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Are YOU happy with the MW/Update 14 sustain changes?

TARAFRAKA
TARAFRAKA
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*WHEN POSTING YOUR REPLY PLEASE INCLUDE WHAT CONTENT/CLASS YOU TYPICALLY PLAY FOR BETTER PERSPECTIVE
Now that we are well into the MW patch, I would like to see what the community thinks.
In a similar poll from May 2017, only around 28% of players were happy with the incoming sustain changes.

*From what I have seen in end game vet trials, most dps are able to achieve numbers similar to before Morrowind, but it has come at the expense of them being a majority of heavy attack builds. Sustain seems hard to come by even with the best of coordinated groups (excluding Hodor like players, it seems they are fine) with the changes.
For reference:
*Reduced cost Warlord/Magician CP removed
*Constitution passive nerfed by apx 42%
*Cost reduction via LA and MA reduced
*Stamina abilities increased in cost apx 15%
*Orbs and shards share cooldown
*Orbs no longer restores resources to allies in area
*Repentance change
*Ele drain/minor magicka steal reduced to 300 mag/sec down from 400
*Siphoning attacks and its morphs changes
*Various skills now scaling based on character level vs max resource pool
*Battle Roar passive return reduction
*Block cost calculated at double the speed, every 0.25sec vs 0.5 sec increasing stamina required to block
And many more!

How has it affected you and your groups?
*** PLEASE SPECIFY*** WHAT CONTENT YOU PLAY primarily, i.e PVP PVE Overland Normal or Vet HM Dungeons etc.
Edited by TARAFRAKA on July 9, 2017 12:44AM

Are YOU happy with the MW/Update 14 sustain changes? 435 votes

I thought MW sustain changes would be good and THEY ARE
19%
Solarikenkevlarto_ESOrich.magab14a_ESOcodybrewer78b14_ESOPlagueSDssewallb14_ESOterovian2000b14_ESOmoutonFaulgorMadyaubrey.baconb16_ESOTonnopesceSodanTokhollywoodDyrideFishBreathTeridaxusSanTii.92GilGaladGhost-Shot 83 votes
I thought MW sustain changes would be bad and THEY ARE
49%
SoleyaSoriananexxus_ESOGamingForever25Gilvothvailjohn_ESOMoloch1514Joy_DivisionUriel_NocturneWhitePawPrintsMojmiragabahmeatshieldb14_ESOBelegnoleBowserBigBraggGreevirhedna123b14_ESOLightspeedflashb14_ESODarcyMardinmechengr7 217 votes
I thought MW sustain changes would be BAD BUT I WAS WRONG
14%
CasterialCavalryPKDeadlyRecluseAnimal_MotherBaByDontHurtMeWuffyCeruleiBam_BamYakidafistatic_rechargeDredlordvrinedroids097RickterRohausHuyenTazESODamianosSurak73notimetocareRosenrotWolf 62 votes
I thought MW sustain changes would be GOOD BUT I WAS WRONG
7%
NobleNerdArtisthomas1970b16_ESODelgentmalchiorVeoEvilKiwiNiclasFridholmApheriuslillybitThe Uninvitedpod88kkdavey1107MarineDeathFignutz821EarthewendotmeFallen_RayAnti_VirusSwaminoNowlino 31 votes
OTHER
9%
Sigtrickoekie1991b16_ESOMarrazzMistChelotechnohicstojekarcub18_ESORajajshkaFrozenAnimalLegolessrootimusStormWylfStovahkiinJack_Handeyme_mingEasily_Lostdday3sixCaptainBeerDudeParrot1986Blackbird_Vhops 42 votes
  • Greevir
    Greevir
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    I thought MW sustain changes would be bad and THEY ARE
    Feels fine on my magicka chars but feels like *** on my Stamblade, which is my main.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Vipstaakki
    Vipstaakki
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    I thought MW sustain changes would be good and THEY ARE
    This was the best patch yet.
  • Mashille
    Mashille
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    I thought MW sustain changes would be good and THEY ARE
    I'm actually glad they made Sustain so much harder. I feel it was far too easy before.
    House Baratheon: 'Ours Is The Fury'
  • Stovahkiin
    Stovahkiin
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    OTHER
    I'm fairly happy with it, my only problem with it is I think it impacts low levels harder than it needs to.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • TARAFRAKA
    TARAFRAKA
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    I thought MW sustain changes would be bad and THEY ARE
    Mashille wrote: »
    I'm actually glad they made Sustain so much harder. I feel it was far too easy before.

    Why do you feel it was too easy before?
  • ajaxtheboss
    ajaxtheboss
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    I thought MW sustain changes would be bad and THEY ARE
    Started my Mag Temp about 3 months ago, sustain wasn't easy, but was do-able without using heavy attacks. Now it's mandatory unless you run all forms of sustain, ele drain, poisons, channeled focus, crafted potions... And it's just not enjoyable, I mainly PvP and do dailies. Haven't ran a trial in about 2 weeks...

    And not all classes have builds that synergize well with heavy attacks, ie all classes except Magicka Sorc and Stam/Magicka DK lol.
  • Sigtric
    Sigtric
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    OTHER
    I like idea of reigning in powercreep and are glad they are trying. If it was me I'd have gone about it a little differently.


    That said I was somewhere in between "indifferent" and "okay cool" in regards to the sustain changes.

    Now that they are here I think they are fine. A little less forgiving if you are not being efficient but it adds a little thought to gameplay now, instead of just rolling my face on the keyboard like before.

    Still running the same sets and using the same skills as before. /shrug

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • theher0not
    theher0not
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    OTHER
    1 thing I do like is that resource regeneration from skills got changed from max resource to level based, but for the rest of the changes I don't really have enough experience with the pre morrow sustain to be able to decide which one I prefer.
    Edited by theher0not on July 9, 2017 12:09AM
  • Darlgon
    Darlgon
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    <COUGH>

    UPDATE 14 CHANGES.

    Morrowind is the landmass and separate from anything that affected the base game.

    <COUGH>
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Dantaria
    Dantaria
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    I thought MW sustain changes would be bad and THEY ARE
    PvE: vet trials, vet HM dungeons.

    Yep - almost the same numbers, I just now use heavy-attack as spammable :/ Hella fun :/

    Do note though - "almost the same numbers" means -2-3k. Honestly doesn't matter to me since I'm pretty casual and content with myself when I get ~30k on skeleton and ~40k with raid buffs. Which I get, yeah. But for some 2-3k may actually feel like a loss. Especially for mid-range players who just met requirements for completing content in Homestead.
    English isn't my native, apologies for any mistakes.
  • TARAFRAKA
    TARAFRAKA
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    I thought MW sustain changes would be bad and THEY ARE
    Started my Mag Temp about 3 months ago, sustain wasn't easy, but was do-able without using heavy attacks. Now it's mandatory unless you run all forms of sustain, ele drain, poisons, channeled focus, crafted potions... And it's just not enjoyable, I mainly PvP and do dailies. Haven't ran a trial in about 2 weeks...

    And not all classes have builds that synergize well with heavy attacks, ie all classes except Magicka Sorc and Stam/Magicka DK lol.

    That is what I am experiencing as well. Yes I can pull near the same dps as before but now I have to heavy attack for nearly 50% of my rotation to do it. What was the point if our overall dps stayed nearly the same? It didnt lower the ceiling, it made the ceiling BORING for me.
  • meatboll
    meatboll
    I thought MW sustain changes would be BAD BUT I WAS WRONG
    i like the change, my stamina nb finally run out stamina.
  • GDOFWR420
    GDOFWR420
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    OTHER
    More unhappy with how once again destro staff got nerfed. Light attack is better but heavy attack is garbage even with the slightly better resource return. They take the one weapon magicka user have and completely **** us and I'm a little pissed about it. My inferno staffs for my magic dragonknight feel so useless. And do you know how stupid it is for a fire mage to wield a lighting staff just so his aoe hits better? **** is ridiculous.

    Sustain is is not the problem at this point
    Edited by GDOFWR420 on July 9, 2017 12:12AM
  • TARAFRAKA
    TARAFRAKA
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    I thought MW sustain changes would be bad and THEY ARE
    GDOFWR420 wrote: »
    More unhappy with how once again destro staff got nerfed. Light attack is better but heavy attack is garbage even with the slightly better resource return. They take the one weapon magicka user have and completely **** us and I'm a little pissed about it. My inferno staffs for my magic dragonknight feel so useless. And do you know how stupid it is for a fire mage to wield a lighting staff just so his aoe hits better? **** is ridiculous.

    Sustain is is not the problem at this point

    I understand your frustration. I just aimed this specific poll toward how people were coping with the sustain changes in general.
  • Excaltic
    Excaltic
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    I thought MW sustain changes would be bad and THEY ARE
    For PvE it's totally crap, unless you like heavy attacking / weaving / anicancelcheating, but for the 90% of the players who don't want that... It's not that much fun to play in PvE...

    For PvP it -is- a good step, but still, Templars can still get away with pressing 1 button (Breath of Life) the whole time and be MvP all the time... It's good that they only heal in 1 direction now, but still BoL is completely OP for self-heal..., if battlespirit would halve BoL self heal on top of the normal half heal, then PvP would be quite ok, balance wise.

    But again... these changes are -not- fun for PvE. Especially for stamina characters... I can't even sustain my StamSorc with 3200 (!!) stamina regen... I mean... wtf??!? Yes, I can use Dark Deal 4x in a row every 24 seconds and get max stamina back, but that crashes my DPS into the ground -even- more...
  • Zer0oo
    Zer0oo
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    I thought MW sustain changes would be bad and THEY ARE
    I really dislike the change from i pve vtrial perspective.
    It took all the fun out of the fast combat if you have to heavy attack so often to get your resources back. The change to cp was not too bad but the change to orbs, spears and repentance was really terrible it basically removed the job of providing resources to the team from the healer's todo list and the dds have now to manage their own stam/mag just by spamming heavy attacks. In my opinion it was an extrem idiotic change.
    Edited by Zer0oo on July 9, 2017 4:30PM
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • JinMori
    JinMori
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    I thought MW sustain changes would be bad and THEY ARE
    Really don't like the new heavy attacking meta, tried it after the patch was released, and during beta testing, didn't like it, so i decided to drop the game until there are changes i like.

    I don;t like being forced to heavy attack in the middle of the rotation, i wanna use a spammable ability, dots, execute, that's the playstile i liked, and the fact that you could go full damage, if the group could provide you resources, with synergies, and abilities, now all has been homogenized, and it's ***.

    Sometimes i go on the forum to see if there are some changes, but so far nothing interesting.
    Edited by JinMori on July 9, 2017 12:15AM
  • TARAFRAKA
    TARAFRAKA
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    I thought MW sustain changes would be bad and THEY ARE
    meatboll wrote: »
    i like the change, my stamina nb finally run out stamina.

    why do you see running out of stamina faster as a good thing? genuine question.
    Edited by TARAFRAKA on July 9, 2017 12:33AM
  • rootimus
    rootimus
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    OTHER
    I struggled before the changes, I struggle more after them.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • Tasear
    Tasear
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    I thought MW sustain changes would be good and THEY ARE
    Helped the load on the server.
  • TARAFRAKA
    TARAFRAKA
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    I thought MW sustain changes would be bad and THEY ARE
    Darlgon wrote: »
    <COUGH>

    UPDATE 14 CHANGES.

    Morrowind is the landmass and separate from anything that affected the base game.

    <COUGH>

    I am entirely certain everyone on this forum knows exactly what I was referring to, Mr. Pedantic.
  • Mashille
    Mashille
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    I thought MW sustain changes would be good and THEY ARE
    TARAFRAKA wrote: »

    Why do you feel it was too easy before?

    Well, this is only from a PvP viewpoint mind, but people could literally run 12 Pieces of Damage sets with no sustain sets or enchants what so ever and still perform fairly well for a decent amount of time with it, allowing them to stack hugely into damage, such as stacking procs etc. :)
    House Baratheon: 'Ours Is The Fury'
  • bottleofsyrup
    bottleofsyrup
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    I thought MW sustain changes would be bad and THEY ARE
    I haven't even used my main (stam DK) for anything but writs and questing since the patch. Resource management on stam DK and NB is just so clunky. Pretty much have to exclusively heavy attack. My mag sorc is a heavy attack build now. It's pretty much killed the point of spammable abilities.
  • Chew_Magna
    Chew_Magna
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    I thought MW sustain changes would be BAD BUT I WAS WRONG
    The changes had no effect on my playstyle. I do the exact same thing as before and I seem to have more resources now.
  • TARAFRAKA
    TARAFRAKA
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    I thought MW sustain changes would be bad and THEY ARE
    I haven't even used my main (stam DK) for anything but writs and questing since the patch. Resource management on stam DK and NB is just so clunky. Pretty much have to exclusively heavy attack. My mag sorc is a heavy attack build now. It's pretty much killed the point of spammable abilities.

    this is my experience as well. why slot a spammable when i will rarely have the stam or mag to use it consistently? may as well throw a utility skill there.

    i think it all boils down to I DO NOT LIKE HEAVY ATTACK BUILDS. I NEVER HAVE AND I NEVER WILL.
    They require very little skill, Dot Dot Dot Heavy Dot Dot Dot Heavy Drop Ult on cooldown.
    I am a healer main and I pulled a 40k on a magsorc HA build just messing around. 4 dots and a heavt attack, rinse repeat. That is stupid.
  • TARAFRAKA
    TARAFRAKA
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    I thought MW sustain changes would be bad and THEY ARE
    Chew_Magna wrote: »
    The changes had no effect on my playstyle. I do the exact same thing as before and I seem to have more resources now.

    what is your playstyle?
  • Chew_Magna
    Chew_Magna
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    I thought MW sustain changes would be BAD BUT I WAS WRONG
    TARAFRAKA wrote: »
    Chew_Magna wrote: »
    The changes had no effect on my playstyle. I do the exact same thing as before and I seem to have more resources now.

    what is your playstyle?

    I main heals, but on the rare times I dps I was a heavy attack weaver already.
  • ParaNostram
    ParaNostram
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    I thought MW sustain changes would be good and THEY ARE
    The game is challenging again acrossed the board for me, I love it. I have to think when do I use abilities when do I not instead of the twitch fest of animation cancelling to spend resources that never ran out fast enough.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    OTHER
    Honestly I really didn't notice the changes cause I've been a hybrid since DB
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • TARAFRAKA
    TARAFRAKA
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    I thought MW sustain changes would be bad and THEY ARE
    The game is challenging again acrossed the board for me, I love it. I have to think when do I use abilities when do I not instead of the twitch fest of animation cancelling to spend resources that never ran out fast enough.

    what content do you run normally? it helps to understand your perspective better.
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