I want to keep this devoid of ZOS bashing (or as in most cases, Wrobel bashing) and articulate what appears to be a wide held position: battlegrounds are nearly unplayable. As someone with 1000 or so hours in this game, a paying sub, and someone who forked over money for Morrowind, this is beyond disappointing. I don't think I'm providing any novel analysis, but as someone who has invested lots of money and time in this game, I want to see it succeed.
Before I get into this I want to be clear: there is a great deal of discussion surrounding the balance of this game that is unconstructive. Simply calling something "aids" or "cancer" or ranting against a certain class/person at ZOS is frankly irritating to people who have honest feedback that needs to be relayed to ZOS.
1) Queing system - this has to be a no brainer. Even after the incremental patch from a few days ago, queing takes an absurd amount of time. Given the need to que to even use the battleground system - one of the main attractions of an expansion that you needed to pay to have access to - this has to be a obvious, and its infuriating that ZOS has seemingly not prioritized fixing this. Even giving them the benefit of the doubt - i.e. limited resources and a difficult problem to fix - this has got to be a known issue since early release of the expansion (from like over a month or so ago?). Queing with groups provides a ratio of roughly 2 games for every hour in que. That must be unacceptable. Evidence: my 45-50 BG games/Fengrush's stream.
2) Leaderboards/Rewards - This problem seems like it should have been the most obvious prior to release. Leaderboards are solely based of total score, which means someone could play everyday forever and be at number one, but someone who plays 2 hours a day and wins every game may not even place. Furthermore, AP rewards are outrageous. Someone who plays 10 minutes of PvP capturing 2 (roughly 14k or so) keeps could outscore somone who plays 8 (8 times 1.5k) games of battle grounds, which could take hours depending on ques (see number 1). Evidence: litterally every game I've played and any streamer showing BGs.
3) Healing rewards - Aside from rewards (see number 2), healers receive ridiculously minimal compensation for AP. Someone can end up with no kills, no deaths, but seal the win for their team with quality healing. Important - this is especially important given my own experience with lack of healers in BGs. It's great to have healing medals, but that score is not reflected in AP, nor on the score of the game. Evidence - any warden or templar in deathmatch healing always is bottom of the team. '
4) Nightblades - And finally, why I stopped playing what I paid $40 for. Let me describe a class for yourself and you decide if this mode would be balanced with it: a class BUILT for insane burst damage. A class that can go invisible whenever it would like. A class that's BUILT to pair with the best gear in the game (ie Viper, etc). No other class has remotely close to the advantage that Nightblades have. There's a reason the last game I played had 7 NBs, 2 Dks, 2 Wardens and 1 sorc (me). The reason this is a problem is that there is zero counter play in BGs to Nightblade play style.
There are parts of this patch that are great in my opinion (i.e. Vvardenfell zone, Morrowind questline, I think warden provides interesting and relatively balanced healing). But if ZOS has any desire to create a lasting PvP community, then I think BGs need to be addressed as explained above.
If anyone at ZOS would like to provide responses/clarifications to points above, I would welcome that. Thank you!