Needing Magicka Templar sustain help

ajaxtheboss
ajaxtheboss
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I've been watching Alcast videos and asking all my guildies for sustain help for a DW/Destro Magicka Temp, but no matter what I do, I run dry in 4 man dungeons.

In trials, there's enough synergies and Orbs floating around to proc moondancer and keep me at full, but lately i've just been running 4 mans (vDSA/Vet Dungeons)

Current setup is

5 Julianos/5 Moondancer/2 Grothdarr (full spell dmg enchants)

Pre-patch was never an issue, but running Channel Focus and even Ele Drain + Trash magicka pots I can't sustain my rotation.

(Vamp bane/Ele blockade/Shard/Sweeps, repeat)

Is it a L2P issue? If a sustained good dps rotation just isn't possible, are there any classes right now that don't require heavy attacks in rotation? It's just not fun at all for me.
  • Idinuse
    Idinuse
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    As a Templar, my suggestion is that you make use of all your AoEs and switch to a Lightning Staff (+8% AoE dmg) instead of an Inferno if you haven't already. Even sweeps get the 8% AoE buff and placing ground AoEs while melting mobs with sweeps is quite effective. Also the mag return on HA is a big help sustainwise and doing it on mobs you have multiple AoEs on is not too punishing DPS wise (134% DMG to nearby enemies). At least one spell regen or spell cost glyph on Jewels.

    But yes, without sacrifising even more Spell Damage with a sustain set or more regen/cost jewels, we are in a slightly tight spot regarding sustain. (Why I roll a Sorc atm.)
    Edited by Idinuse on June 26, 2017 3:40PM
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  • Lord_Eomer
    Lord_Eomer
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    Lighting staff heavy attack is a way forward to go for sustain wihout losing damage!
    Edited by Lord_Eomer on June 26, 2017 3:41PM
  • Cadbury
    Cadbury
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    Anyone have any luck with adding points in Tenacity for their HA setup? I'm hearing conflicting reports telling me it's mandatory now or it's useless.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • ajaxtheboss
    ajaxtheboss
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    I'll try swapping to Lightning for 4 mans, makes sense for the Shock passive for Elemental blockade also since not many healers run blockade for them. (at least in my experience)

    As far as destro/Destro, I've spent more gold and time then I prefer mention on testing damage and sustain. I just lose too much damage from losing my DW. Even considering the 8% shock AoE increase, losing the DW passive and 2 pieces for item sets limits you so much. (Wish staves counted as 2 pieces, another rant for another day)


    Really bummed about the heavy attack requirement though.
  • Idinuse
    Idinuse
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    I'll try swapping to Lightning for 4 mans, makes sense for the Shock passive for Elemental blockade also since not many healers run blockade for them. (at least in my experience)

    As far as destro/Destro, I've spent more gold and time then I prefer mention on testing damage and sustain. I just lose too much damage from losing my DW. Even considering the 8% shock AoE increase, losing the DW passive and 2 pieces for item sets limits you so much. (Wish staves counted as 2 pieces, another rant for another day)


    Really bummed about the heavy attack requirement though.

    Yes, I use Lightning staff on front and DW on backbar still (single target and execute on backbar) and even though Inferno gives a single target dmg buff, I am too dependent on the heals from backbar, so I need the SD boost from DW, not just a dmg boost.
    Cadbury wrote: »
    Anyone have any luck with adding points in Tenacity for their HA setup? I'm hearing conflicting reports telling me it's mandatory now or it's useless.

    Would like some hands on clarifications on that too.
    Edited by Idinuse on June 26, 2017 3:58PM
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  • Merlin13KAGL
    Merlin13KAGL
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    I've been watching Alcast videos and asking all my guildies for sustain help for a DW/Destro Magicka Temp, but no matter what I do, I run dry in 4 man dungeons.

    In trials, there's enough synergies and Orbs floating around to proc moondancer and keep me at full, but lately i've just been running 4 mans (vDSA/Vet Dungeons)

    Current setup is

    5 Julianos/5 Moondancer/2 Grothdarr (full spell dmg enchants)

    Pre-patch was never an issue, but running Channel Focus and even Ele Drain + Trash magicka pots I can't sustain my rotation.

    (Vamp bane/Ele blockade/Shard/Sweeps, repeat)

    Is it a L2P issue? If a sustained good dps rotation just isn't possible, are there any classes right now that don't require heavy attacks in rotation? It's just not fun at all for me.
    • Either dual destro (so you can heavy attack for magicka) (DW increases your SD, but does nothing for your sustain.)
    • Add Absorb Magicka glyph on one of your DW weapons, and light attack to proc it.
    • Put Cost reduction and/or regen in place of full damage on at least one jewelry piece.
    • Consider Atronach mundus stone
    • Synergize MD when it gives you regen.
    • Use Absorb Magicka poison on the weapon and light attack weave (expensive)
    • Quit using trash magicka pots and expecting to get full crafted effect...(100% uptime)

    They made a major change across the board, and you want to know if you can continue to play the same as before?

    I assume you the passives for Undaunted that restore stats when you synergize?


    Edited by Merlin13KAGL on June 26, 2017 5:38PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ajaxtheboss
    ajaxtheboss
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    Appreciate the reply. Concerning glyphs on DW I just did a bunch of looking at old threads and couldn't figure out how the enchantments proc on DW for magicka temp, if i was to run increased spell/weapon dmg on one and absorb magicka on the other, how does the procs work?

    I know the spell/weapon dmg requires light attacks, but what can proc the other enchant?

    Usually do Skill>LA>Skill, but will the other enchant ever proc? Or do i need to do 2 LA or a heavy to proc both?

    Really differing and confusing opinions on this.
  • Mazbt
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    I run dw/fire destro on mine. I didn't like lightning because I like to make use of extra fire damage from dark elf, and I don't like the light weave with the lightning staff. i use magic drain poisons, maybe a regen jewellery enchant, and magic drain poisons are real nice.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Merlin13KAGL
    Merlin13KAGL
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    Appreciate the reply. Concerning glyphs on DW I just did a bunch of looking at old threads and couldn't figure out how the enchantments proc on DW for magicka temp, if i was to run increased spell/weapon dmg on one and absorb magicka on the other, how does the procs work?

    I know the spell/weapon dmg requires light attacks, but what can proc the other enchant?

    Usually do Skill>LA>Skill, but will the other enchant ever proc? Or do i need to do 2 LA or a heavy to proc both?

    Really differing and confusing opinions on this.
    You definitely have to use the weapon to proc the enchant.

    Either use a heavy attack (will proc both enchants at once, assuming they are different.), or a second light attack alternates between weapons and should proc the second glyph.

    Unless you need stam, you don't need to do a full heavy (not sure it's even possible to 'medium weave' with DW or if that's just a destro thing)

    If you have different enchants on all three, you can proc them all. The way it used to work is you could have the same enchant type on both DW weapons so long as they (weapons) were of differing quality (Main gold, offhand purple.) At that point the game considered them 'different enchants' even though the effect was the same.

    Not sure if the last part has been fixed or not.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ajaxtheboss
    ajaxtheboss
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    Spent yesterday doing a lot of tests on DW glyphs.

    Results are pretty nice, as long as you have 2 different glyphs you don't have to heavy attack Or "double light attack" to proc both.

    You can do skill>LA>skill>LA like usual and even though the light attack is with the same weapon, it can proc 1 enchant per swing assuming it's not on cooldown.

    So for now I'm running a gold spell/weapon dmg (10 second cooldown) and a gold Absorb Magicka (5 second cooldown) to help (slightly) with sustain.

    (All of this will be moot if I run poisons for sustain, but maybe during good group play or trials I could take off poisons to have higher dmg with the enchants)

    Side note: not sure when it was fixed but stacking glyphs of the same type but different quality no longer works, CD is based on glyph type

    I'll need to fine tune my rotation for sure, anyone know the best rotation for mTemp this patch?

    Edited by ajaxtheboss on June 27, 2017 1:04PM
  • lauykanson
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    For a self sustain build i use both ele drain and channel focus

    This is my setup for dungeons and trials, for dps dummy i guess swap out harness magicka for some skills to cheese dps

    frontbar : sweep / vampire bane / ritual of retribution / inner light / radiant oppression / shooting star

    backbar : fire blockade/ blazing spear / channel focus / ele drain / harness magicka / shooting star

    rotation : fire blockade > spear > ritual of retribution > vampire bane > sweeps x 3 > repeat

    apply ele drain and channel focus every 3 rotations since they are 24s

    since I am still running BSW instead of julianos I keep up vampire bane / fire blockade in execute phase

    my setup is DW/ vMA inferno, with 1 cost reduction glyph , 5/1/1 setup and no resource poison, using pots on cooldown

    sustain seemed to be enough during boss fights

  • ajaxtheboss
    ajaxtheboss
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    Thanks for the tips/ideas, how do you like BSW? Also, why ritual of retribution? Figured something like purifying light might be better for dps, but curious on reasoning.
  • riberion
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    You could also use Channeled Focus:

    Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.
    The rune grants you Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280. You also recover 120 Magicka every 0.5 seconds.

    Or Radiant Aura:

    Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 15 seconds, causing you and your allies to restore 300 Magicka every 1 seconds when damaging them.
    While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing Health, Stamina, and Magicka Recovery by 10%.

    I mostly use Radiant Aura unless I need some extra resistance. Even just having it slotted increases your recovery 10%, so you don't even have to work it into your rotation for it to help your sustain.


    Edited for source: http://elderscrollsonline.wiki.fextralife.com/Restoring+Light+Skills
    Edited by riberion on June 27, 2017 8:15PM
    PC NA
  • Nestor
    Nestor
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    Swap out your damage Glyphs for Spell Cost Reduction Glyphs. Sustain is mush easier to deal with then.

    Also, learn to Weave HA in between skills, to that end, ditch the DW, and instead use another Destro Staff.

    Yes, your DPS will go down some, but since your doing 0 DPS now when you run out of resources your better off in the long run.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • lauykanson
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    Thanks for the tips/ideas, how do you like BSW? Also, why ritual of retribution? Figured something like purifying light might be better for dps, but curious on reasoning.

    Although BSW damage and proc chance has been nerfed i think magplars still have enough fire damage to proc it easily -> vampire bane / fire blockade / grothdarr / inferno light weaves...probs fire dmg glyph as well if u use it on DW

    Purifying light is a good skill as its cheap to cast, but the problem is that the second hit after 6s cant crit so the maximum dmg u can get out of it is around 12-14k per cast i think? I dont have BiS gear so cant give accurate number here. So it gives u around say 2k dmg per second, and even lower if the first hit didnt crit. Also I believe the second hit dosent benefit from any kind of buffs (major/minor sorcery / BSW/ MD proc).

    Whereas ritual of retribution gives lower damage, around 1.6k dmg per second when it crits, but the number can be buffed by many ways I mentioned above, which sync well with MD/BSW/berserker proc since they all provide dmg buff over time which benefit dots more than single dmg hit. Plus ritual of retribution itself is a huge AoE DoT and HoT and cleanse as well, can't remember exactly how many but i think u get 6 to 7 benefits from this skill. So i prefer it over purifying light in most situations.

    Also RoR is 12s and the timing syncs well with vampire bane(11.7s) so I only need to cast them once per rotation and found it very easy to maintain a high uptime on all my dots. Purifying light is only 6 seconds so its seems harder to squeeze into roation,I rather use that 1second GCD to do 1 more sweep which is good dmg as well

    I used the rotation i mentioned above with spell power pots and had no problem taking down a robust dummy without heavy attacks, cant remember whats the dps like will test again later maybe
    Edited by lauykanson on June 28, 2017 4:51AM
  • ajaxtheboss
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    Thank you for all the replies, many insightful and helpful tips for dealing with sustain issues this patch.

    Looks like I'll be farming some City of Ash to try out BSW, and never considered the bonuses/rotation synergy of RoR and how purifying light isn't all that great.

  • lauykanson
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    Thank you for all the replies, many insightful and helpful tips for dealing with sustain issues this patch.

    Looks like I'll be farming some City of Ash to try out BSW, and never considered the bonuses/rotation synergy of RoR and how purifying light isn't all that great.

    If you havent got BSW yet I would highly recommend not to farm it since julianos can deliver pretty much the same result...Since I got it before the nerf so I just kept on using it. You current setup I believe is BiS already. If you havent got vMA inferno and lightning those are worth farming :smile:
  • ajaxtheboss
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    Are they nearly identical dps? Not a huge fan of proc sets to begin with, but anything for that last little bit of dps.

    Have sharp inferno and precise lightning. I'm done with vMA. So burned out, took over 100 runs for those.
  • Rev Rielle
    Rev Rielle
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    Very similar to some other Templars here: when dealing damage I use, DW and destruction Staff. Grothdarr, Julianos, BSW. I played around with different things with the release of Morrowind (spell damage reduction glyphs, Atronach Mundus, etc) But now I simply use the Witchmother's Brew and swapped one Magicka Enchantment on my chest piece for a health. All my jewellery enchantments are still spell damage, and I use Channeled Focus, Elemental Drain, and dropped magicka-potions (crafted for some longer veteran battles). It works for me.
    If you can be anything, be kind.
  • ajaxtheboss
    ajaxtheboss
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    Rev Rielle wrote: »
    Very similar to some other Templars here: when dealing damage I use, DW and destruction Staff. Grothdarr, Julianos, BSW. I played around with different things with the release of Morrowind (spell damage reduction glyphs, Atronach Mundus, etc) But now I simply use the Witchmother's Brew and swapped one Magicka Enchantment on my chest piece for a health. All my jewellery enchantments are still spell damage, and I use Channeled Focus, Elemental Drain, and dropped magicka-potions (crafted for some longer veteran battles). It works for me.

    With Witchmothers brew, do you feel you get enough value out of the recovery? You lose around 2.2k health/1.7k magicka compared to blue food and then another 800 magicka lost for glyph swap.

    Do you do comparable damage? or is it a notice-able loss?
  • lauykanson
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    Are they nearly identical dps? Not a huge fan of proc sets to begin with, but anything for that last little bit of dps.

    Have sharp inferno and precise lightning. I'm done with vMA. So burned out, took over 100 runs for those.

    BSW will do more dps if u have a high uptime on it like 6X % (66.7% is the maximum but impossible to get to), in normal rotation BSW will do little more dmg than julianos if uptime is good, but in execute phase julianos performs better as you can focus on beaming whereas for BSW you still need to cast vampires bane / fire blockade and stay in melee range for grothdarr proc to trigger BSW proc which is more hassle overall.

    So in reality the difference between Julianos and BSW is so small its not worth wasting time to farm a divines set of u havent got it...RNG in this game sucks
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