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The skill morph system.

  • starkerealm
    starkerealm
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    Putting aside the excuse of balance because let's face it, balance is an issue every day and is never really fixed, what would you like to see?
    ...but anything can be mostly balanced if it is well thought out.

    Right.

    *Headdesks*
  • SpartaKick
    Putting aside the excuse of balance because let's face it, balance is an issue every day and is never really fixed, what would you like to see?
    ...but anything can be mostly balanced if it is well thought out.

    Right.

    *Headdesks*

    Do you disagree with that? I said anything can be mostly balanced. Things can never truly be 100% balanced because of changing metas.
  • Malacthulhu
    Malacthulhu
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    Putting aside the excuse of balance because let's face it, balance is an issue every day and is never really fixed, what would you like to see?
    ...but anything can be mostly balanced if it is well thought out.

    Right.

    *Headdesks*

    Do you disagree with that? I said anything can be mostly balanced. Things can never truly be 100% balanced because of changing metas.

    The problem with mmos and developers in general with this near perfect balance you speak of is that it comes at the cost of diversity. Even if it were a perfect paper sissor rock type balance the rocks would whine that paper beat them or maybe a really good sissor beats a *** rock etc. In my opinion even if it were achievable it will still never be balanced in the eyes of the playerbase.
    Xbox One Na
  • SpartaKick
    seedubsrun wrote: »
    There's been a few threads on this topic. A couple really big ones you could search on. I've been a supporter of adjusting the morph system for the purposes of allowing stamina and magicka versions of a class more opportunity to be class unique. I think stamina versions of a class are more defined by their weapon skills and fighter's guild skills than their specific class skills. That's evidenced by how many more magicka morphs there are than stamina.

    I've suggested when you get to the point where you can morph a skill you would choose stamina or magicka for it and then you'd get to choose between 2 stamina or 2 magicka. An example would be the Sorcerer's Storm Atronach morphs would stay the same except if you chose the stamina path you would get a Flesh Atronach instead that either did an AOE ground pound for physical damage or a poison spray directed at the closest enemy.

    The problem that arises usually is people say "Well then there needs to be more magicka based weapon skill lines" and "Zos can't balance the current game how would they ever balance adding more to it?"

    Good ideas. Any improvement would be good. Maybe it is a hopeless fight but you sure don't get change by rolling over and dying.
    Putting aside the excuse of balance because let's face it, balance is an issue every day and is never really fixed, what would you like to see?
    ...but anything can be mostly balanced if it is well thought out.

    Right.

    *Headdesks*

    Do you disagree with that? I said anything can be mostly balanced. Things can never truly be 100% balanced because of changing metas.

    The problem with mmos and developers in general with this near perfect balance you speak of is that it comes at the cost of diversity. Even if it were a perfect paper sissor rock type balance the rocks would whine that paper beat them or maybe a really good sissor beats a *** rock etc. In my opinion even if it were achievable it will still never be balanced in the eyes of the playerbase.

    Nothing ever IS balanced though because the meta is always changing. Removing diversity in the name of easy total balance is ridiculous and a total cop out. An mmo should be a rock paper scissors game, different classes excel at different things. People have just become too whiny that they can't beat a certain class so this sort of thing happens. Developers say hey it makes my job easier so why not, then diversity suffers.
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