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Group Finder penalty

Bevik
Bevik
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Is there any plan to reduce the penalty from 15 minutes to 5 minutes maybe? Would make sense.
  • idk
    idk
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    At 5 minutes it would be pointless.

    I do not think someone who gets kicked from a group should endure a penalty but anyone who leaves by their own accord, for any reason, should be penalized.
  • Koolio
    Koolio
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    At 5 minutes it would be pointless.

    I do not think someone who gets kicked from a group should endure a penalty but anyone who leaves by their own accord, for any reason, should be penalized.

    That's a good point. However this Broken que system really needs to be fixed. Tried to do a dungeon last night after 45 mins que pops I go to accept it fails then said I had to wait 15 mins.

    I would say move to 5 mins until fixed then back to 15
  • overclocker303b14_ESO
    It isn't perfect but I'm not sure it ever could be and am fine with it the way it is. It sucks that it is even needed in the first place, but that said I think reducing it would just encourage bad behavior.
  • Dasovaruilos
    Dasovaruilos
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    In the current state of the game post-Morrowind 5 minutes is only the loading screen you get for leaving a dungeon...

    They should fix the cases where people get the penalty unfairly, but it should stay.
  • Bevik
    Bevik
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    I understand your point but when I'm in a painful party like from the 1st trash group they die multiple times why would I continue with them? Or if I can see that the DPS is bloody low, what is the point to encounter even the 1st boss? Talking about normal and vet dungeons also. When I'm tanking I can decide it really fast that the party is any good or horrible. I usually give a chance to anyone and after everyone died from the 1st or 2nd boss 2-3 times I just leave. Why would I want to make my dungeons painfull and longer than it should? Most of the people don't even know the basic mechanics. Sorry but I don't want to make a 15 minutes dungeon last 1 hour. Happened couple of times.

    I don't have problem finding a party as a Tank. As a DD it's a different story. Atleast 30 mins lets say. This group finder must be the 1st priority. Needs a complete rework to be honest.
  • AlnilamE
    AlnilamE
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    Bevik wrote: »
    I understand your point but when I'm in a painful party like from the 1st trash group they die multiple times why would I continue with them? Or if I can see that the DPS is bloody low, what is the point to encounter even the 1st boss? Talking about normal and vet dungeons also. When I'm tanking I can decide it really fast that the party is any good or horrible. I usually give a chance to anyone and after everyone died from the 1st or 2nd boss 2-3 times I just leave. Why would I want to make my dungeons painfull and longer than it should? Most of the people don't even know the basic mechanics. Sorry but I don't want to make a 15 minutes dungeon last 1 hour. Happened couple of times.

    I don't have problem finding a party as a Tank. As a DD it's a different story. Atleast 30 mins lets say. This group finder must be the 1st priority. Needs a complete rework to be honest.

    Well, if you are willing to give them 15 minutes of your time, then there is no problem, right? Because your 15 minute cooldown starts counting from the minute you enter the dungeon.

    There is no way to solve the problem of longer queues for DPS because everybody and their mother queues as DPS, whereas tanks and healers are lacking.

    I tend to queue as healer for that reason, and I also do decent DPS when healing, particularly on my NB, so that helps with the group progress as well.
    The Moot Councillor
  • Bevik
    Bevik
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    AlnilamE wrote: »
    Bevik wrote: »
    I understand your point but when I'm in a painful party like from the 1st trash group they die multiple times why would I continue with them? Or if I can see that the DPS is bloody low, what is the point to encounter even the 1st boss? Talking about normal and vet dungeons also. When I'm tanking I can decide it really fast that the party is any good or horrible. I usually give a chance to anyone and after everyone died from the 1st or 2nd boss 2-3 times I just leave. Why would I want to make my dungeons painfull and longer than it should? Most of the people don't even know the basic mechanics. Sorry but I don't want to make a 15 minutes dungeon last 1 hour. Happened couple of times.

    I don't have problem finding a party as a Tank. As a DD it's a different story. Atleast 30 mins lets say. This group finder must be the 1st priority. Needs a complete rework to be honest.

    Well, if you are willing to give them 15 minutes of your time, then there is no problem, right? Because your 15 minute cooldown starts counting from the minute you enter the dungeon.

    There is no way to solve the problem of longer queues for DPS because everybody and their mother queues as DPS, whereas tanks and healers are lacking.

    I tend to queue as healer for that reason, and I also do decent DPS when healing, particularly on my NB, so that helps with the group progress as well.

    Yeah except when they get wiped from the 1st trash group after 2 minutes or doing aweful damage. Then I'll probably end up with 12-13 mins penalty. Way too high. Make it 10 atleast but I'll prefer 5.

    I recon for some dungeons need some level, champion points criteria. Especially for DLC dungeons and the 2nd parts.
    Edited by Bevik on July 19, 2017 3:53PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I wouldn't mind so much if the group finder worked correctly. The other day after trying to queue with a whole group, and failing. Half the group got a 15 minute time out and half got nothing. I get the group finder is broken but can it at least make some sense in its brokeness?
    Edited by vyndral13preub18_ESO on July 19, 2017 3:49PM
  • josiahva
    josiahva
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    I liked how it was before One Tamriel. No penalties for leaving or being kicked, it accomplishes nothing. Me, I will happily play DLC dungeons with any group as long as they can reasonably fill whatever their role is. But there are many high CP players that will queue into vRoM and see a bunch of sub-cp200 people and just leave. That penalty wont stop him from leaving, far better to be on a 15 minute cooldown for him than to waste 2 hours trying to get past Chudan. Its extremely unfair to be on cooldown for being kicked.

    Having played on dungeon finder both before and after the cooldown was instituted I can honestly say that it makes no difference. if someone is going to be kicked...this doesn't stop it. If someone is going to leave to fish for a better group, this doesn't stop it. This does nothing at all. Shortly after the cooldown was instituted, there was a severe drop in the number of people being kicked...but it had nothing to do with the cooldown, it had to do with the group finder being broken and not filling an empty slot once the dungeon was already started(you had to manually invite someone in)
  • idk
    idk
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    Koolio wrote: »
    At 5 minutes it would be pointless.

    I do not think someone who gets kicked from a group should endure a penalty but anyone who leaves by their own accord, for any reason, should be penalized.

    That's a good point. However this Broken que system really needs to be fixed. Tried to do a dungeon last night after 45 mins que pops I go to accept it fails then said I had to wait 15 mins.

    I would say move to 5 mins until fixed then back to 15

    They need to fix the GF itself, though I've only had one failure with GF forming the group.

    The penalty needs to stay. Again, 5 minutes is pointless.
    Edited by idk on July 19, 2017 5:00PM
  • qsnoopyjr
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    Bevik wrote: »
    Is there any plan to reduce the penalty from 15 minutes to 5 minutes maybe? Would make sense.

    Hope so, I always join random group, and if it isnt the daily, I leave.

    I can do this quicker if they reduce the penalty.
  • idk
    idk
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    qsnoopyjr wrote: »
    Bevik wrote: »
    Is there any plan to reduce the penalty from 15 minutes to 5 minutes maybe? Would make sense.

    Hope so, I always join random group, and if it isnt the daily, I leave.

    I can do this quicker if they reduce the penalty.

    And this is part of the reason we have the 15 minute penalty. It's good he should have to wait that long to queue again. Lol. Serusouly.
  • Darzuk82
    Darzuk82
    Soul Shriven
    Wish there was some way to weed out trash players on vet.

    It's discouraging to finally get a group in a random vet dungeon only to find out you get white gold tower with 3 160 cp or lower players. Then you get a penalty when you leave the group bc there is no way you can actually complete the dungeon.

    Danged if I stay and danged if I leave...
  • Bevik
    Bevik
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    Would be nice to have some solo training dungeon to teach people how to roll, block, interrupt. Once you reach level 10 you have to do it to access dungeons, can be skippable only when you have a specific cp points or 2 level 50 chars or something like that. Make it hard, put some bosses there, some trashes.

    I see 630 cp players standing in a fire and burning alive till they die. And have no clue about mechanics at all even in the basic non-DLC dungeons.

    Ok I should add 1 more thing. People replaceing players in the middle of the dungeon, Group Finder puts me together with them, first of all jump failed because instace is full. Then when I join I can't finish my pledge for example because they've already killed the boss I needed. What to do. Leave party, wait 15 minutes... It's just stupid. Happened after I've already waited 30 mins...
    Edited by Bevik on July 19, 2017 7:51PM
  • Bevik
    Bevik
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    Bump, would be nice to see some improvement in this Group Finder. I just abadoned WGT yesterday after my 2nd party invite was after the 1st boss, so wouldn't have a chance to finish the pledge. Left party, 15 mins waiting and I just was too frustrated to play more, went sleep...
  • zaria
    zaria
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    qsnoopyjr wrote: »
    Bevik wrote: »
    Is there any plan to reduce the penalty from 15 minutes to 5 minutes maybe? Would make sense.

    Hope so, I always join random group, and if it isnt the daily, I leave.

    I can do this quicker if they reduce the penalty.

    And this is part of the reason we have the 15 minute penalty. It's good he should have to wait that long to queue again. Lol. Serusouly.
    This, to stop tank or healer to surf for random+daily+ high cp group.
    Rather have them change so you get your daily dungeon even if just help on last boss.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • xSkullfox
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    Got kicked for killing ads too fast that the low lvl was not able todo anything.

    There should be no penalty cause DDs already have to wait 5min-1h for a group.
    If the grp finder would work as intended, to find a grp in less then 5 min, a 10 min penalty would be fair.
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • SoLooney
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    I wouldnt mind 5 min tbh. I hate queueing as a tank or healer and just having garbage dps, like 15k total dps or less from 2 ppl. waste of my time. Especially infuriating when all they do is spam light or heavy attacks, yes morrowind makes managing resources hard but honestly, thats no excuse to not throw out some skills.

    Then I hate the long queue times as a DD cause I never trust other damage dealers. End up just carrying the whole team.

    Good players usually find other guildies and friends to do dailies with. There are times when I cannot get a group going so my only choice is group finder then realizing how disappointing randies are. This also compounds the problem because the more good players not using group finder, the better chance of matching with players who have no idea how to play their character and realizing they are skyreach babies...
  • Bevik
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    5 mins penalty when someone is leaving. 10 mins if someone has been kicked except when went offline. That's how it should be. Why punish someone because the others are bad? Learn to play, learn to tank, heal, do damage. Learn how to fit into the role. Learn the basic mechanic.
  • Ermiq
    Ermiq
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    Bevik wrote: »
    AlnilamE wrote: »
    Bevik wrote: »
    I understand your point but when I'm in a painful party like from the 1st trash group they die multiple times why would I continue with them? Or if I can see that the DPS is bloody low, what is the point to encounter even the 1st boss? Talking about normal and vet dungeons also. When I'm tanking I can decide it really fast that the party is any good or horrible. I usually give a chance to anyone and after everyone died from the 1st or 2nd boss 2-3 times I just leave. Why would I want to make my dungeons painfull and longer than it should? Most of the people don't even know the basic mechanics. Sorry but I don't want to make a 15 minutes dungeon last 1 hour. Happened couple of times.

    I don't have problem finding a party as a Tank. As a DD it's a different story. Atleast 30 mins lets say. This group finder must be the 1st priority. Needs a complete rework to be honest.

    Well, if you are willing to give them 15 minutes of your time, then there is no problem, right? Because your 15 minute cooldown starts counting from the minute you enter the dungeon.

    There is no way to solve the problem of longer queues for DPS because everybody and their mother queues as DPS, whereas tanks and healers are lacking.

    I tend to queue as healer for that reason, and I also do decent DPS when healing, particularly on my NB, so that helps with the group progress as well.

    Yeah except when they get wiped from the 1st trash group after 2 minutes or doing aweful damage. Then I'll probably end up with 12-13 mins penalty. Way too high. Make it 10 atleast but I'll prefer 5.

    I recon for some dungeons need some level, champion points criteria. Especially for DLC dungeons and the 2nd parts.

    Not long ago Tank and DPS had quit a normal Fungal Grotto 2 because second DPS refused to kick me (34 lvl Templar healer). Then we've got new Tank and DPS and they had quit on first trash group when I've got really bad lag and we all wiped.
    Finally, we've got another Tank and DPS and our run was good and fast with no wipes.

    So, 15 minutes for those first couple and for second couple of rage-quit'ers is fairly enough, if you ask me. :neutral:
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • MrBetadine
    MrBetadine
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    At 5 minutes it would be pointless.

    I do not think someone who gets kicked from a group should endure a penalty but anyone who leaves by their own accord, for any reason, should be penalized.

    NO.

    Yesterday i was doing WGT. I finished it, and as soon as my team disbanded, i was ported into WGT AGAIN, into a new group. SO I CANT LEAVE TO DO OTHER DUNGEONS BECAUSE OF THIS BUG?
  • laksikus
    laksikus
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    At 5 minutes it would be pointless.

    I do not think someone who gets kicked from a group should endure a penalty but anyone who leaves by their own accord, for any reason, should be penalized.

    I would rather have it the other way around.
    Leaving a bad group is just normal if it cant get anything done.

    Getting kicked requires real work.
    Being a jackass or queuing for the wrong role should be kicked and penalized
  • Bevik
    Bevik
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    Eremith wrote: »
    Bevik wrote: »
    AlnilamE wrote: »
    Bevik wrote: »
    I understand your point but when I'm in a painful party like from the 1st trash group they die multiple times why would I continue with them? Or if I can see that the DPS is bloody low, what is the point to encounter even the 1st boss? Talking about normal and vet dungeons also. When I'm tanking I can decide it really fast that the party is any good or horrible. I usually give a chance to anyone and after everyone died from the 1st or 2nd boss 2-3 times I just leave. Why would I want to make my dungeons painfull and longer than it should? Most of the people don't even know the basic mechanics. Sorry but I don't want to make a 15 minutes dungeon last 1 hour. Happened couple of times.

    I don't have problem finding a party as a Tank. As a DD it's a different story. Atleast 30 mins lets say. This group finder must be the 1st priority. Needs a complete rework to be honest.

    Well, if you are willing to give them 15 minutes of your time, then there is no problem, right? Because your 15 minute cooldown starts counting from the minute you enter the dungeon.

    There is no way to solve the problem of longer queues for DPS because everybody and their mother queues as DPS, whereas tanks and healers are lacking.

    I tend to queue as healer for that reason, and I also do decent DPS when healing, particularly on my NB, so that helps with the group progress as well.

    Yeah except when they get wiped from the 1st trash group after 2 minutes or doing aweful damage. Then I'll probably end up with 12-13 mins penalty. Way too high. Make it 10 atleast but I'll prefer 5.

    I recon for some dungeons need some level, champion points criteria. Especially for DLC dungeons and the 2nd parts.

    Not long ago Tank and DPS had quit a normal Fungal Grotto 2 because second DPS refused to kick me (34 lvl Templar healer). Then we've got new Tank and DPS and they had quit on first trash group when I've got really bad lag and we all wiped.
    Finally, we've got another Tank and DPS and our run was good and fast with no wipes.

    So, 15 minutes for those first couple and for second couple of rage-quit'ers is fairly enough, if you ask me. :neutral:

    There are always some special situations but not very often.

    Anyway the healer who can't heal because of any reason is not a healer. I had some bad tanks couldn't even tank for example. Was running all the time, low health, even died. I put down my dots/ultis and he just moved the mobs, bosses to somewhere else because just couldn't bear with the damage. We lost tons of damage because of that. And he was like a tank/DPS. Or atleast he thought.
  • Bevik
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    Will it happen anytime to reduce the penalty when you leaving the party but if someone gets kicked remain the same or so?
  • AlMcFly
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    idk wrote: »
    At 5 minutes it would be pointless.

    I do not think someone who gets kicked from a group should endure a penalty but anyone who leaves by their own accord, for any reason, should be penalized.

    TBH, 15 minutes isn't that big a deal either. I gladly leave groups all the time for varying reasons.
  • gepe87
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    Yeah reduce cooldown. Sometimes I don't want to do that random dung like Nicp and Nmazzatun with a lv 15 alt.
    Edited by gepe87 on September 15, 2017 7:46PM
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Krayzie
    Krayzie
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    AlMcFly wrote: »
    idk wrote: »
    At 5 minutes it would be pointless.

    I do not think someone who gets kicked from a group should endure a penalty but anyone who leaves by their own accord, for any reason, should be penalized.

    TBH, 15 minutes isn't that big a deal either. I gladly leave groups all the time for varying reasons.

    You must have a lot amount of time on your hands
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Bevik
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    Can please do something about not getting a pledge dungeon when they already passed the boss I need for pledge? Waiting 15+ mins as a DD + leaving the party because no point to continue adds another 15 mins so 30 mins for nothing...
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