    Okay, well, typing "2020" without a hint of irony or talking about some sci-fi setting was a weird moment for me. I'm going to scuttle off.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Bonzodog01
    O
    CP180 gear was in the game code a year ago.

    That's actually a little misleading. The game code allows you to assign a CP value to any item. You can only assign it in multiples of 10 (as I recall), but you can fudge the system to produce iron gear with a CR300 prereq.

    ESO's gear is, actually, pretty modular under the hood. For example, you have a sword, what it's made out of, what level it is, what rarity it is, what its trait is, what its enchantment is, if it was crafted, if it's stolen, what it's CR requirement is. None of these things have to agree with one another. Each can be assigned, by the game, independently. Including impossible material/level combinations (if I remember correctly).

    So, in that sense, yes, V18 gear was in the game back in 2014. It doesn't mean that we'll be getting CR180 gear this year, or next.

    And, Tier 11 mats were datamined ahead of Wrothgar. Which had very appropriate names for that part of the world. Which we then, did not see, because of the uproar about having to grind out another tier of gear.
  • redshirt_49
    redshirt_49
    ✭✭✭✭
    All gear scales to 160 as long as your character's level is aligned with your gear level. All enemies are scaled to 160.
    Say, you raise the gear cap to 180. Do lower level items now scale to 180? Do enemies?

    This is the problem with a game system where no matter who you are or what level you are, everybody is scaled by the system to the same level.

    Raising the gear cap in this context makes 0 sense. A max CP player would now be stuck with gear 20 levels below what all the world's enemies are wearing. The deck is stacked against you now. Grinding out new gear just to get back to the point some guy rolling out a new character is essentially already at. It's dumb.

    In other games, raises in gear cap are usually also accompanied by raises in character level. But in ESO, your character's level is irrelevant and not tied to gear level at all. Your character levels up loooooong after your gear has stopped. And that's a good thing, too. Otherwise you'd have a bunch of ultra-powerful 630s running around smashing everybody else and making CP-enabled PvP impossible for everyone but max levels. Or would it? Because to prevent that everything would simply scale back to a central level point.

    At which point we ask : Why raise the cap at all, if all gear is effectively the same level anyway?
  • OC_Justice
    OC_Justice
    ✭✭✭
    Just for all who don't realize this, CP IS a level. Otherwise there wouldn't be counter or such a thing that gives you a point at X number of XP. There would not be CP gear if it were not a level. All the threats/arguments of "I'm gonna quit if they raise the gear level" are silly. If one person leaves and another joins, the other will be here longer because he/she has more/longer to grind.

    ALL mmos lose and gain customers daily. If they do not make a change that keeps customers here longer they will lose more than they gain, due to the "I did it, I got all the best gear I am the highest level" syndrome that will eventually take hold.
    You could make another dungeon and if the gear isn't better than the others, meh why go in? Different stats you say? At that point all older dungeons are lost content.

    They will raise it; and you will grind it.



  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    With the abhorrent changes released with Morrowind, I just got done getting all my character gear to Gold on my three remaining characters (I had to change several Sets on each character).

    If they do a gear CP level increase (say from: CP160-CP180), but don't give us a way to upgrade existing gear... well, that's the day my play time drops from 1-2 hours per week, to 1-2 hours per month. And I'll still just stick with my Cp160 gear.

    I'm not going to keep grinding out new *** simply because Firor and crew lack creativity and are leaning on a grind-grind-and-more-grinding crutch in a feeble attempt to cover for their lack of content.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    I actually wouldn't mind a gear increase. Been using the same *** forever now.
    Edited by Ghost-Shot on July 19, 2017 6:57PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    The correct way for ZOS to do this would be to NOT introduce craftable CP180 items. Limit the CP180 drops to certain dungeons and Trials, and no new mats are created from decon. If you want to use that gear, great, it'll be CP180. If you want to stick with your current gear, that's fine, because CP160 will be the highest available for all other gear. As long as the new CP180 gear is good but not too good, things will work out fine.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    You know that's fake because it says level 20 and cp 180, should be level 50.

    Also the subtle hint that it's crafted jewelry. To be fair, people have been trying to pass off crap like that as real in zone, without the obvious tells I found and included when I was derping around with the H1 codes.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    OC_Justice wrote: »
    Just for all who don't realize this, CP IS a level. Otherwise there wouldn't be counter or such a thing that gives you a point at X number of XP. There would not be CP gear if it were not a level. All the threats/arguments of "I'm gonna quit if they raise the gear level" are silly. If one person leaves and another joins, the other will be here longer because he/she has more/longer to grind.

    ALL mmos lose and gain customers daily. If they do not make a change that keeps customers here longer they will lose more than they gain, due to the "I did it, I got all the best gear I am the highest level" syndrome that will eventually take hold.
    You could make another dungeon and if the gear isn't better than the others, meh why go in? Different stats you say? At that point all older dungeons are lost content.

    They will raise it; and you will grind it.



    Yes, players come and go and the empty threats player make that they will leave or else lack significance since new players come in all the time. It's why games persist. Few that played WoW or SWTOR in their respective first couple years still play the game, but the games continue on just fine.

    However, Zos has the most horrid gear grind in the game. The painful RNG made worse by the extreemly loss chance to obtain weapons make it so. Much of the time we are not playing ESO to enjoy it as much as to get the gear we want.

    There is a significant difference and with ESO it could mean that he difference in keeping their raiding community. Which end up impacting the PvP community. I wouldn't considering playing SWTOR again, mostly because they ran off their raiding community.
Sign In or Register to comment.