jasonthorpeb14_ESO wrote: »I suggested this a loooong time ago and got flamed hard core. I don't think your race should affect your damn stats. Not every argonian is a healer not every elf is a sorc. Look at the damn game trailer, every alliance has damn armies mixed with all races doing all tasks. Go in town, you see heavy armor elf guards with a 2 handed sword.
Everyone who keeps saying this is a dumb idea just doesn't want the game to change at all. It is ridiculous that min maxing is dependent on your race. Further more, people who don't own "any race any alliance" get heavily penalized.
Vercingetorix wrote: »No, I don't wish that. If I want to wield magic more effectively, it is logical that I pick a race that is naturally gifted at it. If I pick a lesser race, I should be deprived of such bonuses. Being able to "cherrypick" your racial bonuses invalidates race choice as a whole.
A cat should not be able to wield magic as effectively as an Altmer master sorcerer. Likewise, an Altmer should not be able to sneak and ambush as effectively as a Bosmer or be as robust in melee combat as a child of the Alik'r. Races define specific cultures and combat styles. Your suggestion takes a giant s*** on that principle - a principle I may add, that has been a defining trait of the Elder Scrolls franchise.
https://www.youtube.com/watch?v=s7ATWA6PhN4 Vercingetorix wrote: »No, I don't wish that. If I want to wield magic more effectively, it is logical that I pick a race that is naturally gifted at it. If I pick a lesser race, I should be deprived of such bonuses. Being able to "cherrypick" your racial bonuses invalidates race choice as a whole.
A cat should not be able to wield magic as effectively as an Altmer master sorcerer. Likewise, an Altmer should not be able to sneak and ambush as effectively as a Bosmer or be as robust in melee combat as a child of the Alik'r. Races define specific cultures and combat styles. Your suggestion takes a giant s*** on that principle - a principle I may add, that has been a defining trait of the Elder Scrolls franchise.
lauykanson wrote: »Just because you want to roleplay dosen't mean min-maxers should get punished, stop asking for nerfs to racial passives.
jasonthorpeb14_ESO wrote: »I suggested this a loooong time ago and got flamed hard core. I don't think your race should affect your damn stats. Not every argonian is a healer not every elf is a sorc. Look at the damn game trailer, every alliance has damn armies mixed with all races doing all tasks. Go in town, you see heavy armor elf guards with a 2 handed sword.
Everyone who keeps saying this is a dumb idea just doesn't want the game to change at all. It is ridiculous that min maxing is dependent on your race. Further more, people who don't own "any race any alliance" get heavily penalized.
Was skyrim your first elder scrolls game? Race has always mattered except for casual skyrim
jasonthorpeb14_ESO wrote: »I suggested this a loooong time ago and got flamed hard core. I don't think your race should affect your damn stats. Not every argonian is a healer not every elf is a sorc. Look at the damn game trailer, every alliance has damn armies mixed with all races doing all tasks. Go in town, you see heavy armor elf guards with a 2 handed sword.
Everyone who keeps saying this is a dumb idea just doesn't want the game to change at all. It is ridiculous that min maxing is dependent on your race. Further more, people who don't own "any race any alliance" get heavily penalized.
This, racial bonuses in the TES games has been something you worked around, they are pretty strong in the start but very marginal at high level.I've thought about this. If everyone gets to pick their own racial passives, then we just add another layer of FOTM.
The problem with racial passives is that they matter too much. My opinion, is that their influence should only matter at beginning of game and then gradually have less influence as you level. Doing so would not increase build diversity necessarily, but would increase cosmetic diversity.
Look up the racial bonuses in Daggerfall, Morrowind and Oblivion, Skyrim is a bit special here.Vercingetorix wrote: »No, I don't wish that. If I want to wield magic more effectively, it is logical that I pick a race that is naturally gifted at it. If I pick a lesser race, I should be deprived of such bonuses. Being able to "cherrypick" your racial bonuses invalidates race choice as a whole.
A cat should not be able to wield magic as effectively as an Altmer master sorcerer. Likewise, an Altmer should not be able to sneak and ambush as effectively as a Bosmer or be as robust in melee combat as a child of the Alik'r. Races define specific cultures and combat styles. Your suggestion takes a giant s*** on that principle - a principle I may add, that has been a defining trait of the Elder Scrolls franchise.
TheNuminous1 wrote: »I have been desiring a magicka bosmer warden healer since forever. Long before they even announced warden.
But I knew people would be racist against me in trials and even dungeons if I wasn't a min/max race.
Soni made a breton warden maxed it out did all the fun stuff new trial and a ton of dungeons.
But I hate it.. I hate it so much. Because its not the race I envisioned. What I was so excited for was a wood elf that could summon trees and flowers and heal. Like a spinner kinda.
So today I made her. My bosmer warden healer.
And I don't care if its not accepted by the masses if you wanna que for another healer be my guest and kick me. But ima play what's fun for me.
No, lore>cosmetics. An altmer is more gifted than a khajiit in magic naturally
That would probably satisfy most people and be the most practical to implement. I've found myself frustrated by the way races get pigeonholed. I'm not a min-maxer but I do take the passives into account when creating characters, which is why I've ended up with four out of my five characters being stamina. I'd like to play more magicka but there are certain racial characteristics or story lines or aesthetics or whatever that lead me to prefer some races over others. For example, Dumner passives favour certain magicka builds but I don't like Dunmer - if my Bosmer had the option of a magicka passives subset it would go a long way towards enabling the "play as you want" style ZoS have always bragged about.bottleofsyrup wrote: »Would be cool if each race had an option between Magicka or Stamina subsets for passives.
Wintergreen wrote: »I started a magicka Warden Nord. I don't like tanking. So yeah, I'd love to pick her passives
ClawmyName wrote: »I would like a fire breathing dragon knight Argonian with dark elf passives or a khajiit with may be high elf or orc passives
SydneyGrey wrote: »I wish I could play a Redguard as a magicka character. I mean, technically I *could*, but she'd be crippled in end-game content. Yeah, that kind of sucks.
zergbase_ESO wrote: »I wish. I rerolled My Khajiit mag sorc to an Altmer. Just to have the bloody passives. If I could say let me pick passives I want. Well I'd still have my Khajiit.
Vercingetorix wrote: »A cat should have weaker lightning bolts than a descendant of the Ayleids.
It would be great if racial passives were toned down. They're way too important - and this is really my main issue - I don't want to be a goddamned Altmer and I don't think my character should be penalized so hard for that aesthetic choice.
Maybe instead we could get much more minor racial passives - yes, Altmer should be extramagical, just tone it down - and then choose from a couple of sets of passives based on our class choice. You want to be a mage? Here is a regen set of of passives, or you can choose this more aggressive set of passives, or you can go with this third set that has defense and a bonus to luck.
Eh, but I'm dreaming. I just find it frustrating, and boring, as it is now.
* Don't be that guy who tells me Altmer don't have significant bonuses, or the game is so eeeeeeeasy it doesn't matter. Bollocks.
Edited for extra and, and apparently I'm cranky today.
Vercingetorix wrote: »SydneyGrey wrote: »I wish I could play a Redguard as a magicka character. I mean, technically I *could*, but she'd be crippled in end-game content. Yeah, that kind of sucks.
Then don't pick a Redguard. Problem Solved.
Vercingetorix wrote: »No, I don't wish that. If I want to wield magic more effectively, it is logical that I pick a race that is naturally gifted at it. If I pick a lesser race, I should be deprived of such bonuses. Being able to "cherrypick" your racial bonuses invalidates race choice as a whole.
A cat should not be able to wield magic as effectively as an Altmer master sorcerer. Likewise, an Altmer should not be able to sneak and ambush as effectively as a Bosmer or be as robust in melee combat as a child of the Alik'r. Races define specific cultures and combat styles. Your suggestion takes a giant s*** on that principle - a principle I may add, that has been a defining trait of the Elder Scrolls franchise.