Why WW has a magicka ability? Do you have a magicka pool?
Be happy you get a nice self heal (and weapon dmg buff or extra small heal depending on morph). I can use that heal twice in a row before running out, and it only cost magicka, which means nothing to my stamblade, so to me, it's basically a free heal + buff skill. Not complaining there.
Mangeli200194 wrote: »I can heal myself about 6 times and the heals crit f or 12 to 13k, with other sets i wear i usually have low magica problems
Impreg armor works nicely for ww. You can run medium in reinforced to get the tankiness and you have crazy crit resist, and still get the cost reductions and damage bonuses. Then pair it with any damage set or bone pirates for sustain. Morkuldin is an interesting set for ww. If you're main damage comes from ww, then run SB on both bars along with a monster set that increases your regen and damage. That way you can have a 5/5/2 setup all the time and can stack wpn damage. Use some tri stat glyphs to boost your mag for heals. I was running an odd build a while back but that worked well for ww. Morkuldin five piece, 3pc blessing of potentates on SB and one jewelry and then 2 jewelry and a 2H of agility. Then your choice of monster set, bloodspawn for me.
Impreg armor works nicely for ww. You can run medium in reinforced to get the tankiness and you have crazy crit resist, and still get the cost reductions and damage bonuses. Then pair it with any damage set or bone pirates for sustain. Morkuldin is an interesting set for ww. If you're main damage comes from ww, then run SB on both bars along with a monster set that increases your regen and damage. That way you can have a 5/5/2 setup all the time and can stack wpn damage. Use some tri stat glyphs to boost your mag for heals. I was running an odd build a while back but that worked well for ww. Morkuldin five piece, 3pc blessing of potentates on SB and one jewelry and then 2 jewelry and a 2H of agility. Then your choice of monster set, bloodspawn for me.
Impreg set is super expensive, but a nice choice I was thinking about running on the heavy version of the build but opted for another set. I never thought about reinforced for medium armor to get the tankiness, but I figured running all impen would be ultimately better. I'll have to look into doing that before I make and farm the armor I want.
Thanks for the input!
leepalmer95 wrote: »WW = free ap.
Impreg armor works nicely for ww. You can run medium in reinforced to get the tankiness and you have crazy crit resist, and still get the cost reductions and damage bonuses. Then pair it with any damage set or bone pirates for sustain. Morkuldin is an interesting set for ww. If you're main damage comes from ww, then run SB on both bars along with a monster set that increases your regen and damage. That way you can have a 5/5/2 setup all the time and can stack wpn damage. Use some tri stat glyphs to boost your mag for heals. I was running an odd build a while back but that worked well for ww. Morkuldin five piece, 3pc blessing of potentates on SB and one jewelry and then 2 jewelry and a 2H of agility. Then your choice of monster set, bloodspawn for me.
Impreg set is super expensive, but a nice choice I was thinking about running on the heavy version of the build but opted for another set. I never thought about reinforced for medium armor to get the tankiness, but I figured running all impen would be ultimately better. I'll have to look into doing that before I make and farm the armor I want.
Thanks for the input!
It can be found not for decent prices. I believe I bought all my armor pieces for under 15k each. Hint: keep an eye out all weekend, this is when people tend to plays bgs and dump a ton of stuff. Over the week it gets scarce and prices go up.
Mangeli200194 wrote: »I can heal myself about 6 times and the heals crit f or 12 to 13k, with other sets i wear i usually have low magica problems
I haven't seen those numbers with my current build but It will probably be close to, if not more, than 12-13k heals with a new build I'm testing. Are you getting 12-13k heals in cyro?
Okay, Prothwata. You inspired me. I tried your setup on my Imperial DK and I liked it, except that my Kena pieces were Inflused. Which led me to this! ---
1:1:5 heavy (all infused, tri-stat glyphs on big pieces)
2: kena
5: Impregnable (jewellery, medium belt, light gloves)
5 Shacklebreaker (3 body, 2 weapons - S&B, DW)
Serpent mundus, tri-stat food.
In Cyrodiil:
20.2K Magicka
30K Health
37.8K Stamina
Against a world boss in PvE, combat metrics said I averaged 3.4K weapon damage with a max of 5K. Hircine's Rage provided average heals of 14.5K, with crits of 23K.
Run fury and pelinals. Use orzagas magic regen and max health food, or witchmothers brew. Stack the crap out of weapon damage, learn to rely more on light/ heavy attacks for sustained damage and stamina regen. U can heal massively for days.
Thing is about the WW heal. It scales off of magic and spell damage to ab extent not seen in any other skill. With 4k spell power and 12k magic, you have a heal that will read higher than Breath of life or any other burst heal in game. Its incredible.
TheStealthDude wrote: »For a 5/5/2 build, do people here prefer Dual Wield or Sword n Board? Are the only differences between those weapon types the traits & enchants? Weapon passives don't apply, correct?