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ESO Latency Spikes - Possible Cause

Zys7321
Zys7321
Soul Shriven
Like many others here (and many more who haven't posted) I too have been experiencing very bad pings while playing. With that being said there are also a lot of players who don't appear to be having an issue. Based on this scenario it sounded like it might be an issue with a networking hop to me. As a quick primer when you connect to something on the Internet your data packets pass through a number of network devices. Each time this occurs it is called a hop. The hops that your data packets go through are different depending on your location as well as other factors.

The first test I ran was to use an http ping (since regular pings are blocked) to launcher.bethesda.net to see if I could replicate the bad ping issue. As you can see below this did occur in a 4 packet ping:

Pinging "http://launcher.bethesda.net":

1> Reply: [200/OK] bytes=189 time=148ms
2> Reply: [200/OK] bytes=189 time=143ms
3> Reply: [200/OK] bytes=189 time=3160ms
4> Reply: [200/OK] bytes=189 time=3162ms

Ping statistics for "http://launcher.bethesda.net":
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss)
Approximate round trip times in milli-seconds:
Minimum = 143ms, Maximum = 3162ms, Average = 1653ms


From there I used a network trace route program called WinMTR to perform a more verbose test of all the hops involved. This essentially walks through the hops starting at my location and then moving towards launcher.bethesda.net. WinMTR tracks a few extra statistics such as packet loss:

fa87x1by8o4m.jpg


What I see from the above is that there is an issue going from be2764.ccr41.dfw03.atlas.cogentco.com (Cogent Edge) to 192.205.36.221 (Listed as an AT&T address). Specifically during this test there was 43% packet loss when moving between those hops. It would therefore appear that the issue is likely not directly with ESO but rather somewhere along that hop. Unfortunately if this is the root cause I'm not sure where that leaves us with getting the issue resolved. Is this something ZOS could look in to since so many of their customers are affected?

It would probably also help if others experiencing the issue could run the same test and confirm or not confirm that they are seeing the issue at the same spot.

Update: A workaround as per below is to use a VPN connection to a location in the US to avoid the bad hop. If you don't have a VPN provider there are plenty of free ones out there that will provide varying degrees of free monthly data (I found one that offered 10gb/month for free).
Edited by Zys7321 on July 4, 2017 9:37PM
  • Pnyx
    Pnyx
    ✭✭
    I did my own checking and I've reached the same conclusion. I am in Western Canada, by the way. So, I started my VPN and set the server in the Eastern U.S. 100% of my packets went through. I loaded the game and I'm getting 200ms latency.

    No issues in 15 minutes of playing.
  • Zys7321
    Zys7321
    Soul Shriven
    As Pnyx mentioned using a VPN from the right location can work around the bad hops. I tunneled to Chicago and had no issues for 30 minutes of running around in Cyrodiil. There will be lots of other US locations that would work as well until the root issue is resolved.
  • Lirkin
    Lirkin
    ✭✭✭✭
    What did you tunnel too? It there a available location.

    Just so you know I am on the east coast in New England and have been getting really bad lag for about a week. I get 999+ pings and even when the ping says 100 I get slow responses to every thing I try to do.
  • Lirkin
    Lirkin
    ✭✭✭✭
    Where are ZoS servers located?
  • Lirkin
    Lirkin
    ✭✭✭✭
    I ran the test and this is what I get:

    |
    |

    | WinMTR statistics |

    | Host - % | Sent | Recv | Best | Avrg | Wrst | Last |

    |
    |
    |
    |
    |
    |
    |
    |

    | HATHAWAY-S - 0 | 33 | 33 | 0 | 0 | 0 | 0 |

    | vtelinet-216-66-106-1.vermontel.net - 0 | 33 | 33 | 1 | 51 | 853 | 1 |

    | vtelinet-216-66-105-21.vermontel.net - 4 | 29 | 28 | 0 | 1 | 1 | 1 |

    | vtelinet-216-66-105-22.vermontel.net - 0 | 33 | 33 | 5 | 5 | 12 | 5 |

    |te0-7-0-3-7.ccr31.bos01.atlas.cogentco.com - 0 | 33 | 33 | 5 | 5 | 5 | 5 |

    | be2299.ccr21.alb02.atlas.cogentco.com - 0 | 33 | 33 | 9 | 9 | 10 | 9 |

    | be2878.ccr21.cle04.atlas.cogentco.com - 0 | 33 | 33 | 19 | 19 | 20 | 20 |

    | be2717.ccr41.ord01.atlas.cogentco.com - 0 | 33 | 33 | 27 | 27 | 28 | 28 |

    | be2831.ccr21.mci01.atlas.cogentco.com - 0 | 33 | 33 | 39 | 39 | 40 | 39 |

    | be2432.ccr31.dfw01.atlas.cogentco.com - 0 | 33 | 33 | 49 | 49 | 50 | 49 |

    | be2763.ccr41.dfw03.atlas.cogentco.com - 0 | 33 | 33 | 49 | 49 | 50 | 49 |

    | 192.205.36.221 - 14 | 23 | 20 | 52 | 53 | 55 | 52 |

    | cr2.dlstx.ip.att.net - 23 | 18 | 14 | 54 | 55 | 58 | 55 |

    | gar24.dlstx.ip.att.net - 24 | 17 | 13 | 51 | 77 | 160 | 160 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    | No response from host - 100 | 7 | 0 | 0 | 0 | 0 | 0 |

    |________________________________________________|______|______|______|______|______|______|

    Dies at ATT
  • crowbartool
    crowbartool
    Soul Shriven
    I have EXACTLY the same problem from the same geographical location (Western Canada - Langley BC) using a fibre connection from Telus. The issue disappears ONLY when running through a US VPN. This issue has been ongoing for the good part of a week now.

    iaxbfdxidgzl.png

    y8afsgiy9zbs.png

  • Lirkin
    Lirkin
    ✭✭✭✭
    I am from Vermont USA so it's is not just effecting one area.
  • Lirkin
    Lirkin
    ✭✭✭✭
    It's so bad I can hardly play.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anyone know how to do this on Mac? Tried the http ping via net work utility and terminal command but I just get request timeouts. Not savvy enough to know what's up and google hasn't helped much. I did however just notice that Mudfish had rerouted my traffic from Thailand through to Japan and normal it goes through Singapore. I'm now getting stable latency and abilities are working. Still getting some abnormal spikes to 3000 but generally it's sitting around 270-320 which is normal for me. Tried some different paths seems to be working better.
  • rendolpheb16_ESO
    rendolpheb16_ESO
    ✭✭✭
    Just renewed my subs today and got that garbage lag spike.

    Can't PvP

    Can't run pledge

    Can't run skyshard

    Fix this I just lost a precious free time night of ESO and my wife won't understand this.
    For Templar PvP video check my youtube channel
    https://www.youtube.com/RendolpheGamer
  • Ethoir
    Ethoir
    ✭✭✭
    These issues indeed don't lie with ZoS but with the internet itself. As ZoS lays somewhere near the eastern US Seaboard (Maryland, more specifically), it sat in one of the hot zones of service disruptions across multiple ISP's over the last several days (according to downdetector.com). The disruptions led to higher pings, higher packet loss, and even loss of connection to some services.

    While I cannot say or prove if ZoS was affected by the disruptions itself, the areas around it certainly were and that could impact ping times and packet integrity to the server. And we can't forget that solar weather conditions may have also played a part.

    In short, it was just a bad weekend to be online if you live on or use services based in the eastern US. Frustrating, even.
    Participant in the Sanguine's Tester beta group since November 2013.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    I almost got killed on a final battle for a particular Morrowind quest line due to crazy lag. Been a long time since I have experienced lag like that in PvE. I'm not sure I've ever experienced that solo. As soon as she died, lag seemed to stop, but I didn't check ping after the fact.
  • Hookgrin
    Hookgrin
    ✭✭✭
    I don't know if this is true or not but I have always heard that the servers are located in Dallas Texas.
  • Lirkin
    Lirkin
    ✭✭✭✭
    I just found a site that allows you to traceroute and it shows the locations on a map:

    http://www.monitis.com/traceroute/

    It shows the location of their servers in the middle of the country but I think it may just be where the communication error is located. Check it out.

    When I check it the end location is in Nebraska.



    Edited by Lirkin on July 5, 2017 3:52AM
  • ArcVelarian
    ArcVelarian
    ✭✭✭✭✭
    Lirkin wrote: »
    Where are ZoS servers located?

    Maryland for PC NA
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • ArcVelarian
    ArcVelarian
    ✭✭✭✭✭
    Lirkin wrote: »
    I am from Vermont USA so it's is not just effecting one area.

    Same here and it's god awful even though I have fiber optic.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Hookgrin
    Hookgrin
    ✭✭✭
    Soooo... um, what is this trying to tell me?

    ShNVO9k.png
  • Pnyx
    Pnyx
    ✭✭
    Hookgrin wrote: »
    Soooo... um, what is this trying to tell me?

    ShNVO9k.png

    Look at the second column at the Packet Loss %. It should be 0 or as close to 0 as possible. Something wrong there, your packet loss is severe across many servers.
  • Hookgrin
    Hookgrin
    ✭✭✭
    Pnyx wrote: »
    Hookgrin wrote: »
    Soooo... um, what is this trying to tell me?


    Look at the second column at the Packet Loss %. It should be 0 or as close to 0 as possible. Something wrong there, your packet loss is severe across many servers.


    Yeah what I meant was is why. It is starting right at the router. I did have a problem the other night, took restarting all the devices several times to get things working again, but something hasn't been right since.

    This morning I bypassed the home network and plugged directly into the modem and got the below response which is similar to the OP's. I then did a factory reset on my router and installed a firmware upgrade, but still get packet loss on everything when going through the router. Maybe time for a new one.

    oypXp7U.png
    Edited by Hookgrin on July 5, 2017 8:45PM
  • Lirkin
    Lirkin
    ✭✭✭✭
    The Visual traceroute site shows the ping goes west to Kansas and then up to Nebraska and then fails. So if their servers are in Maryland there is a major routing issue on the internet.
  • Lirkin
    Lirkin
    ✭✭✭✭
    Lirkin wrote: »
    I just found a site that allows you to traceroute and it shows the locations on a map:

    http://www.monitis.com/traceroute/

    It shows the location of their servers in the middle of the country but I think it may just be where the communication error is located. Check it out.

    When I check it the end location is in Nebraska.



    Like I said before use that site and see where it shows your traceroute goes.
  • olivesforge
    olivesforge
    ✭✭✭✭
    Servers are at the Level 3 farm in Dallas which also supports GW2, BDO, B&S and a bunch of others. Note the pathing makes it pretty easy to read hops without a map. For example,
    Hookgrin wrote: »
    Soooo... um, what is this trying to tell me?

    ShNVO9k.png

    This route goes from Hookgrin's location, joins the backbone at the Phoenix (phx) node, transits the El Paso (elp) and Houston (iah) nodes and gets off at the Dallas-Ft. Worth node (DFW). From there it hit's AT&T's network, where it's shunted to the Dallas side of the metro (dlstx) transiting from Carrollton (cr2) to Garland (gar24) before going local again. Note that this doesn't mean the servers themselves are in Garland, they're actually in Dallas proper, but at a location I won't type because it's prolly not a good idea.
    I have EXACTLY the same problem from the same geographical location (Western Canada - Langley BC) using a fibre connection from Telus. The issue disappears ONLY when running through a US VPN. This issue has been ongoing for the good part of a week now.

    iaxbfdxidgzl.png

    In this case, the route goes Seattle (sea) - Salt Lake City (slc) - Denver (den) - Kansas City (mci) - Dallas-Ft. Worth (dfw) and then off into the Carrollton (cr1) center.

    What I notice is that there seems to be a problem for Hookgrin locally, because his packet loss hits 72% before it even gets out of his subdivision/rural area, whereas crowbartool's is clean all the way into the local servers in Dallas - so two different and unrelated causes here.
    PCNA | Aldmeri Dominion
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  • smacx250
    smacx250
    ✭✭✭✭✭
    Vapirko wrote: »
    Anyone know how to do this on Mac? Tried the http ping via net work utility and terminal command but I just get request timeouts. Not savvy enough to know what's up and google hasn't helped much. I did however just notice that Mudfish had rerouted my traffic from Thailand through to Japan and normal it goes through Singapore. I'm now getting stable latency and abilities are working. Still getting some abnormal spikes to 3000 but generally it's sitting around 270-320 which is normal for me. Tried some different paths seems to be working better.

    @Vapirko - open up "Terminal.app", and type:

    ping <server>

    or

    traceroute <server>

    Where <server> is the server name or IP address you are trying to test.

    Edit: Timeouts aren't uncommon, as ICMP packets are routinely discarded by many nodes (often as DDOS protection)
    Edited by smacx250 on July 6, 2017 12:59AM
  • Lirkin
    Lirkin
    ✭✭✭✭
    Well my visual ping shows it going from New York ( where the website is located ) to Kansas then they stop. The last address that works is for ATT
    Edited by Lirkin on July 6, 2017 1:00AM
  • nine9six
    nine9six
    ✭✭✭✭✭
    Very interesting information in this forum. Thanks for the reading material!
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Thogard
    Thogard
    ✭✭✭✭✭
    ✭✭✭✭✭
    Could it be possible that it is just ESO data that is getting dropped? Or would these nodes be misbehaving on all data? My guess would be all data because you can see packet loss on just the pings...

    It just seems strange that a node could be malfunctioning like this for so long, and I believe it's multiple ATT nodes which makes me think it's something systemic in ATT's treatment of ESO.
    Edited by Thogard on July 6, 2017 8:24PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Something definitely strange going on with routing here. I am not affected, my connection to the game has been fine. Yet... Full loss after Garland


    | router.asus.com - 0 | 43 | 43 | 0 | 0 | 2 | 0 |
    | x.x.x.x - 0 | 43 | 43 | 7 | 10 | 20 | 13 |
    |te-0-4-0-13-sur01.pimaco.az.pima.comcast.net - 0 | 43 | 43 | 8 | 14 | 25 | 14 |
    | be-10-sur02.pimaco.az.pima.comcast.net - 0 | 43 | 43 | 8 | 13 | 25 | 9 |
    | be-1-ar02.pimaco.az.pima.comcast.net - 0 | 43 | 43 | 10 | 13 | 25 | 12 |
    |be-33653-cr02.losangeles.ca.ibone.comcast.net - 0 | 43 | 43 | 21 | 25 | 33 | 25 |
    |hu-0-0-0-1-pe02.600wseventh.ca.ibone.comcast.net - 0 | 43 | 43 | 19 | 24 | 32 | 24 |
    | 192.205.37.25 - 0 | 43 | 43 | 21 | 28 | 38 | 34 |
    | cr2.la2ca.ip.att.net - 0 | 43 | 43 | 45 | 54 | 64 | 58 |
    | cr2.dlstx.ip.att.net - 0 | 43 | 43 | 47 | 55 | 67 | 62 |
    | gar24.dlstx.ip.att.net - 0 | 43 | 43 | 48 | 82 | 379 | 68 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    |________________________________________________|______|______|______|______|______|______|
    WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
    Edited by Sigtric on July 6, 2017 8:40PM

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  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    Zys7321 wrote: »
    Like many others here (and many more who haven't posted) I too have been experiencing very bad pings while playing. With that being said there are also a lot of players who don't appear to be having an issue. Based on this scenario it sounded like it might be an issue with a networking hop to me. As a quick primer when you connect to something on the Internet your data packets pass through a number of network devices. Each time this occurs it is called a hop. The hops that your data packets go through are different depending on your location as well as other factors.

    The first test I ran was to use an http ping (since regular pings are blocked) to launcher.bethesda.net to see if I could replicate the bad ping issue. As you can see below this did occur in a 4 packet ping:

    Pinging "http://launcher.bethesda.net":

    1> Reply: [200/OK] bytes=189 time=148ms
    2> Reply: [200/OK] bytes=189 time=143ms
    3> Reply: [200/OK] bytes=189 time=3160ms
    4> Reply: [200/OK] bytes=189 time=3162ms

    Ping statistics for "http://launcher.bethesda.net":
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss)
    Approximate round trip times in milli-seconds:
    Minimum = 143ms, Maximum = 3162ms, Average = 1653ms


    From there I used a network trace route program called WinMTR to perform a more verbose test of all the hops involved. This essentially walks through the hops starting at my location and then moving towards launcher.bethesda.net. WinMTR tracks a few extra statistics such as packet loss:

    fa87x1by8o4m.jpg


    What I see from the above is that there is an issue going from be2764.ccr41.dfw03.atlas.cogentco.com (Cogent Edge) to 192.205.36.221 (Listed as an AT&T address). Specifically during this test there was 43% packet loss when moving between those hops. It would therefore appear that the issue is likely not directly with ESO but rather somewhere along that hop. Unfortunately if this is the root cause I'm not sure where that leaves us with getting the issue resolved. Is this something ZOS could look in to since so many of their customers are affected?

    It would probably also help if others experiencing the issue could run the same test and confirm or not confirm that they are seeing the issue at the same spot.

    Update: A workaround as per below is to use a VPN connection to a location in the US to avoid the bad hop. If you don't have a VPN provider there are plenty of free ones out there that will provide varying degrees of free monthly data (I found one that offered 10gb/month for free).

    ideally you should ping on the same ports the game uses, but that's not shabby. You get "pro" points for using "Matt's Traceroute" (MTR). Something to note... There's a lot of network infrastructure out there that simply does not respond to ICMP/PING, or to packets directed to it on various ports, for security reasons (firewalls, etc.). 100% packet loss at a hop can be from the router/firewall just not responding to the ping, etc. Sometimes you'll see this in the middle of an MTR, but the destination host will have 0% packet loss. There's a lot of "red herrings" if you don't test correctly.
    Edited by QuebraRegra on July 6, 2017 8:46PM
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    Sigtric wrote: »
    Something definitely strange going on with routing here. I am not affected, my connection to the game has been fine. Yet... Full loss after Garland


    | router.asus.com - 0 | 43 | 43 | 0 | 0 | 2 | 0 |
    | x.x.x.x - 0 | 43 | 43 | 7 | 10 | 20 | 13 |
    |te-0-4-0-13-sur01.pimaco.az.pima.comcast.net - 0 | 43 | 43 | 8 | 14 | 25 | 14 |
    | be-10-sur02.pimaco.az.pima.comcast.net - 0 | 43 | 43 | 8 | 13 | 25 | 9 |
    | be-1-ar02.pimaco.az.pima.comcast.net - 0 | 43 | 43 | 10 | 13 | 25 | 12 |
    |be-33653-cr02.losangeles.ca.ibone.comcast.net - 0 | 43 | 43 | 21 | 25 | 33 | 25 |
    |hu-0-0-0-1-pe02.600wseventh.ca.ibone.comcast.net - 0 | 43 | 43 | 19 | 24 | 32 | 24 |
    | 192.205.37.25 - 0 | 43 | 43 | 21 | 28 | 38 | 34 |
    | cr2.la2ca.ip.att.net - 0 | 43 | 43 | 45 | 54 | 64 | 58 |
    | cr2.dlstx.ip.att.net - 0 | 43 | 43 | 47 | 55 | 67 | 62 |
    | gar24.dlstx.ip.att.net - 0 | 43 | 43 | 48 | 82 | 379 | 68 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
    |________________________________________________|______|______|______|______|______|______|
    WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider

    see my post just previous to this reply for why this happens. As you say, you have no in game problems yet the MTR shows 100% packet loss on AT&T... what it really means is that the AT&T equipment is configured to not respond to ICMP, etc. from your source host.

    You really have to understand how the tools work, and have experience in using them, but this is a good start... albeit a false positive/negative.
  • beetleklee
    beetleklee
    ✭✭✭✭
    I'm in Connecticut and it's been bad for almost a week. Get high ping spikes of 999+, seen one at 11,000 once. I'll rubberband sometimes and sometimes I can't activate anything. I'll also get kicked to the login screen. I had to quit some vet dungeons because I was just causing more problems with my laggy self. Skills and bar switching sometimes won't activate at all or it'll activate seconds later. It's making the game almost unplayable and I feel it's gotten worse the past two days.
    PC NA
    CP 690

    EP Dunmer MagDK Level 50, Stormproof
    EP Dunmer MagSorc Level 50, Stormproof
    EP Argonian DK Tank Level 50, Boethiah's Scythe
    EP Breton Templar Healer Level 50
    EP Khajiit StamDK Level 50, Stormproof
    EP Dunmer Magblade Level 50, Assistant Alienist
    EP Argonian Stamden Level 50, Lady of Misrule (pvp)
    EP Dunmer Stamblade Level 50
    DC Redguard Stamplar
    AD Altmer Magwarden Healer

    vMA, vDSA, vSO HM, vHRC HM, vAA, vAS+1, vMoL
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