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We need a vet area a real challenge (lots of reading)

bloodthirstyvampire
bloodthirstyvampire
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You know what, there should be a new area, a vet area far far more difficult then any dungeon, something for the players who enjoy a good fight, a real challenge where even the best players would find it difficult and every world boss is as powerful as a vet dungeon boss,something that makes players shout and scream nerf neeeeerf neeeeeeeeeeeeeeeerf, something that will never be nerfed maybe like an island off of akivir just to give you a look at akivir a small glimpse, and the dungeons them selves will be like going to oblivion to fight another prince the trials will be like fighting sithis him self, but everything is doable but only if you use your head,I don't know what do you think.
  • Betheny
    Betheny
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    Waste of resources.
  • Luigi_Vampa
    Luigi_Vampa
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    I remember when Vet zones were sort of like this. If you weren't paying attention and blocking and interupting mobs you would get rekt by a normal pack of overland mobs.
    PC/EU DC
  • Sigtric
    Sigtric
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    We had something sort of like this with the original Craglorn. No one ever went there.

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  • MakeMeUhSamich
    MakeMeUhSamich
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    Gave an Awesome simply for that epic run-on sentence.
  • Luigi_Vampa
    Luigi_Vampa
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    Sigtric wrote: »
    We had something sort of like this with the original Craglorn. No one ever went there.

    Those wasps were nightmares.
    PC/EU DC
  • bloodthirstyvampire
    bloodthirstyvampire
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    Typhoios wrote: »
    I remember when Vet zones were sort of like this. If you weren't paying attention and blocking and interupting mobs you would get rekt by a normal pack of overland mobs.

    And now all the content is too easy and predictable
  • Luigi_Vampa
    Luigi_Vampa
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    Typhoios wrote: »
    I remember when Vet zones were sort of like this. If you weren't paying attention and blocking and interupting mobs you would get rekt by a normal pack of overland mobs.

    And now all the content is too easy and predictable

    Yep. It is unfortunate. They have to appeal to the casual market though. I'd love for it to go back to the old ways.
    PC/EU DC
  • MLGProPlayer
    MLGProPlayer
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    Sigtric wrote: »
    We had something sort of like this with the original Craglorn. No one ever went there.

    We need content that's challenging but also soloable.

    Finding a group for overland content is difficult since everyone has different goals, and there is no grouping tool for it.
  • SilverWF
    SilverWF
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    You know what, there should be a new area, a vet area far far more difficult then any dungeon, something for the players who enjoy a good fight, a real challenge where even the best players would find it difficult and every world boss is as powerful as a vet dungeon boss,something that makes players shout and scream nerf neeeeerf neeeeeeeeeeeeeeeerf, something that will never be nerfed maybe like an island off of akivir just to give you a look at akivir a small glimpse, and the dungeons them selves will be like going to oblivion to fight another prince the trials will be like fighting sithis him self, but everything is doable but only if you use your head,I don't know what do you think.

    1. Why without poll?
    2. Not. We don't need another vet area full of lowbies and wandering noobs.
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  • GeorgeBlack
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    Bring old craglorn back.
    Completionists can get organized in a guild if they wanna go there.
    And up gear to CP190 or smthg, with mats only in Craglorn and IC/Sewers via Tel Var.
    there
    Edited by GeorgeBlack on July 17, 2017 9:47PM
  • Luigi_Vampa
    Luigi_Vampa
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    Bring old craglorn back.
    Completionists can get organized in a guild if they wanna go there.
    And up gear to CP190 or smthg, with mats only in Craglorn and IC/Sewers via Tel Var.
    there

    They should have just gotten rid of the stupid stuff that made you group. It was stupid to have to ask some friends to come stand on a tile so that I could continue soloing.
    PC/EU DC
  • GeorgeBlack
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    Typhoios wrote: »
    Bring old craglorn back.
    Completionists can get organized in a guild if they wanna go there.
    And up gear to CP190 or smthg, with mats only in Craglorn and IC/Sewers via Tel Var.
    there

    They should have just gotten rid of the stupid stuff that made you group. It was stupid to have to ask some friends to come stand on a tile so that I could continue soloing.

    I've been there. Frustrating
    However I disagree. I played an mmorpg that without a group you couldn't even go to 80% of the map. Teamwork is very rewarding in my own experience. "Your experience may differ. Terms and Conditions Apply!"
    Edited by GeorgeBlack on July 17, 2017 9:54PM
  • bloodthirstyvampire
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    Typhoios wrote: »
    Typhoios wrote: »
    I remember when Vet zones were sort of like this. If you weren't paying attention and blocking and interupting mobs you would get rekt by a normal pack of overland mobs.

    And now all the content is too easy and predictable

    Yep. It is unfortunate. They have to appeal to the casual market though. I'd love for it to go back to the old ways.

    Thats fine, I do play casual sometimes you know get some mats, take out some world bosses help my guild out with dungeons and stuff
    Edited by bloodthirstyvampire on July 17, 2017 10:25PM
  • Krayzie
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    They'd probably just increase the crowd control rate thats already out of control
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  • idk
    idk
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    Typhoios wrote: »
    Bring old craglorn back.
    Completionists can get organized in a guild if they wanna go there.
    And up gear to CP190 or smthg, with mats only in Craglorn and IC/Sewers via Tel Var.
    there

    They should have just gotten rid of the stupid stuff that made you group. It was stupid to have to ask some friends to come stand on a tile so that I could continue soloing.

    I thought they had removed forced grouping in Craglorn though I did not think Craglorn was an issue. The issue is they did not have anything after the 3 alliances that were solo.

    It is very appropriate to have content and world bosses that require groups. Heck, most of the WBs can still be done solo which is a shame.
  • Chadak
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    Here you go. NES had the challenge you are apparently looking for in rather a lot of games.

    This one in particular should keep you awake at night.

    https://www.youtube.com/watch?v=vri96SdlOTw
  • Caligamy_ESO
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    We had one, and then complainers got it nerfed into the ground and now its just this oddball farming area where people go to get nirncrux and motifs.

    And it was awesome.
    love is love
  • Bobby_V_Rockit
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    They had that, zones were empty because the majority of players werent interested
  • MattT1988
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    That's fine. I wouldn't mind a harder overland area. As long as it doesn't require you to group.
  • KochDerDamonen
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    I 'member the time Craglorn was 'overworld group content'

    haha...
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Remag_Div
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    I love how the OP warns us of "lots of reading" in the title then it's only a small paragraph. lol

    Craglorn was this type of area exactly and it failed miserably. People just don't like grouping up in this game for whatever reason even though it's an MMO, maybe because most players are just fans of the mainline series where it's single-player games so they are not accustomed to grouping up to accomplish things.

    I think it's safe to assume any group content released in the future will be designated towards dungeons and trials and any overworld stuff will be soloable.
  • Magdalina
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    We had that in Craglorn. And you know what? The most fun I've ever had in a zone was Upper Craglorn. We were 3 manning it and actually dying and actually having great fun. I remember getting hit by "taking aim" for the first time lol...actually having to look out for monsters in the open world.

    They nerfed it because of "too hard" crowd. Thing is that wasn't the problem. Craglorn was one of the best things the game had, it FORCED people to learn. You refuse to bash? Have a Taking Aim to the face for 140% of your health. You don't like blocking? Have 5 wasps one shot you. You don't know how to break free? Enjoy being feared into a 2-shot aoe. We had far, far less noobs refusing to acknowledge mechanics whatsoever back then.

    Just yesterday I was doing a WB in Vvardenfell, the Nix Ox, and a random cp 150 ran in. The Ox is a very easy boss, basically all he does is some aoes and a life draining cc which you can break free from. Now I know it's none of my business how others want to play but...the little cp 150 literally died every single time there were aoes and he didn't break free ONCE. He had agro a lot and got that cc like 5+ times. Not even once. I mean no offence to him/her personally, but thing is now it's totally possible to be cp 160+, with access to best gear and hardest content in game...and not know how to break free. Craglorn taught you how to do that at least.

    Craglorn was indeed mostly empty but thing is it wasn't because of the sheer difficulty. It was because of awful forced grouping mechanics that required not just 2-4 people but 2-4 people on the same stage of the same quest as you to proceed...that should've been hotfixed within days yet they let it go on for months, basically killing the zone. It also lacked(still does mostly) any incentive whatsoever. Super tiny xp(not talking Skyreach here, actual questing) - you're literally better off doing ANYTHING else - crap loot, not even purple quality rewards for the most part, no useful sets. Craglorn probably had the absolutely worst time/effort spent:reward ratio in the whole game. Yet it could've been a totally amazing place with what, 10+ awesome group dungeons and fun journey between them but...it was easier to just nerf it.

    Tl;dr - Craglorn was/could be great in its early days but they'll never do something like that again because they're catering to the casual crowd wayyy too much and have showed time and again they'd much rather nerf the mechanics than teach people how to do them.
  • Pele
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    The old vet areas and original Craglorn were exactly this, and they were empty. Who remembers the VR mudcrabs in the final vet zones that oneshot/two-shot you? Lol

    Don't even get me started on the oneshot atronachs in Reaper's March if AD was your final vet zone.
  • vyndral13preub18_ESO
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    The problem in a game like this is, people go where the reward is. If there is no point in doing something people don't do it. Things like craglorn were popular when they launched, then they got nerfed. Then it died. Zos killed their own area, then made jokes about how no one went there. Well played, I guess.

    But you can't blame people for not wanting to do these areas. My gf and I use to do some of the delves in craglorn together around vr8ish. Neither of us are the best so a delve could take us an hour or so. Just a normal everyday delve. We would get done and have 10 junk items to sell. And when I say junk items I don't even mean equipment I mean the items marked junk that just vendor. It was just a huge waste of time.

    And the vet areas weren't any better. No extra reward for doing extra work, means only the dedicated few go there.
    Edited by vyndral13preub18_ESO on July 18, 2017 8:54AM
  • lardvader
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    Sigtric wrote: »
    We had something sort of like this with the original Craglorn. No one ever went there.

    This
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  • Bobby_V_Rockit
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    I 'member the time Craglorn was 'overworld group content'

    haha...

    Ooh I 'member! 'Member when group areas was actually group areas? I 'member!
  • strikeback1247
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    Sigtric wrote: »
    We had something sort of like this with the original Craglorn. No one ever went there.

    We need content that's challenging but also soloable.

    Finding a group for overland content is difficult since everyone has different goals, and there is no grouping tool for it.

    The problem with that is if 'difficult' content is soloable, then it will be too easy for a group of players.
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  • DRXHarbinger
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    The issue with the old Craglorn wasn't the difficulty it was the quest phasing. I solod it all up until you had to stand on 4 platforms and it killed it off. All they ever needed to do was remove that not remove it and nerf it.
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  • Sevalaricgirl
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    Sigtric wrote: »
    We had something sort of like this with the original Craglorn. No one ever went there.

    We need content that's challenging but also soloable.

    Finding a group for overland content is difficult since everyone has different goals, and there is no grouping tool for it.

    This. I play solo because none of my friends play anymore. Content that I can't solo is no good to me. My NB was constantly dying until I respec'd her to stam build with a 2H. Now she's rounding the corner to 230. Cadwell's content is still not blatantly easy, it's just easier.
  • Feanor
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    No one went to Craglorn, right. That had nothing to do with difficulty though but with needing 4 people for every damn quest step because of forced mechanics so you couldn't continue solo.
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