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2.2 ESO server (Bring us back joy and make money on it) $$

Getern
Getern
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Yup, I am one of these guys really disappointed with how the game is going, duh I am not even playing it for half of a year but I am still watching content, chatting with former guildies, reading patch notes eh... Here is the deal, I would really love to play this game, I loved it but current state and well state from over a year spoiled the game for me pretty effectively. Am I the only one who thinks that Dark Brotherhood began the process of destruction? (proc sets, resource poisons, 5k penetration traits?!!, heavy armor meta). NO I am not, most of the players I spoke agreed with me (casuals/pugs view not included, why would they care anyway).

The idea is to launch the second servers, like EU 2/ NA 2 or even call them somehow, it doesnt matter. What does matter is the content. Basicly with the class balance of 2.2 which for PVP was one of the best times, yes, yes everyone's favourite Magica DK was such garbage, was it? well, Etaniel and Skaffa could prove u wrong. Those times still wasnt perfect and YES they required a few adjustments, here is the obligatory changes:
1. CP system - default CP launch trees with cap up to 10% improvment instead of 25%. There were no changes to CP required, why? because we had to split points, it was way more difficult to split points the most optimally. Take example of of stam DK, 30% of his damage was elemental, DB changes killed the original design of the class. CP should be just a touch, not 30% of entire build. Also no cap requiered.
2. Weapon trees - just never, even try coming up with those "balanced" weapon ultimates. They brought variety but also cancer, I dont even feel like I have to explain. But for those trying to play stupid: ganker's friend Onlaught and zerg's favorite Eye of Balance. We don't need them in the game. And here comes the infamous Wrecking Blow, was it OP? depends, against decent player, not really but against noobs ... oh boiii. WB allowed for Burst builds in PVE which weren't that far behind DOT builds back in day. It's not like it couln't without knockback, but that thing was useful in PVE, vMA specificly. Beyond that passives were pretty good, only that Lighning Staff required buff to become subtitute for Elemental Ring.
3. Difficulty level - applies mostly to PVE, make it hard. It's MMO after all. Just scal all the endgame content to v16. V16? Yes, u read it correctly. Till now I have no clue, why did they remove veteran ranks, becasue pug's cried? With the CP's bonuses reduction it should be all good at that time, but a little difficulty increase wouldn't hurt.
4. General variety - Every type of gameplay should be unique, after all we don't wanna use all same skills on every stam variations of the class like we had till Morrowind. Instead make certain skills being strong in certain setups. Like Poison injection being good only with Master's bow etc.
5. Race balance - There are first choice races: Dunmer, Altmer, Redguard and there is the rest, why not make people to play other races as well? Take that Nord of example, who would pick the Nord knowing state of the game? Give him something for OP tank build example: 10-12% Health, 10% dmg reduction, 10% ultimate cost reduction. Or Orc? Could be perfect for stam burst builds, just give him that 3% more stamina.
6. Economy - having best income from PVP like it was in 1.6 (gear for AP) wasn't stupid idea but still, we have other options there is still not ruined/nerfed IC city (agility/willpower), just don't make easly obtainable end game mats. IC and Crafting Writs thats the way to go to make it expensive and exicting same time. The most important thing: NO BOT POLICY. And also no Craftbag please, we don't want it that easy.

There is only a few things which could be adjusted, there is more and I still have ideas, tho there is no point of writing it all for now.
I am pretty sure the community could help with the project, so we all could be happy about it.

The most important thing for Zenimax = MONEY (now u know why there is $$ in the tittle). Well, I don't really have any clue about the costs of maintaining the server, but I am guessing the money they could make could easly provide them profit. Zose should think about it as opportunity to milk customers again. How so? Well, a lot of players would migrate to the new server, I am guessing at least 70%+ of original server's population. Since the game is quite good again, old players could come back and some new would give it a try. Well and guess what? they have no crowns, if they wanna some cool crown store crap, they gotta pay, not even mention that most of them would go for supscription straight away to level way faster. They can even call that entire project an expansion and make it B2P. All I see here is profit for Zose, and joy for players. Why wouldn't make it happen?
  • Anne_Firehawk
    Anne_Firehawk
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    WTB 1.5 /w
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • Getern
    Getern
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    Generaly everything belowe DB patch works for me
  • Morbash
    Morbash
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    1.5 or 1.6 would be nice with a few bug fixes.
    "War doesn't build character; it reveals it."
  • Getern
    Getern
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    Morbash wrote: »
    1.5 or 1.6 would be nice with a few bug fixes.

    Those pathes was giving that nice difficulty feeling, I was starting at that time. 1.6 was pretty bursty, guess with CP reductions, that could work just fine.
  • Mashille
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    If we're talking about an 'oldschool' balance sever then nothing beats patch 1.5.
    House Baratheon: 'Ours Is The Fury'
  • Getern
    Getern
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    Mashille wrote: »
    If we're talking about an 'oldschool' balance sever then nothing beats patch 1.5.

    For me, there were balance twice:
    - 1.5 (still as far I remember MagDK was OP)
    - 2.1-2.2 (It was balancing out bursty 1.6, still a lot work on PVE side)
  • Beardimus
    Beardimus
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    Travel back on time to when SORC's actually were OP before all the nerfs you mean, amazing. The rivers of salt would be epic!

    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Bonzodog01
    Bonzodog01
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    I wonder how many people here know that One Tamriel's devel process actually started around 1.4?

    I read an interview recently in which Matt said that they realised just after Beta that One Tamriel was going to HAVE to be a thing, after one of the directors kids realised he couldn't play alongside his dad because they had chosen different alliances. Its been in the games plan almost right from the beginning. The Board ordered the One Tamriel change to give the game the more Authentic Elder Scrolls feel.

    So, the furthest you could ever go back server wise would be the One Tamriel release.
    Edited by Bonzodog01 on July 9, 2017 7:57PM
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Mojmir
    Mojmir
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    WTB private server,run by competent ppl who actually play/know the game.
    Yeah wont happen anytime soon,i know.
  • Tandor
    Tandor
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    I wasn't aware that there was ever a "best time" for PvP. PvPers have been complaining constantly since launch.

    As far as I'm concerned the game started in good shape and has improved steadily with every update. While I can see that some players might want to play on an old version server, it would be an enormous undertaking to produce a minimum of 3 such servers (one per platform) and I can't see any sense in diverting developer resources to it, or any likelihood of it happening.
  • Getern
    Getern
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    Beardimus wrote: »
    Travel back on time to when SORC's actually were OP before all the nerfs you mean, amazing. The rivers of salt would be epic!

    Sorcs were strong, but not that strong, I dont think much would have change since the class overall is still OP in PVE and very competetive in PVP, it's hard to win duel with decent sorceror. If u ask me I feel like I am rather dealing with sorcs from 2.2
    Tandor wrote: »
    I wasn't aware that there was ever a "best time" for PvP. PvPers have been complaining constantly since launch.

    As far as I'm concerned the game started in good shape and has improved steadily with every update. While I can see that some players might want to play on an old version server, it would be an enormous undertaking to produce a minimum of 3 such servers (one per platform) and I can't see any sense in diverting developer resources to it, or any likelihood of it happening.

    Best possible, I think. You see, I feel like coming back to something and adjusting it in a correct way is easier than actually reaparing something what denies to be repaired. I don't really know what u mean by improvements pathes suppose to give. On the begining it was all going in to good direction, but Dark Brotherhood Patch was begining of changing the direction in a wrong way.
    I know that, launching another server is not very likely to happen, but it definitely is an option, shame we can't decide.
  • Baconfat79
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    1.6 was the golden age in my book. The game was perfect then. Lots of good QOL improvements since then, but class balance and actual combat was so much better then.
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