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Magicka DK skill issues.

ak_pvp
ak_pvp
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Magicka DK is a decently strong class, but it is generally forced into a tanky archetype. This is down to DKs not having the means to run light as safely that other classes have, such as cloak, shields, or very high healing, DKs passives all show block to be its niche. On top of that, they are a slow class overall (Not a bad thing, if done well.) which makes them susceptible to damage even further, a while back, DKs had skills that could aid in this, but now they have been gutted a little. Hell, they even nerfed them in HOTR with the burning passive losing 16% damage. (Buffed all around, but no reason to nerf it for DKs.)

The way I see DKs is as a slow offensive class, with sorc being fast offensive and templar being slow defensive for reference. The darth vader from rouge one style, blocking and reflecting attacks as they get closer. Oh wait, they snipped the wings. :( This brings me to what I think needs fixing, as you can tell by the title, skills.

Dragon leap: This is a good burst skill, but is there any reason that it should continue to have its range nerfed even though the leap2keep is fixed? I think not. The shield is an OK addition, but not really needed since it should be a pure offensive attack, there is much better if you are looking for defense. Possible change: Unavoidable CC. Similar to fossilize it can push everyone back. Definite change: Increase range

Reflect: Whooo boyy. *** whoever *** this skill out of existence, hurting light DKs hard. 4k mag for 4 projectiles* for 4 seconds. Cloak or streak can make some abilities completely useless, being untargetable/far from the attack. What can wings do? Waste ur fucken time. Fix: Make it a non timed 4 projectiles. ALL PROJECTILES. Sorcbad's spammable doesn't get a pass.

*Terms and conditions apply

Stonefist and Chains: Stonefist is just a niche version of fossilize, either morph is some small resistances, or a silly heal. It has maybe one solid use for heavy attack DKs due to it range, but it is blockable. Fix: Rename this ability to tectonics, make this chains replacement. Then fix chains into a worth while gap closer (Chains is split between a useful tanking ability and a gap closer, however it has some major height issues associated with it.) Or maybe even ditch chains all together, and make a new ability, we survived without chains being a useful gap close for long enough.

Inferno: Another ability totally gutted, used to be AoE, but it isn't anymore, for reasons unknown. Its just a shitball atm. Its OK in 1v1/1v2 but its too unreliable. And the heal morph is literally the most useless skill I have ever seen. 5k heal every 5 seconds, but not you. Utterly unreliable. Make them AoE. Make the damage type, and the heal based of highest stats. Either poison/fire. Make FoO, consuming inferno, that gives either major magicka steal or major stam steal. Make the heal morph give constant health to you and allies around you based of the enemies within the AoE.

Finally...Take this with a grain of salt...

Execute: DKs are the class with the least burst, they rely on dots to wear an enemy away, but the enemy can purge or heal those dots in 2 buttons. And having no execute, it is harder to kill enemies, especially moving enemies on a DK. This is why I feel that DK should get the implosion passive in the form of cremation/Intoxication. Who better than a dot heavy class without an execute to receive the passive. It would start at 25% instead of 15% but become stronger the further down you go, and have the same chance it does now.

These wont make MDK much stronger PVE wise either as most of the abilities bar inferno aren't used in PvE as a DD. And the inferno change wouldn't make it more damaging, only more reliable. The execute change will provide some extra damage, but not enough to make or break bis, as stam will still be better.

Thoughts?
Edited by ak_pvp on July 14, 2017 3:56PM
MagDK main. PC/EU @AK-ESO
Best houseknight EU.
  • Valen_Byte
    Valen_Byte
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    The one thing that sticks out to me is your view on the heal morph of stone fist. This is an amazing heal for a MagDk. I have seen 8k heals IN cyro. Saved many players with it. Plus a great knockdown. The other morph is equally good. If it knocks them down, Ive hit for upwards of 5/6k damage. This is now a great skill for magDk. This is all in a non cp server.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
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  • ak_pvp
    ak_pvp
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    Valen_Byte wrote: »
    The one thing that sticks out to me is your view on the heal morph of stone fist. This is an amazing heal for a MagDk. I have seen 8k heals IN cyro. Saved many players with it. Plus a great knockdown. The other morph is equally good. If it knocks them down, Ive hit for upwards of 5/6k damage. This is now a great skill for magDk. This is all in a non cp server.

    Maybe, I usually play in CP servers, as a tankier build, so it never hits more than 2k. I can see the knockdown one possibly being useful, but generally it can just be blocked, and its secondary effect isn't great. As for the heal one, 8k heal on a random target isn't great, its out done by things like BoL does that for 3 targets or resto staff shields.
    Edited by ak_pvp on July 14, 2017 4:42PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DeHei
    DeHei
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    I know very offensive played DKs.. they dont need a buff, they make hard damage :)

    And wings which reflect all projectiles over 4 sec again, this will make the skill to strong again.. look to the templar version of that skill. I need to effect 1 target for same amount of magicka, when he waits 4 sec, he will be cc immun and he can purge it easily. The effect is bad too.. i cant use it when the enemy has cc immunity active.. So pls stop flaming about this much better skill, else every Templar needs to cry!!
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Durham
    Durham
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    Sad fact about DKs in general ...

    9 in the top 100 only 3 of which are stam btw.. that 9% of the top tier... The amount of Sorcs, NB, Templars dwarfs DKs.. I do see DKs in PVP but usually they are extremely tanky and people get the impression they are super strong... They also get the impression there are more of them then there are...

    Right now Magicka DK is sitting in a better place then it's Stam Brother...
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    DeHei wrote: »
    I know very offensive played DKs.. they dont need a buff, they make hard damage :)

    And wings which reflect all projectiles over 4 sec again, this will make the skill to strong again.. look to the templar version of that skill. I need to effect 1 target for same amount of magicka, when he waits 4 sec, he will be cc immun and he can purge it easily. The effect is bad too.. i cant use it when the enemy has cc immunity active.. So pls stop flaming about this much better skill, else every Templar needs to cry!!

    Wings are expensive.. and does not reflect all projectiles there are so many things that it no longer reflects... They have nerfed this into the ground a ton of Dk's no longer use this they use the shield reflect instead...

    DK damage is dot base they need time to put down DPS that's their main issue.. they use an ult to finish off targets because they have no access to execute.. DKs are hard to play in PVP right now honestly other classes just do things better atm...

    I have counted the top 100 in AD and overall..

    DKs are a distant 4th right now with the Wardens

    Top 3 ... Nightblades #1, Sorcs and Temps fighting for #2 and #3...
    Edited by Durham on July 15, 2017 1:57PM
    PVP DEADWAIT
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  • stonescorsa
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    I no exactly how you feel but coming from a sorc as a main charactor to now playing magdk. We have still got alot of dps and alot of sustain. I currently play a dot burning damage dk build and i absolutely love it. I play as destro restro in 5 light 1 med 1 heavy.

    Now this build and playstyle is great and works well for any type of gamestyle thrown at you.

    I have no problems fighting any type of build gank blades dont hurt as radiant magelight stops them and if i get all my dots to apply they will die without any flamelashes.

    Now you say magdk has a tough time against stam well what you must be missing on your bars is cc's. It is important to keep any stam user ccd as mucg as possible so they waste stam rolling around getting out of cc and almost 100% for all dots to apply. I have fought many stam dks whos main focus of damage is uppercut but when they ccd guess what you stand to the side or behind them and just keep applying damage so they have to stay on heals. The animation for uppercut is long and when ccd i.e from petrify or talons they can only uppercut in the direction THEY ARE FACING so just move to the side of them. When i see im either low on mag or health or there low on health i will pop radiant magelight get a 20% buff and dragon leap them. Normally my dragon leap on crit hits about 9k and on light users about 14k.

    Hope thia gives some kind of guidance
    Bravehorn- Mag Sorc FE
    Annabella- Stamblade
    Tank Maximus- Stam DK
    Brave's Templar - Stamplar
    Brave's NB - Magblade
    Slim Bravey - Stam Sorc
  • Durham
    Durham
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    Magicka DK should not lose to a Stam DK... not now especially a twohanded Two Handed DK... The stam synergy is much weaker now..

    VIGOR struggles now and is 40% more expensive .... Without procs stam is out of balance ... Nightblades is sorta the last large pop stam class..


    Magicka DK> Stam DK

    PVP DEADWAIT
    PVP The Unguildables
  • ak_pvp
    ak_pvp
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    DeHei wrote: »
    I know very offensive played DKs.. they dont need a buff, they make hard damage :)

    And wings which reflect all projectiles over 4 sec again, this will make the skill to strong again.. look to the templar version of that skill. I need to effect 1 target for same amount of magicka, when he waits 4 sec, he will be cc immun and he can purge it easily. The effect is bad too.. i cant use it when the enemy has cc immunity active.. So pls stop flaming about this much better skill, else every Templar needs to cry!!

    I didn't say 4 seconds of all projectiles. I said 4 projectiles, but no timer. So the DK doesn't need to cast every 4 seconds if it isn't fully used, and all projectiles should mean all. I agree that templars are slightly underpowered too. They should just turn eclipse into a stun rather than the half assed skill it is now.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Malic
    Malic
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    The honest answer is you are a victim, hear me out.

    You see you are playing an MMO, one run by a company thats not great at running MMO's. If you have been with ESO for a while then you've seen the breadth of topics about classes being OP or under powered. With the exception of perhaps the magi sorc every class has had its moment in the sun as the FOTM, OP class.

    That isnt to say that you dont have a point now, I mean we are living in the present but youre claim, without the proper context is frankly just more whining. DK's have been extremely powerful in the past, nearly unkillable at times in cyrodiil.

    But thats not your fault. The truth is once ZOS completes the next cycle of change, you know the patchs/DLC's they do every few months that alter the entirety of the game and mechanics, it may very well be youre on top again. This development approach is a very nice tactic they employ to trick you into believing the game is in constant rebalance retool. Always working to make things better.

    Nothing could be further from the truth, its the hamster wheel companies keep all MMO's on. Its their version of a broad RNG. Next patch, maybe DK will be the lucky winner, with some silly buff that coupled with a ridiculous set makes IT the OP FOTM.

    Keep buying your scratch ticket, eventually you might win too.

    https://www.youtube.com/watch?v=gHMBsH-eYOk

  • ak_pvp
    ak_pvp
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    Malic wrote: »
    The honest answer is you are a victim, hear me out.

    You see you are playing an MMO, one run by a company thats not great at running MMO's. If you have been with ESO for a while then you've seen the breadth of topics about classes being OP or under powered. With the exception of perhaps the magi sorc every class has had its moment in the sun as the FOTM, OP class.

    That isnt to say that you dont have a point now, I mean we are living in the present but youre claim, without the proper context is frankly just more whining. DK's have been extremely powerful in the past, nearly unkillable at times in cyrodiil.

    But thats not your fault. The truth is once ZOS completes the next cycle of change, you know the patchs/DLC's they do every few months that alter the entirety of the game and mechanics, it may very well be youre on top again. This development approach is a very nice tactic they employ to trick you into believing the game is in constant rebalance retool. Always working to make things better.

    Nothing could be further from the truth, its the hamster wheel companies keep all MMO's on. Its their version of a broad RNG. Next patch, maybe DK will be the lucky winner, with some silly buff that coupled with a ridiculous set makes IT the OP FOTM.

    Keep buying your scratch ticket, eventually you might win too.

    https://www.youtube.com/watch?v=gHMBsH-eYOk

    Essentially "Just grin and bear it"

    Ladies and gentlemen, the worst idea in MMO production history. Today you join the ranks up there with classics such as: Make jumping have a stamina cost.

    Nah mate. We have seen before that complaining is the only way to actually get results, for better or worse. Procs have been sorted, DKs heal sorted etc. Hell whiners even managed to turn a sorc nerf into a buff.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Thogard
    Thogard
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    You can now run light armor as a Mag DK. Just make sure it's impregnable with the sturdy trait... then get amberplasm as your second set (or go more dmg if sustain isn't an issue) and skoria as your monster helm (if possible)

    Use dampen magicka when you're about to burst and can't block, and put two block cost reduction jewelry enchants on there so when you aren't bursting you can block super cheap. The light armor will more than make up for the lack of dmg glyphs, and impregnable is great defense!

    Use speed / immov potions with the build to make up for its weaknesses
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
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