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Are YOU happy with the MW/Update 14 sustain changes?

  • Chadak
    Chadak
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    I thought MW sustain changes would be bad and THEY ARE
    Still not taking a shine to these changes.

    I've adapted. I got a haircut, switched my gear up, juggled enchants around on my jewelry. Still feels like I'm functioning at 70% normal capacity.

    I can do the damage I used to do in short bursts and then have to go full recovery with HA's and anything else I can throw into it, orrrrrrrrrrrrrrrrrrr...I can feel like I'm sucking at both at the same time.

    This made the game less fun. Full stop.
    Edited by Chadak on July 14, 2017 10:34AM
  • Valencer
    Valencer
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    I thought MW sustain changes would be bad and THEY ARE
    Just another update that doesn't fix/solve any real issues and just creates dozens of new issues.

    Can't wait for the next one. Wake me up when ZOS' balance team stops hitting the game with a sledgehammer every single update and goes back to what made the game fun.
  • Vercingetorix
    Vercingetorix
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    I thought MW sustain changes would be bad and THEY ARE
    The people who agree with the changes being good are the ones least affected by the changes because they are one (or more) of the following:
    - A pvp player that uses proc sets or a similar gimmick, where fights last about 2-3 secs
    - A casual player (flower-picking, writs, RP, etc.) that does not participate in endgame content
    - A forum troll that actually does disagree with the changes
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • notimetocare
    notimetocare
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    I thought MW sustain changes would be BAD BUT I WAS WRONG
    Stam Warden/NB/dk. Magicka sorcerer and nb

    The changes are huge, but it was great for pvp and easily adjusted to in pve (witch mother/dubious drinks and a few HA at 30% resource if I drop that far)
  • crobarXIII
    crobarXIII
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    I thought MW sustain changes would be bad and THEY ARE
    I just learned to adapt, my dps are now one of these 3. A dot & heavy attack only, uses a heavy attack before the spammable or uses witchmother's brew/dubious camoran throne.
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • damiandjay24
    I thought MW sustain changes would be bad and THEY ARE
    To my understanding, the sustain changes/nerfs were due to OP builds in PVP. My issue is, why should this affect PVE gameplay. Changes should only take effect upon arrival into PVP, should it not? Leave PVE gameplay unchanged! But in all honesty, I've been doing fine with sustain. I just don't agree with it affecting PVE.
  • Izaki
    Izaki
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    I thought MW sustain changes would be good and THEY ARE
    The people who agree with the changes being good are the ones least affected by the changes because they are one (or more) of the following:
    - A pvp player that uses proc sets or a similar gimmick, where fights last about 2-3 secs
    - A casual player (flower-picking, writs, RP, etc.) that does not participate in endgame content
    - A forum troll that actually does disagree with the changes

    I'm neither of the 3.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Uriel_Nocturne
    Uriel_Nocturne
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    I thought MW sustain changes would be bad and THEY ARE
    Because "Resource Micro-management Online: Heavy Attacks Unlimited" is NOT a fun MMORPG.

    I said it many times during the PTS cycle, and I've been proven correct in the aftermath; these Morrowind changes are cancerous on the game.

    All of ZOS's stated goals with the changes have had the opposite effect.
    We want to preserve the fast-paced combat that ESO is known for.
    The changes have slowed combat to a crawl. Player Skill has been thrown by the wayside, and combat has been dumbed down to the point of why even have a rotation or Skills on your bar? The focus on Heavy Attacking has become so intense, that the entire point of combat now is to Heavy Attack, and weave in a Skill or two for visual flair only. ZOS has eviscerated what was once a very fun, skill-based combat system into a mindless slog of Heavy Attacks, with very little though or planning needed.
    We want Players to have to think about their resources, but not so much that it becomes the focus of their game play.
    Resource micro-management and constantly eyeing your resource bars is all and only what Players have time for in combat after the changes.
    Our main goal is to lower the ceiling and raise the floor. This way, there's much less of a gap between the high-end, end-game Player and a Player just starting out in the game.
    The changes did the opposite. The gap between end-game and beginning Players has gone from a "gap" to a *** "gulf", and nothing has changed in PvP (which was the entire area that these changes were focused upon). If anything, those same end-game PvP Players now have an even easier time nuking newer Players. The changes have definitely, and disproportionately, hit newer Players much much harder than veteran, end-game level Players.

    These changes have taken my regular play time from 14-28 hours per week, and dropped it down to 1-2 hours per week when all of my play time per day is aggregated together.

    I log-in to take care of minor Guild Management tasks, and to run 1-3 Daily Quests that I find mildly entertaining. That's it.

    ZOS has removed the Fun from the game, and turned ESO into an excessively grindy, resource management sim. I mean, ESO had the same type of grind found in every other western MMORPG before the Morrowind changes; but these changes have removed nigh-everything else in order to focus the game on grinding mobs and micro-managing your resources.

    That's not "bringing back the difficulty" or "focusing more and more on Player Skill" like the proponents of these changes are claiming, it has only served to make ESO into a boring, mind-numbing slog of grinding through slow monotonous combat, and hyper-focusing on resource management.

    And that isn't fun at all.

    Normally I enjoy being proven correct. But with these Morrowind changes, everything I stated would happen based off of what I experienced in the PTS for Morrowind, HAS happened, and the game is suffering mightily for it.

    So, I've gone almost completely back to my tried-and-true MMORPG's until ZOS fires Firor, and reverts these changes and brings Fun back into the game.

    BTW; @ZOS_MattFiror : This direction you have ESO going, the World v World v World... it didn't work in DAoC and directly worked to kill that game, what makes you think it would work with ESO? Because these changes you and your team have made to try to foster that WvWvW, are only proving to be abhorrent for ESO.

    Until these changes revert; I'll be found in: LotRO, Star Trek Online, Neverwinter, EQ2, and GW2. Because right now, ESO just isn't worth what precious little time I have to play.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • svartorn
    svartorn
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    I thought MW sustain changes would be bad and THEY ARE
    Gameplay is boring and slowed down.

    I disagree with people saying it's more challenging; (burst) damage is higher and my vMA scores are actually better.

    All I do is heavy attack more and use different food/drinks.

    @Joy_Division as always sums it up pretty well.
  • Vercingetorix
    Vercingetorix
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    I thought MW sustain changes would be bad and THEY ARE
    The people who agree with the changes being good are the ones least affected by the changes because they are one (or more) of the following:
    - A pvp player that uses proc sets or a similar gimmick, where fights last about 2-3 secs
    - A casual player (flower-picking, writs, RP, etc.) that does not participate in endgame content
    - A forum troll that actually does disagree with the changes

    I'm neither of the 3.

    Ah, you're right! I totally forgot to list the fourth option:
    A shill that will justify any failure on ZoS' part, instead of holding them accountable for their poor decisions
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Izaki
    Izaki
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    I thought MW sustain changes would be good and THEY ARE
    The people who agree with the changes being good are the ones least affected by the changes because they are one (or more) of the following:
    - A pvp player that uses proc sets or a similar gimmick, where fights last about 2-3 secs
    - A casual player (flower-picking, writs, RP, etc.) that does not participate in endgame content
    - A forum troll that actually does disagree with the changes

    I'm neither of the 3.

    Ah, you're right! I totally forgot to list the fourth option:
    A shill that will justify any failure on ZoS' part, instead of holding them accountable for their poor decisions

    I'm not that either.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • DjMuscleboy02
    DjMuscleboy02
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    OTHER
    The people who agree with the changes being good are the ones least affected by the changes because they are one (or more) of the following:
    - A pvp player that uses proc sets or a similar gimmick, where fights last about 2-3 secs
    - A casual player (flower-picking, writs, RP, etc.) that does not participate in endgame content
    - A forum troll that actually does disagree with the changes

    I'm neither of the 3.

    Ah, you're right! I totally forgot to list the fourth option:
    A shill that will justify any failure on ZoS' part, instead of holding them accountable for their poor decisions

    You forgot a skilled player who can theorycraft his own rotation rather than waiting for someone to drop a YouTube video.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Hawco10
    Hawco10
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    I thought MW sustain changes would be good and THEY ARE
    I planned accordingly and made some adjustments. I'm very happy with my sustain now and the changes.
  • HalloweenWeed
    HalloweenWeed
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    I thought MW sustain changes would be bad and THEY ARE
    PC NA PvE
    Hate any nerf, the game's so hard vs. certain situations it forces you to use only BiS equip, and respec on every major change, changing BiS equip again - not fair, not ethical.
  • Korah_Eaglecry
    Korah_Eaglecry
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    I thought MW sustain changes would be bad and THEY ARE
    The vast vast vast majority were never doing the things that ZOS claimed players were doing when it came to sustain. Yes, it made the average player feel strong once they had the points and gear they needed. But they were no where near what those elite players were doing.

    The game feels slower and clunkier now.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • dotme
    dotme
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    I thought MW sustain changes would be GOOD BUT I WAS WRONG
    Didn't go far enough. Still too many unkillable builds in CP PvP
    PS5NA
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