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Sorcerer vs Warden Healer

  • Tasear
    Tasear
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    Zer0oo wrote: »
    Tasear wrote: »
    Zer0oo wrote: »
    Every mag class can heal everything including vet trials and for dungeons it doesn't really matter. It is just easier for some classes or they have more support utilities to help your grp.

    That said, it is a fact that warden and templer are designed to be healers and have better support abilities than sorcs(even after the extrem nerf to shards and repend). I think the basic design of a sorc was as pure dps class therefore they lack support skills. The 2 things sorcs for healing is the twillight pet(can die and is sometimes unwelcome due to mechanics) and the reduced ulti cost.


    Sorcs are in this patch doomed to spam heavy attacks as dd, which is extremely boring in my opinion, but still doing good dps.

    Mag Warden are in a bad spot single dps wise, aoe dps is actually quite nice. Also half of the warden skills are bugged and extrem slow in animation.

    What class is more fun to dps with is hard to say. Just try them both on pts with a max lvl char and decide after that.

    I need some coffee.. but I don't drink coffee

    Sometimes...I worry I am promoting my own demise as I write these posts. The deadric skill line branches into healing. You could even use dark magic and storm calling for support.

    * Easiest access to minor intellect for allies sorrecer have empowered ward

    * Root ablitily suitable for Healer who are in the back

    * Passive for ult and Magicka reduction

    *Passive to excute using shock damage ( best user of elemental blockade as healer)

    * Only class to give ally major beseark

    *Ability to stun mobs o

    *Ability to slow mobs

    * Ability to imbolize a mob

    * Ability to negate magic

    It seems i have different points of view what a healer should do(mine is mostly trails).
    * Easiest access to minor intellect for allies sorrecer have empowered ward
    it is a nice buff but sorc dds also like to use it and it only give the buff as longs as you have the shield(max 10 sec, but realistically ~2 sec)

    * Root ablitily suitable for Healer who are in the back

    *Ability to stun mobs o

    *Ability to slow mobs

    * Ability to imbolize a mob

    * Ability to negate magic
    not really the job of the healer(tanks usually do that if needed) and not sure if needed at all
    *Passive to excute using shock damage ( best user of elemental blockade as healer)
    actually never thought about that but i doubt that it really adds alot of dps
    * Only class to give ally major beseark
    It only works if you use the atro as ulti instead of war horn. War horn give a buff to all grp members and atro only give it to one grp member after using a synergy(all synergies are alittle buggy in this game and hard to get)
    * Passive for ult and Magicka reduction
    Yep that is a good passive for a healer, but all other classes have something similar

    You are right. I don't Heal as Templar. I heal as a sorrecer. There's a different play style going on. I enjoy sorrecer healing for it's flexibility. It's the ideal class for dungeons, not as strong in trials, but still highly competitive.

    implosion passive is go at cleaning up after DPS is almost kill mobs. Save them a bit of resources in the process.

    Annotach is useful in four man where war horn would be situational on the group. Still it's something overlooked so maybe @ZOS_GinaBruno it's time to suggest it effect more people?

    Resources magement is easier on a sorrecer. The infamous dark deal for conversion of resources. The sorrecer passive for cost reduction effect not just it's own skills. So cheaper war horns. Sure other classes have something similar, but not as consistent.

    I didn't mention it before, but it's got three bars, so greater flexibility to use global skills.

    Back on point for OP, I say at this point it's mostly about playstle. How do you want Heal? Nightblades are really exceptional DPS healers, DragonKnight are mirgration healers, sorrecers are offensive or tactical Healers ( dark priest) , Templars healers are holy priests and well rounded, and warden seem like more defensive play Healers. This my intrepation after close to 4000 hours of game play across characters.


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