SydneyGrey wrote: »A marketing drive doesn't mean they're losing players. According to this, they aren't losing any players:
http://steamcharts.com/app/306130
A few people vocally rage-quitting on Youtube, or on this forum, doesn't translate into any significant number of people quitting. It was probably balanced out by the numbers of people who returned to the game because they wanted to play Morrowind.
Now, if the Steam charts did show that people were leaving in droves, I'd agree with you. But it doesn't.
SydneyGrey wrote: »A marketing drive doesn't mean they're losing players. According to this, they aren't losing any players:
http://steamcharts.com/app/306130
A few people vocally rage-quitting on Youtube, or on this forum, doesn't translate into any significant number of people quitting. It was probably balanced out by the numbers of people who returned to the game because they wanted to play Morrowind.
Now, if the Steam charts did show that people were leaving in droves, I'd agree with you. But it doesn't.
Personofsecrets wrote: »@Anhedonie , what qualities of summer time may cause some people to leave?
Personofsecrets wrote: »@Anhedonie , what qualities of summer time may cause some people to leave?
Real life.
Gods forbid they should market their product. Must be the end of the world!
Also where was there any evidence of such a "management shakeup"?
All things during the content drought pre-IC looked like all hands on deck to make the console release happen.
MarbleQuiche wrote: »jordthesantaman wrote: »ESO may be losing players, but don't panic, players always come back or new players come in. I, for one, left for round about a year but I came back because its a fun game.
Players come back for new content. I'm only one opinion/perception, but it appears that long-standing players left when Morrowind came, old players didn't return and we got a splattering of completely new players.
Hopefully this is a two-staged approach. Grab some subs from new players, put a long term plan in place to retain existing players.
Morrowind was disappointing. Another content release that existing players don't even bother with could be devastating. They've played their ace with Morrowind and it wasn't a winning hand.
I believe that's when they stopped making subscriptions mandatory, wasn't it? That was the time I started playing, because I saw they didn't have mandatory subscriptions any more, so I was one of those people who joined the game at that time. I don't know the exact month they stopped the mandatory subscriptions, though.Personofsecrets wrote: »Thank you for the link to steamcharts. What do you think happened during November to drive player growth over steam?
I did a quick google search, but nothing really stood out to me.
SydneyGrey wrote: »I believe that's when they stopped making subscriptions mandatory, wasn't it? That was the time I started playing, because I saw they didn't have mandatory subscriptions any more, so I was one of those people who joined the game at that time. I don't know the exact month they stopped the mandatory subscriptions, though.Personofsecrets wrote: »Thank you for the link to steamcharts. What do you think happened during November to drive player growth over steam?
I did a quick google search, but nothing really stood out to me.
duckrustlerb16_ESO wrote: »Its enough to encourage me to pop back into the game for the week if not a month, but how long I actually stay logging in depends on how long it takes them to finally put Morrowind in the crown store which will encourage me to buy ESO+ to get the crowns to buy it.
JackDaniell wrote: »As a 3 year vet who played beta,
Zenimax doest not seem to care much about player retention. Just look at the biggest thread on the forums, a post outlining literally THOUSANDS of in-game bugs some of which have existed since launch.
This game bleeds veteran players. We get tired of the consistently poor server performance, lag spikes, disconnects, never ending loading screens, gap closing into a loading screen, poor PvP ballance based on RNG procs (lol), and ZENIMAX just doesn't seem interested in tackling any of these problems.
Thier agenda is simple, only do things that result is quick monetary gains. So they pump out new unfinished content full of bugs then charge us an obscene price to beta test it. These patches almost always break something in game and IF it gets fixed it's months later. Then we have the lore breaking crown store garbage that is also obscenely priced and slowly becoming more and more pay to win. No bugs in that crown store tho....
So events like these fall into that money grab category. They essentialy are dangling hints in front of people to get then to pay a monthly fee, you don't know what your missing till you try it.
I love his game but holy hell are things going downhill fast for ESO.
Personofsecrets wrote: »JackDaniell wrote: »As a 3 year vet who played beta,
Zenimax doest not seem to care much about player retention. Just look at the biggest thread on the forums, a post outlining literally THOUSANDS of in-game bugs some of which have existed since launch.
This game bleeds veteran players. We get tired of the consistently poor server performance, lag spikes, disconnects, never ending loading screens, gap closing into a loading screen, poor PvP ballance based on RNG procs (lol), and ZENIMAX just doesn't seem interested in tackling any of these problems.
Thier agenda is simple, only do things that result is quick monetary gains. So they pump out new unfinished content full of bugs then charge us an obscene price to beta test it. These patches almost always break something in game and IF it gets fixed it's months later. Then we have the lore breaking crown store garbage that is also obscenely priced and slowly becoming more and more pay to win. No bugs in that crown store tho....
So events like these fall into that money grab category. They essentialy are dangling hints in front of people to get then to pay a monthly fee, you don't know what your missing till you try it.
I love his game but holy hell are things going downhill fast for ESO.
Hello @JackDaniell ,
I may agree with you on some of these ideas.
Could you elaborate on how some of the sloppy patches and balance updates (nerfs) are consistent with the idea that Zenimax strategy is to capitalize on short term gains wherever possible?
I'll just play devils advocate by presupposing that many balance updates do the opposite of causing quick and dirty sales as those balance updates cause players to become frustrated, leave, and not spend money on the short term.
Thank you for writing.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
SydneyGrey wrote: »A marketing drive doesn't mean they're losing players. According to this, they aren't losing any players:
http://steamcharts.com/app/306130
A few people vocally rage-quitting on Youtube, or on this forum, doesn't translate into any significant number of people quitting. It was probably balanced out by the numbers of people who returned to the game because they wanted to play Morrowind.
Now, if the Steam charts did show that people were leaving in droves, I'd agree with you. But it doesn't.
Wow look at that increase from October 2016 to November 2016. Thats crazy. Game must have been on sale.
SydneyGrey wrote: »A marketing drive doesn't mean they're losing players. According to this, they aren't losing any players:
http://steamcharts.com/app/306130
A few people vocally rage-quitting on Youtube, or on this forum, doesn't translate into any significant number of people quitting. It was probably balanced out by the numbers of people who returned to the game because they wanted to play Morrowind.
Now, if the Steam charts did show that people were leaving in droves, I'd agree with you. But it doesn't.
Wow look at that increase from October 2016 to November 2016. Thats crazy. Game must have been on sale.
Is the Goal of the Next Event to Stop Player Loss?
I kinda wish ZOS could release the playercount for all 3 versions. Not games sold, like active unique daily players who have logged into the game the past month or something to get an average.