Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Dropping threat by immobile monsters (latest patch)

Gargath
Gargath
✭✭✭✭✭
Regarding PC/Mac Patch Notes v3.0.10
Monsters •Immobile monsters will now drop threat faster after they realize they can't hit you.

I wonder does it count also for the overland bosses, who were chasing players very far from their respawn spot hitting even when we jumped into deep water trying to run away.
I had that issue last time with Stroda gra-Drom, she was chasing me far into the water and while I was swimming she stood in place hitting me to death with 3 fireballs.
Could not defend myself while swiming so it's truly unfair to be unable to either run away fast by swimming or heal in the water when monsters hit me from their dry land :| .
Would be nice to have some water-based healing spell useful while swimming.
tHxHWTe.jpg

PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    That is an issue now?
  • Gargath
    Gargath
    ✭✭✭✭✭
    That is an issue now?

    Yes it is.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Gargath wrote: »
    Regarding PC/Mac Patch Notes v3.0.10
    Monsters •Immobile monsters will now drop threat faster after they realize they can't hit you.

    I wonder does it count also for the overland bosses, who were chasing players very far from their respawn spot hitting even when we jumped into deep water trying to run away.
    I had that issue last time with Stroda gra-Drom, she was chasing me far into the water and while I was swimming she stood in place hitting me to death with 3 fireballs.
    Could not defend myself while swiming so it's truly unfair to be unable to either run away fast by swimming or heal in the water when monsters hit me from their dry land :| .
    Would be nice to have some water-based healing spell useful while swimming.
    tHxHWTe.jpg

    Seems to me that if you want to keep casting spells while you run away, maybe don't try to be cheap by jumping into water where the monster can't follow you. I mean, that seems like an awfully abusable mechanic, being able to heal in water, especially in PvP.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Gargath
    Gargath
    ✭✭✭✭✭
    Seems to me that if you want to keep casting spells while you run away, maybe don't try to be cheap by jumping into water where the monster can't follow you. I mean, that seems like an awfully abusable mechanic, being able to heal in water, especially in PvP.
    If I described it well, I run away from boss only when I feel it's the only way to save me from certain death. If it's an open world and I have the possibility to run or swim I choose whatever comes first. In this time I accidentally went into deep water and started to swim from shone in panic. But the boss kept casting fireballs at me 3 times and if you know this boss' behaviour she casts her fireballs in few seconds intervals. If the patch note says that monsters "will now drop threat faster after they realize they can't hit you", the boss should now forget about me after 1-st fireball because I already went far away. All I wanted to know is how the boss will react now, whether the patch notes are talking also about bosses.
    When a monster with ranged mechanics can reach you with direct and prolonged intention to kill not just to harm and turn away to attack another player, there should be some defensive ability we can use in return. If I fell into deep water I should be able to swim away safe and regain my strenghts. Otherwise it's like killing someone who cannot defend himself or kicking in the head someone who lies on the ground uncounscious. Unfair.
    And it's not about PVP, but PvE, and even if so, is it any way to swim in deep water in Cyrodiil? I thought there is an issue with slaughterfish, and no heal could help with them :).
    Edited by Gargath on June 27, 2017 7:01PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
Sign In or Register to comment.