TheShadowScout wrote: »I agree in theory, though I still think the skills are fine as they are, at least combat wise... a few support skills wouldn't hurt though.I actually sort of want the contrary. I want WW/vampire to be more of a RP/cosmetic thing than min-maxing choice.
This way when I see a vampire, I know that's who the character is, not that the player needs extra resource regen or sneak speed.
What I would want most for them is some more drawbacks to make ESO vampires (and werewolves for that matter) feel more like "pretending being human" then "character with extra skill line"...
For one, an automatic kill on sight from all guards if you show your true nature in town. Which would include every "citizen" NPC (town vendors and quest givers, but not outlaw refugee vendors) refusing to deal with you in any way if you are found out...
For another, some of the classics...
- Werewolves
- I'd like to see affected by the moons, unable to transform on new moon nights, but having increased transformation times during full moon nights, perhaps even with a mandatory transformation during the height of the full moons...
- And a automatic "hunt worthy prey during full moon" quest that gives a gametime-month "hasn't fed" debuff if not completed...
- And more lycantropic flavors, at the very least werebears, wereboars, werelions and werecrocodiles... perhaps even weresharks... which might have much harder to find infection locations (could be in DLC territory... look ZOS, extra profit to be made!), and slight differences in skills, perhaps...
- Vampires...
- I'd like to see affected by the sun, not crumbling to ash levels, but something, like perhaps all vampy powers costing more and having less effect during daytime.
- And also having their swim speed reduced, for the whole "cross running water" thing.
- And have the chance of being found out by the guards depending on their vampirism stage - say, 20% at 1, 40% at 2, 80% at 3 and auto at stage four... with some skill or item to lower their appereance (and thus detection chance) by one stage (meaning at stage one, they can disguise themselves as human, just like count verandis ravenwatch did in the first meeting)
- And also get some "bottled blood" as well as a "charmed feeding" option (as in, charm a citizen to feed on them, without raising alarm) to better control their vampirism stage... and possibly even the chance to "go frenzy" and auto-attack innocent citizens while being at stage four blood-starved...
- And possibly even a special "vampires only" sanctuary (they could reuse and expand the one from the initiation quest) where vampires can craft vampy specific gear and buy vampy specifiy stuff, and feed on willing (well, charmed) donors, chat with the other vampires, compare their tales of vampy woe, swap poems or whatever...
But hey, that's me.
buttclown69 wrote: »I'm a vampire and I really enjoy being one but it sucks that we only get two skills, of which only one is kinda useful, and an ultimate. I'd just luge to see 2 our 3 Moore skills associated with being a vampire like being able to turn invisible. I'd just like to know what you guys think. Leave a suggestion with your answer.
buttclown69 wrote: »I'm a vampire and I really enjoy being one but it sucks that we only get two skills, of which only one is kinda useful, and an ultimate. I'd just luge to see 2 our 3 Moore skills associated with being a vampire like being able to turn invisible. I'd just like to know what you guys think. Leave a suggestion with your answer.
I would like to see them get more skills.
As things are now - their abilities really don't really compare well with my other skills. Maybe with vampire oriented sets and the right set up they could be useful. But that's a lot of investment/sacrifice for what are probably mediocre results.
People constantly tell me that vampire is over-powered. But I just don't see it. Their passives are useful - but it also requires you to invest 100 CP points to counter the fire resistance penalty. At best I would call it a draw. It's mostly for the cosmetic look (yes, I actually like the way vampire's look) and the sneak speed that I stay a vampire. It certainly isn't because I think it makes me over-powered or anything like that.
buttclown69 wrote: »I'm a vampire and I really enjoy being one but it sucks that we only get two skills, of which only one is kinda useful, and an ultimate. I'd just luge to see 2 our 3 Moore skills associated with being a vampire like being able to turn invisible. I'd just like to know what you guys think. Leave a suggestion with your answer.
I would like to see them get more skills.
As things are now - their abilities really don't really compare well with my other skills. Maybe with vampire oriented sets and the right set up they could be useful. But that's a lot of investment/sacrifice for what are probably mediocre results.
People constantly tell me that vampire is over-powered. But I just don't see it. Their passives are useful - but it also requires you to invest 100 CP points to counter the fire resistance penalty. At best I would call it a draw. It's mostly for the cosmetic look (yes, I actually like the way vampire's look) and the sneak speed that I stay a vampire. It certainly isn't because I think it makes me over-powered or anything like that.
One vamp skill stuns another player for 3 seconds and heals you for 20% of your missing health every second for 3 seconds.
The other vamp skill gives you mobility when your ganking with a non sorc or nightblade
TheShadowScout wrote: »I agree in theory, though I still think the skills are fine as they are, at least combat wise... a few support skills wouldn't hurt though.I actually sort of want the contrary. I want WW/vampire to be more of a RP/cosmetic thing than min-maxing choice.
This way when I see a vampire, I know that's who the character is, not that the player needs extra resource regen or sneak speed.
What I would want most for them is some more drawbacks to make ESO vampires (and werewolves for that matter) feel more like "pretending being human" then "character with extra skill line"...
For one, an automatic kill on sight from all guards if you show your true nature in town. Which would include every "citizen" NPC (town vendors and quest givers, but not outlaw refugee vendors) refusing to deal with you in any way if you are found out...
For another, some of the classics...
- Werewolves
- I'd like to see affected by the moons, unable to transform on new moon nights, but having increased transformation times during full moon nights, perhaps even with a mandatory transformation during the height of the full moons...
- And a automatic "hunt worthy prey during full moon" quest that gives a gametime-month "hasn't fed" debuff if not completed...
- And more lycantropic flavors, at the very least werebears, wereboars, werelions and werecrocodiles... perhaps even weresharks... which might have much harder to find infection locations (could be in DLC territory... look ZOS, extra profit to be made!), and slight differences in skills, perhaps...
- Vampires...
- I'd like to see affected by the sun, not crumbling to ash levels, but something, like perhaps all vampy powers costing more and having less effect during daytime.
- And also having their swim speed reduced, for the whole "cross running water" thing.
- And have the chance of being found out by the guards depending on their vampirism stage - say, 20% at 1, 40% at 2, 80% at 3 and auto at stage four... with some skill or item to lower their appereance (and thus detection chance) by one stage (meaning at stage one, they can disguise themselves as human, just like count verandis ravenwatch did in the first meeting)
- And also get some "bottled blood" as well as a "charmed feeding" option (as in, charm a citizen to feed on them, without raising alarm) to better control their vampirism stage... and possibly even the chance to "go frenzy" and auto-attack innocent citizens while being at stage four blood-starved...
- And possibly even a special "vampires only" sanctuary (they could reuse and expand the one from the initiation quest) where vampires can craft vampy specific gear and buy vampy specifiy stuff, and feed on willing (well, charmed) donors, chat with the other vampires, compare their tales of vampy woe, swap poems or whatever...
But hey, that's me.