chainlink01 wrote: »I think the simplicity of it is one of their strongpoints.
Some additional morfs would be great. More flexible character creation in skill lines and trees is always fine and interesting.
Also they definitely must do something with current max-magika/stamina issue.
All games reaching that point where basic system should be revamped in the end. I really hope it'll be some kind of new morfs, sub-classes, new stat-building system. And I don't want them to simply add some new talents in CP.
MarzAttakz wrote: »My only gripes at this point regarding the morph system is how inflexible it is - I would love to adjust the system to allow you to pick a morph on the the fly as long as you have invested a skill point in the base skill and each morph you want to use, so three in total. Switching a morph can only be done out of combat.
And how the F do you think they would balance this "trees" if they can't balance well even current system?devinfexb16_ESO wrote: »In my opinion I feel like class skills really need morph trees for every skill. To me, and I'm sure many others, having skill morph into 1 of 2 morphs for a characters entire lifetime feels extremely linear and monotonous. Why not have a tree that expands? Start with 2 morph options. Then those options get 2 options. Then those 4 options get 2 options each, and maybe those 8 get 2 more, so by end game each skill has 8 or 16 end morphs that you can choose one of that can cater to how you like to play the game and what your end goals are and most importantly makes your character feel like your own and not somebody else's.
GeorgeBlack wrote: »Unless zos removes bonus dps from max stamina and max magika, we will never see class identities.
In addition I'd like to see types of weapons not only giving passive stats like:
Maul penetr
Greatswords dmg+
Battleaxes bleed
but augment active skills. Eg:
Maul Execu+
Greatsword CritRush+
BattleAxe Brawler+
I'd like to see Weapon/armor Traits and Mundus Stones improve the tooltip of certain skills in order to see real use of them and diversity.
The way things are we have:
PvE:
Healer +heal
Tanks +Hp
Dps full dmg/crit
PvP:
Magika metas
Stamina metas with pretty much the same standard gear sets, same standard traits, same standard Shuffle on every build
That way you will see a lot more play as you like and less number crunched metas.
devinfexb16_ESO wrote: »Hey people. I'm not going to pretend that I've spent a massive amount of time on this game. I've played on pc and more recently have been playing on console, and I've accumulated a couple 30s and a couple couple 20s. However I have countless hours/days/months of playtime in other mmos and arpgs in my lifetime.
My main concern is I feel that the skill and morph systems are very basic and and shells of what they potentially could be. The thing that gets me is with having so few classes in the game, having so few class unique skills feels very lacking. To me, Elder Scrolls is about playing your way, and I feel like the lack of depth in the skill systems does the opposite and pigeonholes you.
I am trying to start a discussion. Do you, the paying customers, want to see a revamp? Do you think it is fine the way it is? Do you have suggestions?
As for any devs lurking, what are your thoughts? Do you feel it should stay the way it is? Do you feel satisfied and proud about what you have given us?
Personally I feel that this could apply to the weapon skills as well, but honestly I feel the class skills are what need this depth the most. Putting aside the excuse of balance because let's face it, balance is an issue every day and is never really fixed, what would you like to see?
In my opinion I feel like class skills really need morph trees for every skill. To me, and I'm sure many others, having skill morph into 1 of 2 morphs for a characters entire lifetime feels extremely linear and monotonous. Why not have a tree that expands? Start with 2 morph options. Then those options get 2 options. Then those 4 options get 2 options each, and maybe those 8 get 2 more, so by end game each skill has 8 or 16 end morphs that you can choose one of that can cater to how you like to play the game and what your end goals are and most importantly makes your character feel like your own and not somebody else's.
Not sir, this is YOUR problem - because you are suggesting that.devinfexb16_ESO wrote: »@SilverWF Not my problem, that's why they get the big bucks because that sort of thing is their job. And honestly, being moderate mechanics changes shouldn't really be all that hard to balance. Also like I said before balance is a weak excuse. That didn't stop them from giving players 1,000,000 CP. Balance is a constant struggle in mmos anyways.
devinfexb16_ESO wrote: »Yeah it's unfortunate. My opinion is the more options you have the better. Why wouldn't anyone want the freedom to build their character their way?