I was hoping I could get someone with a better grasp of mathematics than I to explain (without making my head explode) *how* much worse it is to wear the wrong type of weapon. If i want my healer to run, let's say for argument's sake, a two-handed on his back bar and I find one with a desirable trait in my particular set, how immense is the disadvantage of using it? And I ask this for every role; tanks, dps and healers all have their specific weapons with very little room to wander or play around with other choices but what are we missing out on if we do anyway? How massive of a loss and can it be overcome?
The first thing that comes to mind are the abilities and passives lost by not using the standard weapons but, taking those in stride, what else are we talking? Would it be impossible to complete content, regular or vet? Surely it would take longer but let's say I manage to cobble together a group of people who aren't looking specifically to min/max and are ok with the utter failure that could come of this, what would be some things to keep in mind?
Also, i ask this out of mere curiosity more than anything. I'm not doubting there's a very valid reason why people *don't* do this but I know the answers involve math and calculations and numbers, all of which are out of my wheelhouse unfortunately. Can dps thresholds just not be reached using "inefficient" weapons?
Also also, if this idea is as much of a non-starter as I think it might be, I'd like to take this opportunity to ask one of the devs (via
@ZOS_GinaBruno maybe?) to please make the mace a healing weapon so I can live the clerical life I was meant to live. I supported the frost staff change so hard because I was hoping it would usher in an era of open weapon choices (or at least a few more) so maybe this isn't too far off?