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PC/Mac Patch Notes v3.0.10

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v3.0.10 includes more fixes for the Grouping Tool and queuing, in addition to some adjustments to the Halls of Fabrication Trial and some gameplay-related fixes. This includes a change to how summoned pets will heal in combat. The size of this patch is approximately 112MB.


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Fixes & Improvements
  • Morrowind
    • Alliance War & PvP
    • Combat & Gameplay
    • Dungeons & Group Content
  • Base Game Patch
    • Combat & Gameplay
    • Miscellaneous
    • UI
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Battlegrounds
    • Fixed an issue where you could receive an erroneous error message if a player declined the Ready Check while forming a Battleground group.

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    Warden
    • Green Balance
      • Enchanted Forest: Fixed an issue where this morph was not generating Ultimate if the ally was healed to above 50% health on the first healing tick.

    Monsters
    • Monsters associated with Vvardenfell quest objectives will now respawn faster in relation to the number of player characters in the general area.

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    Halls of Fabrication Trial
    • Pinnacle Factotum
      • Reverted the Pinnacle Factotum's maximum health back to what it was before the previous patch; it will now match what was in patch v3.0.8.
      • Reverted the change to Shockwave so the stun can once again be blocked.
    • Hunter-Killer Fabricants
      • Reverted the change to Static Cascade so the stun can once again be blocked.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Permanently summoned pets, such as the Unstable Familiar or Feral Guardian, will now heal back to full health after exiting combat.

    Monsters
    • Immobile monsters will now drop threat faster after they realize they can't hit you.

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    Grouping Tool
    • Fixed an issue where you would be removed from a queue when trying to re-queue immediately after declining a Ready Check.  
    • Fixed an issue that could prevent other players from being found for your group if your first replacement declined the invite.
    • Fixed an issue where you would not be put back into a queue after attempting to form a group when another player would not accept the Ready Check due to being inactive.

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    General
    • Adjusted the alignment of the message for purchasable character slots so it will no longer collide with the character list on character select.  
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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