Lexifer452 wrote: »Full heavy attack weaving, mainly with bloodthirst, is doing the same thing for me. Couldn't even make it through a single dungeon before I wanted to smash my controller through the wall. Its like it just keeps full heavy attacking and not registering that I hit bloodthirst at all. I had to pound on bloodthirst like four, five times just to get it to fire off. And that's only once I stopped doing anything else. Absolutely ridiculous.
It sucks because initially, I was doing a lot better on stamina classes then I used to before morrowind. Of course something had to come along and mess that up. Maybe you guys should stop putting out these stupid patches and dlcs until you fix the three or four dozen serious bugs and issues in the base game you have currently. I swear very major patch they just pile it on and f**k things up even more. Then it takes them forever to do anything to fix it, if at all.
Magicka only apparently until you guys get your heads out of your asses. F***ing hell.
William_AIA wrote: »Is this still a thing?
koralr33fer wrote: »Well good luck to you dual wielders....if its anything like the dungeon finder bug you'll probably be waiting 6 months to see any sort of patch to remedy this...dungeon finder has been broken since february and only a couple weeks ago did they patch it, it took out some bugs and added a few new ones. seems that fixing bugs isnt on ZOS's to do list
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Thanks for the extra info, guys. We know this is frustrating and we're working on nailing down what the issue is here.
Since the Morrowind patch there have been serious animation lag with dual wield. You will only see the light/heavy attack animation, no other animations. After a few seconds or after a bar swap, all the prior animations will go off all at once. It has made dual wield impossible to run on stamina characters on Xbox.
Yes, we have a fix for that issue in the upcoming console patch.