I was wondering. Morrowind and Orsinium are very similar in story content and size. I think Orsinium was designed to be the very first Expansion/Chapter, but ended up being released as a DLC instead.
No.
Originally ZOS stated their revenue model very explicitly was (1) buy the game (2) pay a subscription (3) content will be added ever 30 to 60 days.
So compared to their current way of draining our wallets how does that original offer sound?
It's changed in many ways since launch. One promise was for excellent customer service. Now you get an autoreply email.
lordrichter wrote: »No.
Originally ZOS stated their revenue model very explicitly was (1) buy the game (2) pay a subscription (3) content will be added ever 30 to 60 days.
So compared to their current way of draining our wallets how does that original offer sound?
It's changed in many ways since launch. One promise was for excellent customer service. Now you get an autoreply email.
No argument here. The number of things that were sacrificed in the worship of the Crown Store has saddened me.
I was wondering. Morrowind and Orsinium are very similar in story content and size. I think Orsinium was designed to be the very first Expansion/Chapter, but ended up being released as a DLC instead.
ParaNostram wrote: »
exeeter702 wrote: »ParaNostram wrote: »
Stop it.. in actual content they are nearly on par with one another minus bgs and warden.
ParaNostram wrote: »exeeter702 wrote: »ParaNostram wrote: »
Stop it.. in actual content they are nearly on par with one another minus bgs and warden.
Stop what, chiming in with information? Challenging misconceptions born from a misunderstanding of different map scales?
exeeter702 wrote: »Ok... there is a lot of misconception here.
Many people dont realize that the majority of orsinium as well as IC, tg and db were already in development pre launch and post launch of eso. The assets were already in the works.
Zos essentially shot themselves in the foot so to speak in that releasing orsiniun and ic as dlc essentially set the unrealistic expectations of what a dlc would be in the players eyes. Realistically, going from zero to complete within the 3-4 month update cadence is next to impossible when dealing with something on the scale of orsinium and ic.
Orsinium was released as a dlc when in reality it was as much a part of the initial games development budget. The same applies to IC and most of tg and db. What is the first dlc we recieved that was exclusivley developed post launch? Yep, SOTH. Horns is in the same vein. These types of dlc can be produced in that 3 to 4 month development window.
Everything in the game excluding SOTH is a culmination of work that took place during the initial development of game. If i had to hazard a guess i would say the chapter strategy was put into motion well before the development of morrowind. Where they knew that updates on the scale of orsinium and ic being developed from the ground up would easily take 8 to 10 months of development time.
lordrichter wrote: »exeeter702 wrote: »Ok... there is a lot of misconception here.
Many people dont realize that the majority of orsinium as well as IC, tg and db were already in development pre launch and post launch of eso. The assets were already in the works.
Zos essentially shot themselves in the foot so to speak in that releasing orsiniun and ic as dlc essentially set the unrealistic expectations of what a dlc would be in the players eyes. Realistically, going from zero to complete within the 3-4 month update cadence is next to impossible when dealing with something on the scale of orsinium and ic.
Orsinium was released as a dlc when in reality it was as much a part of the initial games development budget. The same applies to IC and most of tg and db. What is the first dlc we recieved that was exclusivley developed post launch? Yep, SOTH. Horns is in the same vein. These types of dlc can be produced in that 3 to 4 month development window.
Everything in the game excluding SOTH is a culmination of work that took place during the initial development of game. If i had to hazard a guess i would say the chapter strategy was put into motion well before the development of morrowind. Where they knew that updates on the scale of orsinium and ic being developed from the ground up would easily take 8 to 10 months of development time.
I don't know about Hew's Bane, but I expect that Gold Coast was started after launch. Probably Hew's Bane, too.
Pretty much this, they also assumed that majority of eso+ player would buy it anyway.I think it's the opposite: that Morrowind was supposed to have been a DLC as well, but due to the new class and Battlegrounds it had to be turned it into an upgrade like the Imperial Edition
MarbleQuiche wrote: »Here's some trivia: Shakespeare originally penned Romeo and Juliet as a screenplay and wrote the main parts with Kate Winslet and Leonardo Di Caprio in mind.
Not many people know that
I think it's the opposite: that Morrowind was supposed to have been a DLC as well, but due to the new class and Battlegrounds it had to be turned it into an upgrade like the Imperial Edition
DaveMoeDee wrote: »2. They could have sold the warden separately like Imperial. Problem solved.