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Make craft sets great again

illuminousflux
illuminousflux
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It's all in the title. . .
Edited by illuminousflux on June 27, 2017 7:54PM
  • IcyDeadPeople
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    Tired of seeing threads about "make X become Y again" - they were never that great in the first place, but certainly a lot of the crafted sets could use a buff.



    Edited by IcyDeadPeople on June 27, 2017 7:59PM
  • DMuehlhausen
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    The problem with that is if the best items can be crafted, why would anybody run dungeons to get the monster set items.

    Crafted items can never be the top tier in the game. Now you could make it so like a piece or two that can only be crafted, like Hand of Ragnaros in WoW be top tier (for a short time). You have to make people want/need to go out and explore the world.

    If players can just spam city LF 9/9 crafter for x set have mats will pay X gold, dungeons will be dead and so will the other overland stuff that drops good gear.
  • EramTheLiar
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    Well they should at least allow you to change the visual style of drops from one motif to another (assuming you have the appropriate skills). I like to look how I like to look!
  • lygerseye
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    The problem with that is if the best items can be crafted, why would anybody run dungeons to get the monster set items.

    Crafted items can never be the top tier in the game. Now you could make it so like a piece or two that can only be crafted, like Hand of Ragnaros in WoW be top tier (for a short time). You have to make people want/need to go out and explore the world.

    If players can just spam city LF 9/9 crafter for x set have mats will pay X gold, dungeons will be dead and so will the other overland stuff that drops good gear.

    Off the top of my head: what if you had to "activate" a crafted set by obtaining a special material piece (call it a "catalyst"?) only found in dungeons? You'd still have the 2-4 piece bonuses, but you wouldn't get the 5 piece bonus until you apply the catalyst. Think in terms of the Merethic Restorative Resin used to bind motif fragments.
  • IcyDeadPeople
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    The problem with that is if the best items can be crafted, why would anybody run dungeons to get the monster set items.

    Crafted items can never be the top tier in the game. Now you could make it so like a piece or two that can only be crafted, like Hand of Ragnaros in WoW be top tier (for a short time). You have to make people want/need to go out and explore the world.

    If players can just spam city LF 9/9 crafter for x set have mats will pay X gold, dungeons will be dead and so will the other overland stuff that drops good gear.

    Crafted sets don't need to be better than 2piece monster helm, but already some (Julianos, Hunding's Rage, Clever Alchemist, Seducer, Eternal Hunt, Pellinal's) and BoE sets you can buy cheap in guild traders (Necropotence, Sun, etc) are stronger for many builds than most of the BoP sets. Meanwhile other crafted sets are currently useless and need a bit of a buff.

    Part of what makes this game fun for some of us is the process of looking at all the different sets available and coming up with interesting ideas for builds. Making some of the trash sets viable provides a lot more options. Alternately if you want to try some BoP set, you have to go through a lot of boredom just to even be able to test whether the set works with your build idea.

    Running the same dungeon over and over for a month to get some BoP set is not even challenging, just rather boring. I can understand BoP for the monster helms or trials sets that do extra damage vs trials bosses, but I think it's time to change all the 4-man dungeon sets to BoE.

    If anything the current system punishes hardcore PVE players more than others, as you run those dungeons so many times trying to get sharpened weapon, end up with mostly subpar set items and can't even sell whatever stuff you do find.



    Edited by IcyDeadPeople on June 27, 2017 8:19PM
  • josiahva
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    The problem with that is if the best items can be crafted, why would anybody run dungeons to get the monster set items.

    Crafted items can never be the top tier in the game. Now you could make it so like a piece or two that can only be crafted, like Hand of Ragnaros in WoW be top tier (for a short time). You have to make people want/need to go out and explore the world.

    If players can just spam city LF 9/9 crafter for x set have mats will pay X gold, dungeons will be dead and so will the other overland stuff that drops good gear.

    You actually think people run all the dungeons for gear? Aside from a few dungeons, FG, CoH, VoM, this simply isnt true. Most people run dungeons for either fun, random dungeon exp boost, or undaunted keys via pledges. by the time you reach 630CP, you have gotten virtually every piece of gear you could ever want from most if not all dungeons. By your logic, people would stop running trials once they got BiS gear, thats just not how it works and never has been. People play content because they enjoy it...if they don't enjoy it(at least a little) they simply wont play it, regardless of the loot.
  • Slack
    Slack
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    Julianos
    Eternal hunt
    Twice born star
    Hundings rage
    Night mothers gaze
    Kagrenac's hope
    Clever alchemist
    Orgnums scales

    Plenty of decent options
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  • Danksta
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    Crafted sets don't deserve to be great. Maybe with a more dynamic crafting system in place but that's far from the case with ESO.
    BawKinTackWarDs PS4/NA

  • josiahva
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    Danksta wrote: »
    Crafted sets don't deserve to be great. Maybe with a more dynamic crafting system in place but that's far from the case with ESO.

    Sure they do...it takes 18 months(roughly) to get all nine traits...there should be some point to all that time invested. Increase the traits to learn and give us some 10 and 11 trait sets with a power boost to match.(if you are afraid of worsening RNG let the new traits be excluded from RNG(like nirnhoned is for the most part), or replace less used ones like training and prosperous)
  • radiostar
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    We need jewels to be part of the sets. Then options open up.
    "Billions upon Billions of Stars"
  • Danksta
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    josiahva wrote: »
    Danksta wrote: »
    Crafted sets don't deserve to be great. Maybe with a more dynamic crafting system in place but that's far from the case with ESO.

    Sure they do...it takes 18 months(roughly) to get all nine traits...there should be some point to all that time invested. Increase the traits to learn and give us some 10 and 11 trait sets with a power boost to match.(if you are afraid of worsening RNG let the new traits be excluded from RNG(like nirnhoned is for the most part), or replace less used ones like training and prosperous)

    1) I finished researching all traits in about 9-10 months, most without ESO+.
    2) Time consuming =/= Dynamic
    BawKinTackWarDs PS4/NA

  • VilniusNastavnik
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    Well they should at least allow you to change the visual style of drops from one motif to another (assuming you have the appropriate skills). I like to look how I like to look!

    This. There are so many dungeon and WB sets that I would like to use for my toons but they look but ugly to the point that you either have to use a costume and look completely out of place in a dungeon setting or the wilderness, or not use them at all. I currently am leveling a Stamsorc at present and am trying to work out the sets I want to use. Problem is, I love the look of the Morag Tong style, yet if I want to be "L33T MLG PL4Y4R" I need to run TFS and VO like every cut and paste stam build player to get that D33P5 required for Veteran Content apparently. We have these style changers to convert crafted items to a new style but what's the point. You can easily buy or farm the motifs and if you are a master crafter odds are you have the traits and mats ready to just make a new item piece. The style changers should be for converting Dungeon, Trial, and World Boss sets not Crafted sets.
    josiahva wrote: »
    Danksta wrote: »
    Crafted sets don't deserve to be great. Maybe with a more dynamic crafting system in place but that's far from the case with ESO.

    Sure they do...it takes 18 months(roughly) to get all nine traits...there should be some point to all that time invested. Increase the traits to learn and give us some 10 and 11 trait sets with a power boost to match.(if you are afraid of worsening RNG let the new traits be excluded from RNG(like nirnhoned is for the most part), or replace less used ones like training and prosperous)

    Pretty much. What's the point of grinding that crafting to 9 trait and farming all those motifs other than writs which you always get 2 writ ones anyway, if you end up having to use WB, Dungeon, and Trials gear due to being far superior.
    radiostar wrote: »
    We need jewels to be part of the sets. Then options open up.

    Would open up the option for 2 5 piece crafted sets + Monster / Maelstrom. Make a lot more diverse builds.
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  • Jaazer
    Jaazer
    Agreed!!!
  • ForsakenSin
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    josiahva wrote: »
    The problem with that is if the best items can be crafted, why would anybody run dungeons to get the monster set items.

    Crafted items can never be the top tier in the game. Now you could make it so like a piece or two that can only be crafted, like Hand of Ragnaros in WoW be top tier (for a short time). You have to make people want/need to go out and explore the world.

    If players can just spam city LF 9/9 crafter for x set have mats will pay X gold, dungeons will be dead and so will the other overland stuff that drops good gear.

    You actually think people run all the dungeons for gear? Aside from a few dungeons, FG, CoH, VoM, this simply isnt true. Most people run dungeons for either fun, random dungeon exp boost, or undaunted keys via pledges. by the time you reach 630CP, you have gotten virtually every piece of gear you could ever want from most if not all dungeons. By your logic, people would stop running trials once they got BiS gear, thats just not how it works and never has been. People play content because they enjoy it...if they don't enjoy it(at least a little) they simply wont play it, regardless of the loot.




    Sorry buddy BUT i have to disagree with you , there was a guy who ran the same dungeon 200 times trying to get sharp king Slayer sword , people run 50 times same dungeon for automatons hell iv ran it 70 times for automatons sword, there are many many people who run it for the gear and just for gear. Think about PVP players.

    maybe first 6 times you run the dungeon for fun the rest ?.. the rest of times is for the pledges and farm those damm BOP items i mean dose anybody run the vet hel ra just for fun? or for that sweet sweet VO gold jewelry :)

    and by 630Cp no way you will have all completed sets in the right trait , you might have 10 or so and then when something new comes out OR you want to try new thing you will go back and farm for it and might have few pieces IF you collected all of drops.

    Every time i go in random pug for pledges there is always ALWAYS somebody asking for a set drop items they are looking for.
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • ForsakenSin
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    Part of what makes this game fun for some of us is the process of looking at all the different sets available and coming up with interesting ideas for builds. Making some of the trash sets viable provides a lot more options. Alternately if you want to try some BoP set, you have to go through a lot of boredom just to even be able to test whether the set works with your build idea.

    Running the same dungeon over and over for a month to get some BoP set is not even challenging, just rather boring. I can understand BoP for the monster helms or trials sets that do extra damage vs trials bosses, but I think it's time to change all the 4-man dungeon sets to BoE.

    If anything the current system punishes hardcore PVE players more than others, as you run those dungeons so many times trying to get sharpened weapon, end up with mostly subpar set items and can't even sell whatever stuff you do find.



    THIS!!!
    Edited by ForsakenSin on June 28, 2017 1:57AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • AcadianPaladin
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    I love dungeon delving but don't do it for gear at all. I want crafted sets to be more competitive. I wear one crafted set and one overland drop set. For the overland set, I do farm dolmens to get 3 purple jewelry bits, then buy (guild store) two small pieces of the same set with divines trait. I refuse to get on the BiS hamster wheel of dungeon farming - that takes all the enjoyment right out of dungeons for me.

    For crafted, you can grind up your skills to craft it yourself or pay someone to do it. For dungeon sets, you can farm dungeons countless times or pay a guild store for the gear you want. So I see no difference in incentive and no danger of dungeons becoming ghost towns. Loads of people enjoy dungeon diving and don't care overly about farming the gear therein.

    Though my preference is strongly for crafted gear, I'm fine if dropped stuff is just as good. I simply want either kind of gear to be equally viable so people have choices.
    Edited by AcadianPaladin on June 28, 2017 2:20AM
    PC NA(no Steam), PvE, mostly solo
  • SoLooney
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    Crafted sets should not be better than dropped sets. If sets like hundings rage and julianos were better than trial gears like moondancer and two fanged snake, who would run trial content other than to place leaderboard positions?

    I hate RNG as much as the next person, but if all the best gear is made with the perfect traits, running content is pointless and people would not be bothering with dungeons or trials. I agree that dungeons and trials should be more rewarding such as dropping BoE gear or something to that degree.

    This may sound bad but the best gear should not be available to just anyone, people who put in the time and effort to get their dps at where it is should be awarded those dropped sets in end game content, it shouldnt be readily available to craft, its a good start till you can get end game gear
  • STEVIL
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    Danksta wrote: »
    Crafted sets don't deserve to be great. Maybe with a more dynamic crafting system in place but that's far from the case with ESO.

    Imo 20 + skills deserves a lot.

    What i want is not better but equally necessary.

    Let drops give you armor shields and jewels sets.

    Let crafted give you armor, shields and weapons sets.

    Drops get jewels and crafted get weapons.

    Both are needed to complete a strong build.

    Still need to farm content.

    Both have their unique place.

    Removes the most egregious rng grind.

    Let maelstrom and master be jewels, crafting tokens for making wpns or some othet thing.
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  • Jaazer
    Jaazer
    So why would a crafter spend a lot of effort, costs and time (~10 months of research) just to make starter gear? Some people play the game primarily to craft, what is their reward for their time, costs and effort? Not to mention the motif grind.
  • Avran_Sylt
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    Death's Wind
    (5 items) When you take damage while under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds and gain Major Expedition for 15 seconds. This effect can only occur once every 25 seconds.

    Ashen Grip
    (5 items) When you deal direct melee damage, you have a 20% chance to breath fire to all enemies in front of you for 5,160 Flame Damage. This effect can occur once every 6 seconds.

    Magnus' Gift
    (5 items) When you cast a Magicka ability, you have an 8% chance to negate that ability's cost. Increases Max Magicka by 6%

    Song of Lamae
    (5 items) When you take damage while under 30% Health, you deal 3870 Magic Damage to the attacker and heal for 3870 Health. This effect can occur once every 5 seconds.

    Noble's Conquest
    (5 items) When you stun an enemy, you heal for 4300 Health. and increase the enemy's damage take by 8% for 5 seconds This can occur once every 5 seconds.

    Varen's Legacy
    (5 items) When you block an attack, you have a 10% chance to cause your next direct damage area of effect attack to deal an additional 3450 Damage.

    Shalidor's Curse
    (5 items) While you are under 50% Health, Dealing damage with a Light Attack heals you for 559 Health.

    Oblivion's Foe
    (5 items) Increases the damage of your Soul Trap abilities by 100%. This bonus is increased to 300% against Daedra.

    Specter's Eye
    (5 items) When you cast a Magicka ability you gain Major Evasion for 5 seconds, increasing your dodge chance by 15%. This effect can occur once every 6 seconds.

    Morkuldin
    (5 items) When you deal damage with a Light or Heavy attack, you have a 20% chance to summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attack deals 4551 Physical Damage.
    Edited by Avran_Sylt on June 28, 2017 3:59AM
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