DMuehlhausen wrote: »The problem with that is if the best items can be crafted, why would anybody run dungeons to get the monster set items.
Crafted items can never be the top tier in the game. Now you could make it so like a piece or two that can only be crafted, like Hand of Ragnaros in WoW be top tier (for a short time). You have to make people want/need to go out and explore the world.
If players can just spam city LF 9/9 crafter for x set have mats will pay X gold, dungeons will be dead and so will the other overland stuff that drops good gear.
DMuehlhausen wrote: »The problem with that is if the best items can be crafted, why would anybody run dungeons to get the monster set items.
Crafted items can never be the top tier in the game. Now you could make it so like a piece or two that can only be crafted, like Hand of Ragnaros in WoW be top tier (for a short time). You have to make people want/need to go out and explore the world.
If players can just spam city LF 9/9 crafter for x set have mats will pay X gold, dungeons will be dead and so will the other overland stuff that drops good gear.
DMuehlhausen wrote: »The problem with that is if the best items can be crafted, why would anybody run dungeons to get the monster set items.
Crafted items can never be the top tier in the game. Now you could make it so like a piece or two that can only be crafted, like Hand of Ragnaros in WoW be top tier (for a short time). You have to make people want/need to go out and explore the world.
If players can just spam city LF 9/9 crafter for x set have mats will pay X gold, dungeons will be dead and so will the other overland stuff that drops good gear.
Crafted sets don't deserve to be great. Maybe with a more dynamic crafting system in place but that's far from the case with ESO.
Crafted sets don't deserve to be great. Maybe with a more dynamic crafting system in place but that's far from the case with ESO.
Sure they do...it takes 18 months(roughly) to get all nine traits...there should be some point to all that time invested. Increase the traits to learn and give us some 10 and 11 trait sets with a power boost to match.(if you are afraid of worsening RNG let the new traits be excluded from RNG(like nirnhoned is for the most part), or replace less used ones like training and prosperous)
EramTheLiar wrote: »Well they should at least allow you to change the visual style of drops from one motif to another (assuming you have the appropriate skills). I like to look how I like to look!
Crafted sets don't deserve to be great. Maybe with a more dynamic crafting system in place but that's far from the case with ESO.
Sure they do...it takes 18 months(roughly) to get all nine traits...there should be some point to all that time invested. Increase the traits to learn and give us some 10 and 11 trait sets with a power boost to match.(if you are afraid of worsening RNG let the new traits be excluded from RNG(like nirnhoned is for the most part), or replace less used ones like training and prosperous)
We need jewels to be part of the sets. Then options open up.
DMuehlhausen wrote: »The problem with that is if the best items can be crafted, why would anybody run dungeons to get the monster set items.
Crafted items can never be the top tier in the game. Now you could make it so like a piece or two that can only be crafted, like Hand of Ragnaros in WoW be top tier (for a short time). You have to make people want/need to go out and explore the world.
If players can just spam city LF 9/9 crafter for x set have mats will pay X gold, dungeons will be dead and so will the other overland stuff that drops good gear.
You actually think people run all the dungeons for gear? Aside from a few dungeons, FG, CoH, VoM, this simply isnt true. Most people run dungeons for either fun, random dungeon exp boost, or undaunted keys via pledges. by the time you reach 630CP, you have gotten virtually every piece of gear you could ever want from most if not all dungeons. By your logic, people would stop running trials once they got BiS gear, thats just not how it works and never has been. People play content because they enjoy it...if they don't enjoy it(at least a little) they simply wont play it, regardless of the loot.
IcyDeadPeople wrote: »DMuehlhausen wrote: »Part of what makes this game fun for some of us is the process of looking at all the different sets available and coming up with interesting ideas for builds. Making some of the trash sets viable provides a lot more options. Alternately if you want to try some BoP set, you have to go through a lot of boredom just to even be able to test whether the set works with your build idea.
Running the same dungeon over and over for a month to get some BoP set is not even challenging, just rather boring. I can understand BoP for the monster helms or trials sets that do extra damage vs trials bosses, but I think it's time to change all the 4-man dungeon sets to BoE.
If anything the current system punishes hardcore PVE players more than others, as you run those dungeons so many times trying to get sharpened weapon, end up with mostly subpar set items and can't even sell whatever stuff you do find.
THIS!!!
Crafted sets don't deserve to be great. Maybe with a more dynamic crafting system in place but that's far from the case with ESO.