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ZOS you care to fix Banished Cells?

lauykanson
lauykanson
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map has been bugged for almost 2 weeks,invisible walls here and there and mobs cant be hit. Final boss fight is so bugged its hilarious.
  • MrBetadine
    MrBetadine
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    lauykanson wrote: »
    map has been bugged for almost 2 weeks,invisible walls here and there and mobs cant be hit. Final boss fight is so bugged its hilarious.

    No it's bugged ever since Morrowind Early Access.
  • IwakuraLain42
    IwakuraLain42
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    Both BC1 & BC2 are bugged: In BC1 I can (as a tank) sometimes not taunt/drag the boss from the spawn platform. On BC2 sometimes that Daedroth and the Feast bubbles never leave the spawn (which is nice ...)
  • drakhan2002_ESO
    drakhan2002_ESO
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    There are no bugs in ESO -- these are features that are working as intended.
  • Flameheart
    Flameheart
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    I was tank in a PUG with 2 lousy DDs and we collected around 15 Daedroths behind the invisible wall. As I was tank I was very glad that it was bugged.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • akl77
    akl77
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    The adds still stuck inside the starting area today
    Pc na
  • Marabornwingrion
    Marabornwingrion
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    BC2 HM is so easy with this bug :D
  • NordSwordnBoard
    NordSwordnBoard
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    "If you are running BC2 this will be considered a buff; if BC1 it will be a nerf."
    Fear is the Mindkiller
  • Lord_Eomer
    Lord_Eomer
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    This way its easier for pugs, BC2 is a way too hard for them..
  • DeadlyRecluse
    DeadlyRecluse
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    Both BC1 & BC2 are bugged: In BC1 I can (as a tank) sometimes not taunt/drag the boss from the spawn platform. On BC2 sometimes that Daedroth and the Feast bubbles never leave the spawn (which is nice ...)

    This is one of the best bugs in the game. First time it happened we kept clearing feasts/lizards...second time we just ignored them. Makes the fight hilariously simple.
    Thrice Empress, Forever Scrub
  • lauykanson
    lauykanson
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    "If you are running BC2 this will be considered a buff; if BC1 it will be a nerf."

    lol you just made my day
  • Vercingetorix
    Vercingetorix
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    This added feature makes it really easy for new players to get some vet dungeon achievements for those dungeons. ZoS will get around to it - it's not hurting anyone, so it's not a big deal. Take your 2 free keys and shut up.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • lauykanson
    lauykanson
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    This added feature makes it really easy for new players to get some vet dungeon achievements for those dungeons. ZoS will get around to it - it's not hurting anyone, so it's not a big deal. Take your 2 free keys and shut up.

    I will shut my mouth when those invisible wall can block fireballs from Daedroth as well, getting hit by a barrage of 10 isn't enjoyable.
  • Troneon
    Troneon
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    The adds getting stuck at spawn does make getting gold in pugs just silly easy now lol
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    It's funny how they broke content they haven't touched in years.
  • Vercingetorix
    Vercingetorix
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    lauykanson wrote: »
    This added feature makes it really easy for new players to get some vet dungeon achievements for those dungeons. ZoS will get around to it - it's not hurting anyone, so it's not a big deal. Take your 2 free keys and shut up.

    I will shut my mouth when those invisible wall can block fireballs from Daedroth as well, getting hit by a barrage of 10 isn't enjoyable.

    Your problem isn't the invisible wall. Your problem is the fact it took your group so long to kill the boss that 10+ fire blasts were even a possibility. Not having to chase Daedroths around is a boon - the boss' difficulty hasn't changed. If anything, people should be dying LESS during that fight, if at all.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Marabornwingrion
    Marabornwingrion
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    lauykanson wrote: »
    This added feature makes it really easy for new players to get some vet dungeon achievements for those dungeons. ZoS will get around to it - it's not hurting anyone, so it's not a big deal. Take your 2 free keys and shut up.

    I will shut my mouth when those invisible wall can block fireballs from Daedroth as well, getting hit by a barrage of 10 isn't enjoyable.

    10 deadroths? Clearly L2DPS issue
  • SpookyPickle
    SpookyPickle
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    "Is this a bug or a feauture?"

    ZoS: Yes.
  • CaptainBeerDude
    CaptainBeerDude
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    Is that why he doesn't leave the platform in BC1 anymore. I thought ZOS was just increasing the difficulty.
  • Vercingetorix
    Vercingetorix
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    Is that why he doesn't leave the platform in BC1 anymore. I thought ZOS was just increasing the difficulty.

    You mean decreasing the difficulty, right? The boss is literally forced to sit in every dot (in BC1) and you can easily clear the challenge on BC2 since the Daedroths are corralled for you. Aside from the occasional fire blast, the fight is even more of a cakewalk now.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • SilverWF
    SilverWF
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    I found current state is much easier than before, why fix it? All is OK.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Waffennacht
    Waffennacht
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    Ok I'm gonna grind 2 solo for undaunted purposes...

    Cuz it's so forever taking!

    I missed the IC gate bug, let me have this one >:)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • CaptainBeerDude
    CaptainBeerDude
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    Is that why he doesn't leave the platform in BC1 anymore. I thought ZOS was just increasing the difficulty.

    You mean decreasing the difficulty, right? The boss is literally forced to sit in every dot (in BC1) and you can easily clear the challenge on BC2 since the Daedroths are corralled for you. Aside from the occasional fire blast, the fight is even more of a cakewalk now.

    I guess I'm just used to him getting orbs is bad and gonna be a long fight. And I could always keep him still in a corner a long way from the platform.
  • notimetocare
    notimetocare
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    But it's more fun
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Shutuuuuuup
  • SirCritical
    SirCritical
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    Guys, I still wonder why PUGs exists, and especially how is it possible, according to the broken status of the grouping tool. Find a guild or some trusted players and do the pledges with them.

    Is it possible and valid that a leaderboard-player (Flameheart) still needs PUGs for HM pledge completions?!

    Jk ofc (or not).
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    They will fix it and ban everyone who has done the dungeon for 3 days! You dirty exploiters! Knowingly taking advantage of a known bug! Ban them all!! Burn the witch!
  • Kali_Despoine
    Kali_Despoine
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    to bad it's not a better monster set :(
  • Reverb
    Reverb
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    "Is this a bug or a feauture?"

    ZoS: Yes.

    I laughed
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • AdicusDio
    AdicusDio
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    It's an easy 2 keys when the Daedroth and health bubbles never leave the platform. Don't even have to worry about them. Great time to farm helms if you need that. Just need to give Daedroth a wide girth as they will still target you with ranged attacks if you get too close. So stay towards the back and use range on boss if he teleports too close to them.
  • josiahva
    josiahva
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    Funniest thing is I pugged this as a tank last night with a group 400CP+. It was terrible, DPS couldnt have been more than 25k for the entire group(my tank averaged a whopping 4.5k DPS...no surprise on that particular build). We get to rillis and it was a 15 minute long rez fest for me. If you get too close to the platform the Daedroth will stun you with a fireball, so I would continually taunt and LoS Rillis to keep him near the back of the room every time he teleported up front, even so I was constantly rezzing. Amazingly we finished the dungeon, but I had my doubts for awhile. I then proceeded to pug vRoM with a group of low CP200s and breezed through it except for a couple wipes at the end....wtf?
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