If you have to ask why a tank needs a gap closer.... maybe we need to have The Talk.
See when a two support classes (healer and tank) love each other very much, they do a special hug with the boss of a dungeon. Tanks hold the boss's attention, weaken it with debuffs and if it jumps around, rush to it and bash its brains out to interrupt it to prevent premature... *cough* "wipes". Healers buff the tanks (and those filthy voyeuristic dps) heal injuries, help with mechanics, dps and set the pace of the sweet sweet war-making (can't go shooting off on your own without a healer!)
GeorgeBlack wrote: »If you have to ask why a tank needs a gap closer.... maybe we need to have The Talk.
See when a two support classes (healer and tank) love each other very much, they do a special hug with the boss of a dungeon. Tanks hold the boss's attention, weaken it with debuffs and if it jumps around, rush to it and bash its brains out to interrupt it to prevent premature... *cough* "wipes". Healers buff the tanks (and those filthy voyeuristic dps) heal injuries, help with mechanics, dps and set the pace of the sweet sweet war-making (can't go shooting off on your own without a healer!)
And the gap closer? (adult video pun not intended)
GeorgeBlack wrote: »If you have to ask why a tank needs a gap closer.... maybe we need to have The Talk.
See when a two support classes (healer and tank) love each other very much, they do a special hug with the boss of a dungeon. Tanks hold the boss's attention, weaken it with debuffs and if it jumps around, rush to it and bash its brains out to interrupt it to prevent premature... *cough* "wipes". Healers buff the tanks (and those filthy voyeuristic dps) heal injuries, help with mechanics, dps and set the pace of the sweet sweet war-making (can't go shooting off on your own without a healer!)
And the gap closer? (adult video pun not intended)
"rush to it and bash its brains out"
GeorgeBlack wrote: »GeorgeBlack wrote: »If you have to ask why a tank needs a gap closer.... maybe we need to have The Talk.
See when a two support classes (healer and tank) love each other very much, they do a special hug with the boss of a dungeon. Tanks hold the boss's attention, weaken it with debuffs and if it jumps around, rush to it and bash its brains out to interrupt it to prevent premature... *cough* "wipes". Healers buff the tanks (and those filthy voyeuristic dps) heal injuries, help with mechanics, dps and set the pace of the sweet sweet war-making (can't go shooting off on your own without a healer!)
And the gap closer? (adult video pun not intended)
"rush to it and bash its brains out"
No.
I base my topics on fairness and concept.
The responses I get are "because it's practical"
If you are a tank, a heavy armored warrior carrying a shield you should not be able to rush.
GeorgeBlack wrote: »And I am saying that as a heavy armored warrior with a shield you shouldn't be able to rush.
Look, PvE is ez in eso. Tera Online and FFXIV have more challenging dungeon mechanics. People can survive PvE without proc sets, destroy ulties, and tank charges. PvE is so ez, don't bring it up as an argument.
In Cyrodiil when I see a tank charging endlessly behind a fleeing enemy with with the 1h/s gap closer I just gring. You wear heavy armor, you are not supposed to be mobile.
GeorgeBlack wrote: »And I am saying that as a heavy armored warrior with a shield you shouldn't be able to rush.
Look, PvE is ez in eso. Tera Online and FFXIV have more challenging dungeon mechanics. People can survive PvE without proc sets, destroy ulties, and tank charges. PvE is so ez, don't bring it up as an argument.
In Cyrodiil when I see a tank charging endlessly behind a fleeing enemy with with the 1h/s gap closer I just gring. You wear heavy armor, you are not supposed to be mobile.
If you have to ask why a tank needs a gap closer.... maybe we need to have The Talk.
See when a two support classes (healer and tank) love each other very much, they do a special hug with the boss of a dungeon. Tanks hold the boss's attention, weaken it with debuffs and if it jumps around, rush to it and bash its brains out to interrupt it to prevent premature... *cough* "wipes". Healers buff the tanks (and those filthy voyeuristic dps) heal injuries, help with mechanics, dps and set the pace of the sweet sweet war-making (can't go shooting off on your own without a healer!)
Who on Molag's Bal sweet Nirn charges in PvE dungeons?
slumber_sandb16_ESO wrote: »Tanks get screwed over pretty much every patch, DLC and chapter. Everything in the game is about DPS, DPS always comes first. Get your filthy paws off my tanking gear.
GeorgeBlack wrote: »And I am saying that as a heavy armored warrior with a shield you shouldn't be able to rush.
Look, PvE is ez in eso. Tera Online and FFXIV have more challenging dungeon mechanics. People can survive PvE without proc sets, destroy ulties, and tank charges. PvE is so ez, don't bring it up as an argument.
In Cyrodiil when I see a tank charging endlessly behind a fleeing enemy with with the 1h/s gap closer I just gring. You wear heavy armor, you are not supposed to be mobile.