Ihatenightblades wrote: »
leepalmer95 wrote: »'we're happy with the damage of our proc sets'
They're happy with a base 16k selene dmg.
17k with major beserk
20.2k with incap buff.
Cool.
leepalmer95 wrote: »'we're happy with the damage of our proc sets'
They're happy with a base 16k selene dmg.
17k with major beserk
20.2k with incap buff.
Cool.
Telegraphed and dodgeable. I'll reserve my judgement till testing but sounds good.
Ihatenightblades wrote: »
leepalmer95 wrote: »leepalmer95 wrote: »'we're happy with the damage of our proc sets'
They're happy with a base 16k selene dmg.
17k with major beserk
20.2k with incap buff.
Cool.
Telegraphed and dodgeable. I'll reserve my judgement till testing but sounds good.
Can ani cancel it.
If it procs on a cc its gonna hit hard.
I use it on my stam nb now.
GreenSoup2HoT wrote: »For a ganking nightblade this is a buff. Heavy att> incap and now the 3 seconds after viper is increased by 20%. Looool.
GreenSoup2HoT wrote: »For a ganking nightblade this is a buff. Heavy att> incap and now the 3 seconds after viper is increased by 20%. Looool.
GreenSoup2HoT wrote: »Viper will still be very strong. If anything it gives none dot based burst nightblade's now some sustained damage. Which means we drain stam from players blocking.