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Is shield stacking O.K. as is?

Nelson_Rebel
Nelson_Rebel
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Title says it. I have a desire to gauge where some opinions on Shield stacking lies.

Does it need improvements? Buffs? Nerfs? Or fine as is?

Vote below, and leave any comments you have.
Edited by Nelson_Rebel on July 16, 2017 10:31PM

Is shield stacking O.K. as is? 59 votes

Shield Stacking needs improvements, and shields in general
20%
MorbashSolarikenWingCh4mpTWVaohBeardimusAnkael07ForsakenSinXxBradeyxXmewcatusgetemshaunaMuttsmutt 12 votes
Shield stacking is fine as is, leave it.
38%
CavalryPKvailjohn_ESODeadlyRecluseGothrenSanTii.92whiteshadow711jppreub18_ESObottleofsyrupAdernathbadmojoRustyfish101EirellaO_LYKOSschwarzman1crusnik91TARAFRAKADocFrost72Drummerx04FerrumnCutemDiminishJacen_Veron 23 votes
Shield stacking needs to be reworked to work differently
16%
KoensolMasterSpatulaGreenSoup2HoTFather_X_Zombietheher0notMorvaneMorgul667VetixioTrinotopsSweetare 10 votes
Shields need to be nerfed to one at a time
22%
Gilvothstatic_rechargeTriumviriGravordhamgatantplink3r1Toc de MalsviFhirnVipstaakkiKaraBela94BohnTHankrabbitNelson_Rebel 13 votes
Other
1%
SammyFable 1 vote
  • Nelson_Rebel
    Nelson_Rebel
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    Shields need to be nerfed to one at a time
    If you feel so inclined please leave your reasoning below backing why you voted what you did. It would help me as I prepare some feedback to ZoS regarding it

    Personally, as a magic Player, I feel shield stacking to multiple times is unbalanced in comparison to other forms of defense for other armor types. Shuffle only grants a 15% dodge chance, heavy armor has been downright nerfed, and so shields having been left untouched after all these changes feels unhealthily balanced in regards to other types of mitigation. I feel they should only work 1 at a time. And slightly increase singular shields by 10%. This balances PvE out to be left untouched and PvP is not so dominanted by Magic and sorcs/shield stackers.
    Edited by Nelson_Rebel on July 16, 2017 11:14PM
  • Diminish
    Diminish
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    Shield stacking is fine as is, leave it.
    This thread is obviously PvP centered.
  • Drummerx04
    Drummerx04
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    Shield stacking is fine as is, leave it.
    Basically, sorcs will find shield stacking to be fine. Non sorcs, will probably think shield stacking is OP.

    Shield stacking requires constant upkeep, and failure to do so results in damage to health that in most builds can't be quickly recovered under pressure. It's a proactive defense.

    Healing conversely requires you to build a little more direct mitigation, but can generally restore most if not all lost health more or less instantly. Proc sets and dots allow these builds to put out punishing damage even with a tankier build.

    Typically, people will focus one aspect of the game such as shield stacking on sorcs, and completely ignore the fact that templars often instantly heal themselves or others to full, Dks can reflect multiple ranged projectiles and actually have a pretty powerful self heal, NB can literally cloak directed damage attacks avoiding all damage, Wardens have both unblockable attacks and an undodgeable spammable attack as well as an area defile and burst heals.

    Not all classes perform well in all situations or group sizes, but they all have skills that are envied by every other class.
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  • Nelson_Rebel
    Nelson_Rebel
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    Shields need to be nerfed to one at a time
    Diminish wrote: »
    This thread is obviously PvP centered.

    Yes mainly, But shield stacking is not done in PvE, And Only one shield is really needed in Trials. I also suggested buffing Singular shields for PvE to leave it untouched
  • Morbash
    Morbash
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    Shield Stacking needs improvements, and shields in general
    Buff sorcs!

    Buff shield duration to 10 seconds and remove bolt escape fatigue. Stop punishing sorcs for using their class defining ability.

    I'd also like to see Boundless Storm get a slight buff. Seems appropriate for it to grant immunity to roots and snares for the duration of the speed buff. A sorc's strength should revolve around its ability to kite opponents.
    "War doesn't build character; it reveals it."
  • Nelson_Rebel
    Nelson_Rebel
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    Shields need to be nerfed to one at a time
    Drummerx04 wrote: »
    Basically, sorcs will find shield stacking to be fine. Non sorcs, will probably think shield stacking is OP.

    Shield stacking requires constant upkeep, and failure to do so results in damage to health that in most builds can't be quickly recovered under pressure. It's a proactive defense.

    Healing conversely requires you to build a little more direct mitigation, but can generally restore most if not all lost health more or less instantly. Proc sets and dots allow these builds to put out punishing damage even with a tankier build.

    Typically, people will focus one aspect of the game such as shield stacking on sorcs, and completely ignore the fact that templars often instantly heal themselves or others to full, Dks can reflect multiple ranged projectiles and actually have a pretty powerful self heal, NB can literally cloak directed damage attacks avoiding all damage, Wardens have both unblockable attacks and an undodgeable spammable attack as well as an area defile and burst heals.

    Not all classes perform well in all situations or group sizes, but they all have skills that are envied by every other class.

    While most of this I certainly agree with, the issue lies in that magic>Stam

    See, for example, That warden you mentioned does indeed have undodgeable attacks in Cliff racer, but their form of mitigating (Shields generally for all magic) Is capable of stacking I.E. Healing Ward and Dampen Magic\Harness

    Now not only is their offense greater, their defense is superior to Stamina's

    This was just an example but you see where I'm alluding to
    Edited by Nelson_Rebel on July 16, 2017 11:04PM
  • Ankael07
    Ankael07
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    Shield Stacking needs improvements, and shields in general
    Untie shield strength from the magicka pool (but still keep it high enough for 1v1), remove stacking but give player's armor/spell resistance to the hardened ward. That way sorcerers will still excel with damage shields but they wont be rewarded as much with min/maxing (they will have to consider a/s resistances) and they will have 1 or 2 more skill slots to spice up the gameplay.
    If you want me to reply to your comment type @Ankael07 in it.
  • Nelson_Rebel
    Nelson_Rebel
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    Shields need to be nerfed to one at a time
    Ankael07 wrote: »
    Untie shield strength from the magicka pool (but still keep it high enough for 1v1), remove stacking but give player's armor/spell resistance to the hardened ward. That way sorcerers will still excel with damage shields but they wont be rewarded as much with min/maxing (they will have to consider a/s resistances) and they will have 1 or 2 more skill slots to spice up the gameplay.

    This is an interesting observation, Thank you!

    I'll note this for future reference as this is a nice idea
  • SammyFable
    SammyFable
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    Other
    As long as procset stacking is possible, shield stacking should be possible too.
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • Nelson_Rebel
    Nelson_Rebel
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    Shields need to be nerfed to one at a time
    SammyFable wrote: »
    As long as procset stacking is possible, shield stacking should be possible too.

    Magic users can also stack proc sets, now what are we left with? In BG only is stamina NB's dealing competitive damage. Other classes just take it in the rear to sorcs damage Survivability, execute, and mobility. And those stamina proc sets are now being nerfed

    Sorcs, and other magic classes can get it all without having to make sacrifices because of the power of shield stacking
    Edited by Nelson_Rebel on July 16, 2017 11:12PM
  • DocFrost72
    DocFrost72
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    Shield stacking is fine as is, leave it.
    Morbash wrote: »
    Buff sorcs!

    Buff shield duration to 10 seconds and remove bolt escape fatigue. Stop punishing sorcs for using their class defining ability.

    I'd also like to see Boundless Storm get a slight buff. Seems appropriate for it to grant immunity to roots and snares for the duration of the speed buff. A sorc's strength should revolve around its ability to kite opponents.

    Can we have nightblade cloaks restore 3k health per second and give a 100% dmg boost to the next attack, then revert Incap to 50 ult? Nightblades should feel powerful using their class defining moves.

    Can we revert the changes to DK battle roar and helping hands, and make their dots unpurgable by any source even negates? Class defining dots shouldn't be easy to remove.

    Can we make the warden bear's execute damage it's main damage? A class defining ultimate should hit hard.

    Can we make templars have major mending at all times, plus anyone standing in their house have a 15 second major defile buff? Templars shouldn't be punished because they were too good at healing as the healing class.

    Sarcasm aside, do you know how broken your suggestions would make Sorcerors?
  • Morbash
    Morbash
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    Shield Stacking needs improvements, and shields in general
    DocFrost72 wrote: »
    Morbash wrote: »
    Buff sorcs!

    Buff shield duration to 10 seconds and remove bolt escape fatigue. Stop punishing sorcs for using their class defining ability.

    I'd also like to see Boundless Storm get a slight buff. Seems appropriate for it to grant immunity to roots and snares for the duration of the speed buff. A sorc's strength should revolve around its ability to kite opponents.

    Can we have nightblade cloaks restore 3k health per second and give a 100% dmg boost to the next attack, then revert Incap to 50 ult? Nightblades should feel powerful using their class defining moves.

    Can we revert the changes to DK battle roar and helping hands, and make their dots unpurgable by any source even negates? Class defining dots shouldn't be easy to remove.

    Can we make the warden bear's execute damage it's main damage? A class defining ultimate should hit hard.

    Can we make templars have major mending at all times, plus anyone standing in their house have a 15 second major defile buff? Templars shouldn't be punished because they were too good at healing as the healing class.

    Sarcasm aside, do you know how broken your suggestions would make Sorcerors?

    Sure! Buff all the things!

    But in all seriousness, the other class defining abilities you've mentioned do not punish the user for using them. Bolt escape is the only ability that punishes the user for casting it more than once in a 4 second window.

    Nice straw-man fallacy though.
    Edited by Morbash on July 16, 2017 11:43PM
    "War doesn't build character; it reveals it."
  • MasterSpatula
    MasterSpatula
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    Shield stacking needs to be reworked to work differently
    Individually, shields are fine. But they should not stack.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Teridaxus
    Teridaxus
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    Doesn't matter, everyone will die vs oblivion enchant meta in update 15
  • Nelson_Rebel
    Nelson_Rebel
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    Shields need to be nerfed to one at a time
    Morbash wrote: »
    DocFrost72 wrote: »
    Morbash wrote: »
    Buff sorcs!

    Buff shield duration to 10 seconds and remove bolt escape fatigue. Stop punishing sorcs for using their class defining ability.

    I'd also like to see Boundless Storm get a slight buff. Seems appropriate for it to grant immunity to roots and snares for the duration of the speed buff. A sorc's strength should revolve around its ability to kite opponents.

    Can we have nightblade cloaks restore 3k health per second and give a 100% dmg boost to the next attack, then revert Incap to 50 ult? Nightblades should feel powerful using their class defining moves.

    Can we revert the changes to DK battle roar and helping hands, and make their dots unpurgable by any source even negates? Class defining dots shouldn't be easy to remove.

    Can we make the warden bear's execute damage it's main damage? A class defining ultimate should hit hard.

    Can we make templars have major mending at all times, plus anyone standing in their house have a 15 second major defile buff? Templars shouldn't be punished because they were too good at healing as the healing class.

    Sarcasm aside, do you know how broken your suggestions would make Sorcerors?

    Sure! Buff all the things!

    But in all seriousness, the other class defining abilities you've mentioned do not punish the user for using them. Bolt escape is the only ability that punishes the user for casting it more than once in a 4 second window.

    I think Bolt Escape was changed that way due to being able to God Bolt all the way across cyrodiil with no way to catch them, that coupled with nigh invincible Shield stacking and the massive burst and sustained damage they have now would just make them Gods of PvP. They already dominate PvE lol
    Edited by Nelson_Rebel on July 16, 2017 11:41PM
  • O_LYKOS
    O_LYKOS
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    Shield stacking is fine as is, leave it.
    I'm saying leave it simply because people want *** changed all the time and Zos aren't capable to changing anything without breaking it, or something else along the way.
    PC NA - GreggsSausageRoll
  • DeadlyRecluse
    DeadlyRecluse
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    Shield stacking is fine as is, leave it.
    I play magsorc the least of any class, and I don't have a problem with shield stacking in this patch. That wasn't always the case, and it probably won't be in the future, but at the moment it feels fine.
    Thrice Empress, Forever Scrub
  • Morbash
    Morbash
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    Shield Stacking needs improvements, and shields in general
    Morbash wrote: »
    DocFrost72 wrote: »
    Morbash wrote: »
    Buff sorcs!

    Buff shield duration to 10 seconds and remove bolt escape fatigue. Stop punishing sorcs for using their class defining ability.

    I'd also like to see Boundless Storm get a slight buff. Seems appropriate for it to grant immunity to roots and snares for the duration of the speed buff. A sorc's strength should revolve around its ability to kite opponents.

    Can we have nightblade cloaks restore 3k health per second and give a 100% dmg boost to the next attack, then revert Incap to 50 ult? Nightblades should feel powerful using their class defining moves.

    Can we revert the changes to DK battle roar and helping hands, and make their dots unpurgable by any source even negates? Class defining dots shouldn't be easy to remove.

    Can we make the warden bear's execute damage it's main damage? A class defining ultimate should hit hard.

    Can we make templars have major mending at all times, plus anyone standing in their house have a 15 second major defile buff? Templars shouldn't be punished because they were too good at healing as the healing class.

    Sarcasm aside, do you know how broken your suggestions would make Sorcerors?

    Sure! Buff all the things!

    But in all seriousness, the other class defining abilities you've mentioned do not punish the user for using them. Bolt escape is the only ability that punishes the user for casting it more than once in a 4 second window.

    I think Bolt Escape was changed that way due to being able to God Bolt all the way across cyrodiil with no way to catch them, that coupled with nigh invincible Shield stacking and the massive burst and sustained damage they have now would just make them Gods of PvP. They already dominate PvE lol

    That's what gap closers and mounts are for. It's not like it was in previous patches, where if you attack or heal someone, you won't be able to mount for the next 10 minutes. And even then, it wasn't really an issue. So what if the sorc can escape using Bolt Escape. It's not like they won the fight. It's very similar to nightblades who can disengage from a fight at the press of a button. In fact, nightblades can do it better with shadow image and cloak.

    At any rate, there's plenty of counters for all the aforementioned abilities. No need to call for nerfs and further empower the almighty zerg.
    "War doesn't build character; it reveals it."
  • Buffler
    Buffler
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    Just make shields critable.
  • CavalryPK
    CavalryPK
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    Shield stacking is fine as is, leave it.
    If magsorc did not heave shields. . They would be dead
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Nelson_Rebel
    Nelson_Rebel
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    Shields need to be nerfed to one at a time
    CavalryPK wrote: »
    If magsorc did not heave shields. . They would be dead

    I'm not saying take away shields from Sorcs

    I'm saying ALL Magic Users of the classes stacking 2-3 shields at a time, with as much damage that Magic is putting out already, is too strong. Shields (magic) have better defenses than heavy armor, and better sustain than both Heavy and medium armor with Harness.

    Shields should not give magicka all the benefits. A choice (like with heavy and Medium users do) Should be made for better defense (Harness,bound) Or alternate and lose the benifit of the other shield (I.E. Harness or healing) And have it overide
    Edited by Nelson_Rebel on July 17, 2017 12:59AM
  • Vapirko
    Vapirko
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    Morbash wrote: »
    Buff sorcs!

    Buff shield duration to 10 seconds and remove bolt escape fatigue. Stop punishing sorcs for using their class defining ability.

    I'd also like to see Boundless Storm get a slight buff. Seems appropriate for it to grant immunity to roots and snares for the duration of the speed buff. A sorc's strength should revolve around its ability to kite opponents.

    LOLZ
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