
SydneyGrey wrote: »I'm just glad it has boots instead of sandals.
SydneyGrey wrote: »I'm just glad it has boots instead of sandals.
SO MUCH THIS. I had gotten so tired of sandals on costumes. Who adventures into rough terrain with flipflops?
I like it, although I'll probably never wear it or buy it. However, there are 2 things that irk me about it. The first being that the costume isn't sleeveless. The second being the baggy pirate pants. I'm not saying that the pants should be glued to the character's body, as if leather pants no. But pants that fit to the character's model appropriately. I understand baggy pants can assist in keeping the legs with high amounts of mobility and breathing room, but they can also get snagged on numerous things as well.
SydneyGrey wrote: »I'm just glad it has boots instead of sandals.
SO MUCH THIS. I had gotten so tired of sandals on costumes. Who adventures into rough terrain with flipflops?
Probably that one male Orc who rocks wedding dresses everywhere they go thinking they're funny and 'original'
They probably need the undershirt to save them from insects and harsh sunlight. If you try farming without proper clothes you will be burned to a crisp in a sunny climate :P
SydneyGrey wrote: »LOOK HOW BIG HIS HANDS ARE.
LOL. I like the outfit, though, and will probably get it.
I'm just glad it has boots instead of sandals.
platonicidealgirlfriend wrote: »I like it, although I'll probably never wear it or buy it. However, there are 2 things that irk me about it. The first being that the costume isn't sleeveless. The second being the baggy pirate pants. I'm not saying that the pants should be glued to the character's body, as if leather pants no. But pants that fit to the character's model appropriately. I understand baggy pants can assist in keeping the legs with high amounts of mobility and breathing room, but they can also get snagged on numerous things as well.
The pants are baggy because they're based on Japanese clothing m8
given that Vvard is variously blasted ashlands and fetid swamps, if any outfit is a bit silly it's the skin-tight pants and thigh-high leather boots of the holiday in balmora outfit
psychotrip wrote: »
Why would dunmer stuff be based on Japan? Is this something I just missed since I started playing ES games? I always thought dunmer were purposefully difficult to pin down to a single real-world culture, like most of the aldmer races.
platonicidealgirlfriend wrote: »I like it, although I'll probably never wear it or buy it. However, there are 2 things that irk me about it. The first being that the costume isn't sleeveless. The second being the baggy pirate pants. I'm not saying that the pants should be glued to the character's body, as if leather pants no. But pants that fit to the character's model appropriately. I understand baggy pants can assist in keeping the legs with high amounts of mobility and breathing room, but they can also get snagged on numerous things as well.
The pants are baggy because they're based on Japanese clothing m8
given that Vvard is variously blasted ashlands and fetid swamps, if any outfit is a bit silly it's the skin-tight pants and thigh-high leather boots of the holiday in balmora outfit
psychotrip wrote: »Why would dunmer stuff be based on Japan? Is this something I just missed since I started playing ES games? I always thought dunmer were purposefully difficult to pin down to a single real-world culture, like most of the aldmer races.
The pants are baggy because they re-use assets constantly and basically just retextured the bottom half of the pirate outfit.
platonicidealgirlfriend wrote: »psychotrip wrote: »Why would dunmer stuff be based on Japan? Is this something I just missed since I started playing ES games? I always thought dunmer were purposefully difficult to pin down to a single real-world culture, like most of the aldmer races.
They're not drawn from a single real-world culture, which is one of their strengths in coming across as a highly original creation. But they absolutely draw heavily from Japanese culture, as we can pretty plainly between their sumi-ink artworks, chrysanthemesque motifs, papers and vellum lanterns, sloped roofs, paper room dividers, and far too many other examples to name.The pants are baggy because they re-use assets constantly and basically just retextured the bottom half of the pirate outfit.
this probably sounded pretty sick in your head, but given that all video games redeploy assets and that doing so creatively is a necessity in game design, I really can't say I care. What's important is that they brought a disparate element into a new context pretty successfully.
I like it. Just wish it were sleeveless. Like, remove the undershirt? Just have that vest on top. Farming is hard work y'know, your body needs to breathe. Though then again, this is the Dunmer. They are probably not doing any work themselves whatsoever.
Also where's mah Tail Tuft? I saw it in the Morrowind datamine YOU CAN'T HIDE THE FLUFF FROM ME FOREVER.
starkerealm wrote: »
