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HealBlade healing tips?

Jorotarr
Jorotarr
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I've recently started doing some normal dungeons. I'm CP320 and have spent most of my time questing. I'd like to work up to feel comfortable in vet dungeons and trials. Right now I cast Mutagen twice and it affects everyone in the group, then I try to keep that up while doing some damage-healing with Funnel Health, Refreshing Path, and sometime Sap Essence. When needed, I use Illustrious Healing and throw in a heavy attack while that tics, then recast as needed. I keep Combat Prayer up, which can be difficult depending on if the group is spread out or not. But what would I do in a situation where the group is spread out because of boss mechanics? How do I effectively heal people when everyone isn't in one spot together? And what about trial healing? If I rely on Mutagen in trials, that's 6 times I'd have to cast it and keep recasting it 6 times every 13-14 seconds. Is that viable? Those are my main questions, but any other tips are appreciated. Thanks! :)
  • Shanjijri
    Shanjijri
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    I recommend Healing Springs instead of Illustrious Healing. Healing Springs lasts three seconds but it is enough. I prefer Healing Springs because it costs less magicka -- or, at least, give you magicka back for each ally you heal.

    I slot Soul Siphon/Soul Tether on the bar where is Funnel Health to increase the healing of my Siphon abilities. If you can slot Funnel Health with Sap Essence and Soul Siphon/Soul Tether, your heal from Siphon abilities will be increased.

    When people split (like last boss in vWGT or vICP, it happens often because of the mechanics), I use Rapid Regeneration to keep a heal and Healing Ward is something turns wrong. Most of the time, Funnel Health and Healing Springs (and Healing Ward if someone takes a hard hit).
    Good thing for Combat Prayer. If you are in a group where people split everytime, ask them to stack.

    For a 12 men content, I would not use Mutagen/Rapid Regeneration. Too long to cast for everyone. I would prefer to send some Energy Orb and use Healing Springs to keep SPC up. I only do normal 12 men content for the moment, I cannot really speak for veteran.

    Do not forget to keep up Elemental Drain and Energy Orb/Mystic Orb to manage your teammates ressources.
  • Yakidafi
    Yakidafi
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    Keeping combat prayer up is good and also elemental drain on bosses. I run resto/destro for that + I will be able to help with dmg, mostly by dots. You have the healing ward to cast at someone who really need protection or you don't know where he is. You have Healing springs aoe also good as proactive heal. I use rapid healing instead of mutagen (other morph) first funnel health is good for hot and dmg, also refreshing path.
    In 4 man dungeon no need for group to be spread out so you can't heal and it is quite easy to heal there unless the players make it hard for you, which do happen often :)
    aswell trials you are not too much spread out but more so than 4 man, still single healing spring should be able to hit multiple targets. Also usually not just 1 healer there.
    I don't know if nb healer work good in trial now after nerf to siphon attacks. Easier to have Templar for that.
    Heal over time I really recommend, saves you stress and you do not so often need to accutely heal someone.

    Hope it help
    Moons and sands shall be your guide and path.
    PC EU/NA
  • exeeter702
    exeeter702
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    Joromarr wrote: »
    I've recently started doing some normal dungeons. I'm CP320 and have spent most of my time questing. I'd like to work up to feel comfortable in vet dungeons and trials. Right now I cast Mutagen twice and it affects everyone in the group, then I try to keep that up while doing some damage-healing with Funnel Health, Refreshing Path, and sometime Sap Essence. When needed, I use Illustrious Healing and throw in a heavy attack while that tics, then recast as needed. I keep Combat Prayer up, which can be difficult depending on if the group is spread out or not. But what would I do in a situation where the group is spread out because of boss mechanics? How do I effectively heal people when everyone isn't in one spot together? And what about trial healing? If I rely on Mutagen in trials, that's 6 times I'd have to cast it and keep recasting it 6 times every 13-14 seconds. Is that viable? Those are my main questions, but any other tips are appreciated. Thanks! :)

    As someone who has main healed vet trials on nb for as long as they have been a thing, let me shed some insight.

    For trial healing, as a nb, you objectively have the strongest hot application of the 5 healers. Dont listen to anyone telling you not to slot mutagen in trials. Springs is your go to raid wide heal when its called for, but as a nb healer you are going to be weaving funnel health and alternating between it and mutagen. Scenarios where trial groups stack for springs you are also layering restoring path. The hot uptime is potent and you have to trust it you do not need healing ward or a panic burst heal.

    As a nightblade you are also in the position to provide an excellent mitigation tool that stacks with nova. Viel of blades provides and hot synergy (rarely needed) and group wide major protection. The radius is smaller than nova but big enough to catch the trial group that is also stacking for springs anyways. Orbs is admittedly more fickle than shards but has a wider application range and caster freedom.

    Spell power cure is a must. Then you can go worm or with proper coordination, run twilight remedy on a back or front bar as long as you can make sure to stay on bar when your dps are popping orbs. Though remedy is rare now, most dps are stam atm and trap beast covers that buff.

    As far as raw heals per second nb as mathematically on par with templar, all things considered (passives, gear options etc) and generate more dps while providing less synergy procs (only orbs really). They are entriely capable healers for the hardest of content.
  • Jorotarr
    Jorotarr
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    Thanks for the insight so far!


    exeeter702 wrote: »
    As someone who has main healed vet trials on nb for as long as they have been a thing, let me shed some insight.

    For trial healing, as a nb, you objectively have the strongest hot application of the 5 healers. Dont listen to anyone telling you not to slot mutagen in trials. Springs is your go to raid wide heal when its called for, but as a nb healer you are going to be weaving funnel health and alternating between it and mutagen. Scenarios where trial groups stack for springs you are also layering restoring path. The hot uptime is potent and you have to trust it you do not need healing ward or a panic burst heal.

    As a nightblade you are also in the position to provide an excellent mitigation tool that stacks with nova. Viel of blades provides and hot synergy (rarely needed) and group wide major protection. The radius is smaller than nova but big enough to catch the trial group that is also stacking for springs anyways. Orbs is admittedly more fickle than shards but has a wider application range and caster freedom.

    Spell power cure is a must. Then you can go worm or with proper coordination, run twilight remedy on a back or front bar as long as you can make sure to stay on bar when your dps are popping orbs. Though remedy is rare now, most dps are stam atm and trap beast covers that buff.

    As far as raw heals per second nb as mathematically on par with templar, all things considered (passives, gear options etc) and generate more dps while providing less synergy procs (only orbs really). They are entriely capable healers for the hardest of content.

    This is very comforting! I've read conflicting things about vet trial healing as a NB. So do you weave Funnel Health with light attacks? And you slot Veil of Blades and Warhorn as Ultimates?

    Right now, after much tinkering and reading various posts, my setup is this:

    ~Main Bar/Resto Powered
    Funnel Health
    Flex Spot (Dark Shades for soloing, Inner Light for groups)
    Healing Ward
    Combat Prayer
    Illustrious Healing (may morph it to Healing Springs)
    U - Soul Harvest (Assassin passives and Ult regen)

    ~Off Bar/Resto Powered
    Refreshing Path
    Sap Essence
    Energy Orb
    Mutagen
    Siphon Spirit (for the Minor Magickasteal and also a HoT)
    U - Flex Spot (Shooting Star for soloing, working toward Warhorn for groups)
    Edited by Jorotarr on June 27, 2017 2:44AM
  • Tasear
    Tasear
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    Here's a tip of a sorts, mutagen and rapids used to be broken.Some people where dissuaded from using it. Now it heals the lows health allies, so lets assume you get 2 to 3k per tick. otherwise nightblades from outsider experience have beastly heals over time and melee damage. I would work from that perspective.

    ~well good luck and safe travels
    Edited by Tasear on July 1, 2017 1:45AM
  • Autolycus
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    Mutagen is great for small groups, but in trials it's not very useful most of the time. I suggest replacing it with Healing Springs (and for what it's worth, I don't use Mutagen in dungeons either, Springs is just all-around better imo but that's a different discussion).

    Healing Ward is your go-to for people who are not in the group / spread out. It's expensive, so learning when it is really necessary to cast it is important. On a related note, it's your group's job to be together when mechanics allow for it. If someone is standing on the other side of the room and die when everyone else is together, it's their fault.

    It's good that you're using Combat Prayer a lot, keep doing that. It's also a very good burst heal, so if someone is in trouble, you can Ward + Prayer and that'll usually do the trick. Prayer has a longer range than most people realize (at least most people I've worked with) and it always hits the caster too. It's also great that you have your Path down, keeping an eye on where it's at and using it for the expedition buff will improve your mobility, and thus your ability to quickly reach players who are far away. But again, people really shouldn't be far away for anything save for a handful of specific mechanics in almost all dungeons and trials.

    Soul Harvest is probably not generating much ult for you since you are typically not the one killing the enemy, and the crit is minor. I would slot Meteor instead for the max magicka and regen boost (front bar) and keep Aggressive Horn (back bar).

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