Ghost-Shot wrote: »What?
Ghost-Shot wrote: »What?
I'm not sure but I think there's a cool idea in there somewhere.
haloufe007 wrote: »I want our game to become the biggest mmo of the next ten years
haloufe007 wrote: »Each area requires a new big labyrinth dungeons (4 people) with more than 10 floors underground with large hall and narrow corridor...
These dungeons must not be highways
There must be hundreds of books and photographs to read and to be consulted on the spot...
No problem to fight against mini bosses who have the same characteristic as the other instances but who changes their appearance and their place
Going underground has a beautiful feeling like being lost At the bottom of the earth ... stress and fear with cards to know which passage to use including secret passages and closed doors.
These instances are not made to be done within an hour but a long night with lots of objectives
This type of instance represents for me the biggest secret of the success of another game that I played before
Possibility of transforming three others of our character into mercenaries. so that I can form a group of 4 in order to play all the instances in very easy version ( loot green stuff)
I want to play the discovery slowly. I do not like this current way of playing dungeons, everyone runs around, I do not even have the time to see or read
I want our game to become the biggest mmo of the next ten years
Ghost-Shot wrote: »What?
Ghost-Shot wrote: »What?
The game is a short chain carbohydrate that is poorly absorbed in the small intestine?This isn't an MMO. It's a FODMAP.haloufe007 wrote: »I want our game to become the biggest mmo of the next ten years
Bouldercleave wrote: »He wants bigger, more involved dungeons - on that I agree 100%
They need to be instanced and SOLO. The way Dungeon finder works/doesn't work, and the odds of getting 4 people to have the time, skill, and patience to complete a very long dungeon is almost non existent.
I like the idea of a much longer dungeon than the current delves. Public dungeons are pretty close to good size in my opinion.
Vercingetorix wrote: »So, are you proposing a large dungeon-crawler-esque map like Diablo? Asking ZoS to create procedurally generated labyrinths & bosses (which does sound fun) is a tall order, but is pretty much outside the scope of this game's design.
Vercingetorix wrote: »So, are you proposing a large dungeon-crawler-esque map like Diablo? Asking ZoS to create procedurally generated labyrinths & bosses (which does sound fun) is a tall order, but is pretty much outside the scope of this game's design.
it would be like Daggerfall ESO 2 - why not?