Don't you wish you could pick your (race) passives?

Kuramas9tails
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I mean, I love khajiits but I also love being a magic nightblade. I could get away beating VMA with a magic Khajiit mageblade but after this last update with resource management, naw. But I miss creating and playing with my khajiit character but I am not a stamina kind of player.

Am I the only one who has a serious love for one race but your play style doesn't fit with the race passives? Is it too much to ask ZOS to separate the two and give the player an option of which set of passives to go with and which race you want? I mean, this would create more individuality and at least when I see a Khajiit in Cyrodiil, I am not like "A stamblade probably with Viper on".

A thread from your local crazy cat (Khajiit) lady.
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P.S. At least LET us see the race passives when we create a character, ZOS.
    Your friendly neighborhood crazy cat lady of ESO
    New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
    AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
    AD Khajiit Mageblade DPS -- Flawless Conquerer
    FOR THE QUEEN!
    PS4/NA
    • Enslaved
      Enslaved
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      Well, you do choose race passives when creating characters.
    • idk
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      Enslaved wrote: »
      Well, you do choose race passives when creating characters.

      Agree. I chose my passives for each character.
    • Marabornwingrion
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      That would be unbalanced and probably op
    • Kuramas9tails
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      Astrid_V wrote: »
      That would be unbalanced and probably op

      What I am meaning is having the same set of Passives but set them separate from the race. So I can use the high elf passives (as they are now) on a Khajiit character. I don't mean pick and choose every single one individually. That would just be OP and ridiculous.
      Edited by Kuramas9tails on June 28, 2017 8:22PM
        Your friendly neighborhood crazy cat lady of ESO
        New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
        AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
        AD Khajiit Mageblade DPS -- Flawless Conquerer
        FOR THE QUEEN!
        PS4/NA
      • ArchMikem
        ArchMikem
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        My Magic Cats do hurt something fierce. I don't even put any skill points into Carnage, it's just pointless. What's my MagSorc and MagPlar gonna do with 6% Weapon Crit?
        CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
        Quest Objective: OMG Go Talk To That Kitty!
      • Axoinus
        Axoinus
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        I've thought about this. If everyone gets to pick their own racial passives, then we just add another layer of FOTM.

        The problem with racial passives is that they matter too much. My opinion, is that their influence should only matter at beginning of game and then gradually have less influence as you level. Doing so would not increase build diversity necessarily, but would increase cosmetic diversity.

        Edited by Axoinus on June 28, 2017 8:26PM
      • DMuehlhausen
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        Astrid_V wrote: »
        That would be unbalanced and probably op

        Not as much as you think probably. You could have like like tier 1-4 passives. You only get 1 from each tier. So the best ones you only get one of and then down the line. So you still couldn't have like Fire, Cold, Magic Resistance and crit or something cause the resistance would all be the same tier of passives.

        It would be nice to have a Nord with the crit passive but then you would lose the stam passive.
      • mesmerizedish
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        No, I wish racial passives were more "fun" and less "gameplay-affecting." Argonian swim speed and bosmer/khajiit stealh bonus are good. Max resource or regen are bad.
      • idk
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        Astrid_V wrote: »
        That would be unbalanced and probably op

        What I am meaning is having the same set of Passives but set them separate from the race. So I can use the high elf passives (as they are now) on a Khajiit character. I don't mean pick and choose every single one individually. That would just be OP and ridiculous.

        I'd suggest Zos already decided to not offer this. The original thought Zos had for race change was merely changing the passives to that of another race but it seemed the appearance would remain.

        Since they went for full race change instead it may be that it was easier than separating the passives from the race appearance.
      • Kuramas9tails
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        Axoinus wrote: »
        Doing so would not increase build diversity necessarily, but would increase cosmetic diversity.

        This is true^
          Your friendly neighborhood crazy cat lady of ESO
          New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
          AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
          AD Khajiit Mageblade DPS -- Flawless Conquerer
          FOR THE QUEEN!
          PS4/NA
        • Enslaved
          Enslaved
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          Astrid_V wrote: »
          That would be unbalanced and probably op

          Not as much as you think probably. You could have like like tier 1-4 passives. You only get 1 from each tier. So the best ones you only get one of and then down the line. So you still couldn't have like Fire, Cold, Magic Resistance and crit or something cause the resistance would all be the same tier of passives.

          It would be nice to have a Nord with the crit passive but then you would lose the stam passive.

          Kinda would ruin Nord as a viable tanking option. That stamina bonus is a must for a Nord, if u ask me.
        • mb10
          mb10
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          If you've played any elder scrolls game you'll understand why that isn't realistic

          But hey you can play a magicka Khajiit it just won't be optimal for min/maxing
        • Vercingetorix
          Vercingetorix
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          No, I don't wish that. If I want to wield magic more effectively, it is logical that I pick a race that is naturally gifted at it. If I pick a lesser race, I should be deprived of such bonuses. Being able to "cherrypick" your racial bonuses invalidates race choice as a whole.

          A cat should not be able to wield magic as effectively as an Altmer master sorcerer. Likewise, an Altmer should not be able to sneak and ambush as effectively as a Bosmer or be as robust in melee combat as a child of the Alik'r. Races define specific cultures and combat styles. Your suggestion takes a giant s*** on that principle - a principle I may add, that has been a defining trait of the Elder Scrolls franchise.
          “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
        • ofSunhold
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          It would be great if racial passives were toned down. They're way too important - and this is really my main issue - I don't want to be a goddamned Altmer and I don't think my character should be penalized so hard for that aesthetic choice.

          Maybe instead we could get much more minor racial passives - yes, Altmer should be extramagical, just tone it down - and then choose from a couple of sets of passives based on our class choice. You want to be a mage? Here is a regen set of of passives, or you can choose this more aggressive set of passives, or you can go with this third set that has defense and a bonus to luck.

          Eh, but I'm dreaming. I just find it frustrating, and boring, as it is now.

          * Don't be that guy who tells me Altmer don't have significant bonuses, or the game is so eeeeeeeasy it doesn't matter. Bollocks.

          Edited for extra and, and apparently I'm cranky today.
          Edited by ofSunhold on June 28, 2017 9:27PM
          Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
        • Sigtric
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          They could keep racial flavors and keep minmax passives with any race, but it'd take some work to get it done.

          My idea has always been:
          One or two racial passives that don't directly affect damage dealt or resource pool. Things like element resists, potion bonus, swim speed, etc, would be your racial bonuses.

          Then your resource pool passives would come from choosing to 'pledge' to the Mage's guild for Magic or the Fighter's guild for stamina.

          If you choose Mage's guild you'd get passives that increase max magic and spell power
          Fighters guild gets the equivelent stam passives.

          This could be changed later per character if needed for reassigning which guild you belong to, whether that be an in-game fee, quest gated or crown store, is up to ZOS

          It would go a long way to let players play the races they like best while still opening up that opportunity for minmaxing.

          Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
          Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

          Show Me Your Dunmer
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        • Malamar1229
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          I think there should also be drawbacks....like Khajiit getting stat reductions when wet.
          Argonians take increased dmg from cold sources, etc
          Edited by Malamar1229 on June 30, 2017 7:50PM
        • Anlace
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          Sigtric wrote: »
          They could keep racial flavors and keep minmax passives with any race, but it'd take some work to get it done.

          My idea has always been:
          One or two racial passives that don't directly affect damage dealt or resource pool. Things like element resists, potion bonus, swim speed, etc, would be your racial bonuses.

          Then your resource pool passives would come from choosing to 'pledge' to the Mage's guild for Magic or the Fighter's guild for stamina.

          If you choose Mage's guild you'd get passives that increase max magic and spell power
          Fighters guild gets the equivelent stam passives.

          This could be changed later per character if needed for reassigning which guild you belong to, whether that be an in-game fee, quest gated or crown store, is up to ZOS

          It would go a long way to let players play the races they like best while still opening up that opportunity for minmaxing.

          This is a great idea.
          Templar - Warden - Sorc
          all magicka all the time
        • Aliyavana
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          No, lore>cosmetics. An altmer is more gifted than a khajiit in magic naturally
        • xaraan
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          no
          -- @xaraan --
          nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
          AD • NA • PC
        • Ostacia
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          I started a magicka Warden Nord. I don't like tanking. So yeah, I'd love to pick her passives :hushed:
          PC/ NA
          Imagination is the real and eternal world of which this vegetable universe is but a faint shadow. -- William Blake
        • IcyDeadPeople
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          It would help if there were some polymorph costumes or armor motifs that resemble other races. I imagine they would be popular in the crown store.

          Some of the races you can kind of fudge a bit. If you want to make an Imperial, but prefer Redguard stats, you can make a redguard who looks like Imperial and give him Imperial character name.

          There are also some skins and disguises that obscure the character's actual race.



          Edited by IcyDeadPeople on June 29, 2017 1:51AM
        • SFDB
          SFDB
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          I think it's one of those things that doesn't make the move from ES to ESO. In single player games, it's all right if you're not fully optimized, so racial effects and abilities made sense. With the presence of other people suddenly wanting to be a Nord mage is absurd, despite the fact that Shalizor is a legendary Nord mage, because you are effectively gimping yourself as the OP observes.

          Plus the whole idea of putting points into your race seems odd. "You may be Welsh, but I'm even MORE Welsh!"

          So maybe what are racial passives in regards to the bonuses can go in a specialization category, and leave the racial passives to a few less combat-influencing things.
        • Animus-ESO
          Animus-ESO
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          I suggested this a loooong time ago and got flamed hard core. I don't think your race should affect your damn stats. Not every argonian is a healer not every elf is a sorc. Look at the damn game trailer, every alliance has damn armies mixed with all races doing all tasks. Go in town, you see heavy armor elf guards with a 2 handed sword.
          Everyone who keeps saying this is a dumb idea just doesn't want the game to change at all. It is ridiculous that min maxing is dependent on your race. Further more, people who don't own "any race any alliance" get heavily penalized.
          Dude Where's My Guar?
        • Velvelya
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          That would defeat the entire purpose of choosing a race to begin with. They're supposed to have "niches" which predispose them to being better or worse at something--along with a different look.
        • SydneyGrey
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          I wish I could play a Redguard as a magicka character. I mean, technically I *could*, but she'd be crippled in end-game content. Yeah, that kind of sucks.
        • SydneyGrey
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          I suggested this a loooong time ago and got flamed hard core. I don't think your race should affect your damn stats. Not every argonian is a healer not every elf is a sorc. Look at the damn game trailer, every alliance has damn armies mixed with all races doing all tasks. Go in town, you see heavy armor elf guards with a 2 handed sword.
          Everyone who keeps saying this is a dumb idea just doesn't want the game to change at all. It is ridiculous that min maxing is dependent on your race. Further more, people who don't own "any race any alliance" get heavily penalized.
          The funny thing is, if ESO had started out that way to begin with (with any race being able to do either magicka or stamina equally well), those same people would have been ok with it. But people are so dang scared of change.
        • StormWylf
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          ...Am I the only one who has a serious love for one race but your play style doesn't fit with the race passives? Is it too much to ask ZOS to separate the two and give the player an option of which set of passives to go with and which race you want? I mean, this would create more individuality and at least when I see a Khajiit in Cyrodiil, I am not like "A stamblade probably with Viper on"...P.S. At least LET us see the race passives when we create a character, ZOS.

          Yes and YES. Love both the idea's. Plus it would drive the Min/Maxers crazy. B)

        • Iluvrien
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          ofSunhold wrote: »
          It would be great if racial passives were toned down. They're way too important - and this is really my main issue - I don't want to be a goddamned Altmer and I don't think my character should be penalized so hard for that aesthetic choice.

          Because, quite simply, it isn't an aesthetic choice.

          Racial abilities/passives are a part of that race. Exactly what they are has changed from game to game (in previous incarnations) but the defining aspect of each race having a mechanical impact has not. Cutting racial passives lose from racial choice is something that should never happen while this game still has "Elder Scrolls" in the title.

        • DontBeDead-Claw
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          I would like a fire breathing dragon knight Argonian with dark elf passives or a khajiit with may be high elf or orc passives
          Edited by DontBeDead-Claw on June 29, 2017 2:03AM
        • Betsararie
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          nah.
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