Karmanorway wrote: »645 , they should slowly raise to 1000 cp cap, then 20% increase in all passives + 0.5 sec decrease in mag/stam/hp reg if getting from 999 - 1000 , where the last cp requires 100m xp to get
KochDerDamonen wrote: »Karmanorway wrote: »645 , they should slowly raise to 1000 cp cap, then 20% increase in all passives + 0.5 sec decrease in mag/stam/hp reg if getting from 999 - 1000 , where the last cp requires 100m xp to get
@Karmanorway This is horrific to conceive of, especially since ZOS has demonstrated they do not want this game to become new-players-below-cap-get-reemed-instantly-when-faced-with-person-who-has-played-and-grinding-for-X-hours
Championpoint cap needs an increase?
The cap is increasing at an acceptable rate IMO
Where should be the cap?
Same as above, I don't think they game will last long enough in its current state (+DLC content) to hit 3600 CP cap
Do we need a CP cap?
Yes, or else this game is trodding grindfest to be any sort of relevant to anyone. There are people out there who have spent untold amounts of gold/money on XP boosts and time grinding the same pack of zombies...
KochDerDamonen wrote: »Karmanorway wrote: »645 , they should slowly raise to 1000 cp cap, then 20% increase in all passives + 0.5 sec decrease in mag/stam/hp reg if getting from 999 - 1000 , where the last cp requires 100m xp to get
@Karmanorway This is horrific to conceive of, especially since ZOS has demonstrated they do not want this game to become new-players-below-cap-get-reemed-instantly-when-faced-with-person-who-has-played-and-grinding-for-X-hours
Championpoint cap needs an increase?
The cap is increasing at an acceptable rate IMO
Where should be the cap?
Same as above, I don't think they game will last long enough in its current state (+DLC content) to hit 3600 CP cap
Do we need a CP cap?
Yes, or else this game is trodding grindfest to be any sort of relevant to anyone. There are people out there who have spent untold amounts of gold/money on XP boosts and time grinding the same pack of zombies...
True, all these changes that were made to Passivs and Skills (to point it out, *Based on your characterlevel*) indirectly benefits people will less CP more.
I think 30 CP is low for each update, at least 50-100 would be better. 30 Cp are reachable within a week.
KochDerDamonen wrote: »KochDerDamonen wrote: »Karmanorway wrote: »645 , they should slowly raise to 1000 cp cap, then 20% increase in all passives + 0.5 sec decrease in mag/stam/hp reg if getting from 999 - 1000 , where the last cp requires 100m xp to get
@Karmanorway This is horrific to conceive of, especially since ZOS has demonstrated they do not want this game to become new-players-below-cap-get-reemed-instantly-when-faced-with-person-who-has-played-and-grinding-for-X-hours
Championpoint cap needs an increase?
The cap is increasing at an acceptable rate IMO
Where should be the cap?
Same as above, I don't think they game will last long enough in its current state (+DLC content) to hit 3600 CP cap
Do we need a CP cap?
Yes, or else this game is trodding grindfest to be any sort of relevant to anyone. There are people out there who have spent untold amounts of gold/money on XP boosts and time grinding the same pack of zombies...
True, all these changes that were made to Passivs and Skills (to point it out, *Based on your characterlevel*) indirectly benefits people will less CP more.
I think 30 CP is low for each update, at least 50-100 would be better. 30 Cp are reachable within a week.
@Sheey I honestly feel like the increase could be anything less than 100 and there would be people hitting it within a week, just less people each notch you tick it up. With the tweaks they keep making, higher amounts of CP are going to only benefit 'hybrid' builds and not pures
IronCrystal wrote: »Well, if I take my 670 some cp and multiply it by how many characters have that much CP...I have around 6 thousand CP.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
To be fair, most of all 1000+ CP grinded out when there was no cap for 5 month.
Think it was 16th march to 2nd september 2015?
Correct me if I am wrong.
KochDerDamonen wrote: »Karmanorway wrote: »645 , they should slowly raise to 1000 cp cap, then 20% increase in all passives + 0.5 sec decrease in mag/stam/hp reg if getting from 999 - 1000 , where the last cp requires 100m xp to get
@Karmanorway This is horrific to conceive of, especially since ZOS has demonstrated they do not want this game to become new-players-below-cap-get-reemed-instantly-when-faced-with-person-who-has-played-and-grinding-for-X-hours
Championpoint cap needs an increase?
The cap is increasing at an acceptable rate IMO
Where should be the cap?
Same as above, I don't think they game will last long enough in its current state (+DLC content) to hit 3600 CP cap
Do we need a CP cap?
Yes, or else this game is trodding grindfest to be any sort of relevant to anyone.KochDerDamonen wrote: »Karmanorway wrote: »645 , they should slowly raise to 1000 cp cap, then 20% increase in all passives + 0.5 sec decrease in mag/stam/hp reg if getting from 999 - 1000 , where the last cp requires 100m xp to get
@Karmanorway This is horrific to conceive of, especially since ZOS has demonstrated they do not want this game to become new-players-below-cap-get-reemed-instantly-when-faced-with-person-who-has-played-and-grinding-for-X-hours
Championpoint cap needs an increase?
The cap is increasing at an acceptable rate IMO
Where should be the cap?
Same as above, I don't think they game will last long enough in its current state (+DLC content) to hit 3600 CP cap
Do we need a CP cap?
Yes, or else this game is trodding grindfest to be any sort of relevant to anyone. There are people out there who have spent untold amounts of gold/money on XP boosts and time grinding the same pack of zombies...
Thats what mmos are about, socialising AND progress. What progress are there left to fight for when u are cp capped, best sets, rich, all quests finished ... none, you simply just retire to the forums. More power have always been the motivator to keep going, and yes we are stronger than new players, but we have also invested more years of our life then they have, we have done more (according to tes lore) impossible quests, so i think thats only fair IMO, and realistic