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skill allocations

Babellon
Babellon
Soul Shriven
Hi,
I'm a bit new here since while I did buy the game back at launch I never really played it for various reasons. Now I've returned and picked it up again recently I notice that while I have a large number of skills and such to choose from, I have only 6 slots to put skills in. So I'm really trying to understand what was the point of making all those skills with no way to use them.
I mean, weapon skills, class skills, faction skills, why? what am I supposed to do here? If I want to make a sorcerer, I have to choose to use class skills or weapon skills, but not both somehow.
I've looked around at some of these websites and all that did was confuse me more. Where is the diversity? the opportunity to build something that isn't just a copy paste of every other class on the field?
so, I'm asking some of the more experienced players here to help me understand this a little bit more.
No retreat No surrender!
  • Tryxus
    Tryxus
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    At lvl 15, you can weapon swap and have access to 5 more skill slots and 1 ultimate slot
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Babellon
    Babellon
    Soul Shriven
    Tryxus wrote: »
    At lvl 15, you can weapon swap and have access to 5 more skill slots and 1 ultimate slot

    How does that help? I still can only use the skills if I'm swapped to that weapon it doesn't actually add more slots. It just changes which 6 skills I have access to based on what I've slotted.
    My destruction staff has 6 skills. My class selection has 6 skills. Include other things like soul siphon and a faction skill or three and thats getting into a lot more skills than there are slots. Passives all read "with the class/weapon/faction skill in use" meaning it has to be slotted to be effective. Which means I have 6 slots, and 20+ skills, a bunch of points and a lot of unused places to put them. Thats how it looks to me.
    No retreat No surrender!
  • dpencil1
    dpencil1
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    The limitation of skill slots on your active bar forces you to choose a set of skills that will best fit your build choice. You can choose any skill that you have unlocked, though you can only use skills from the weapon trees if you have that type of weapon equipped. There will be different situations in which different sets of skills will work better, so even if you are not actively using one, you may still have it unlocked to use when you do something else. By the time you hit end game, you have enough skill points to have points in every skill and passive in your class skill trees, 2 weapons skill trees, some guild trees, and all crafting skill trees. You can set up different builds, with different skill load outs and gear for different situations. If you're on PC, addons like Dressing Room help to easily switch between load outs. Also, remember that by level 15, you get access to a second ability bar with your back bar weapon. So you really have 10 normal skills and 2 ultimates available to you at any time. On a Sorc, you can actually get a 3rd ability bar, because when you activate Overload, you can set different skill on your bars than you have when Overload is off. Just put skills on your bar while Overload is active to set them up.

    So here are a couple setups that I use on my Sorc in various situations:

    PvE Heavy Attack double pet build
    1: Endless Fury, Inner Light, Volatile Familiar, Twilight Matriarch, Empowered Ward, Thunderous Rage
    2: Liquid Lightning, Blockade of Storms, Volatile Familiar, Twilight Matriarch, Daedric Prey, Energy Overload
    OL: Power Surge, Dark Conversion, Volatile Familiar, Twilight Matriarch, Empowered Ward

    Remember that pets have to be slotted on all bars or they will unsummon when you switch to a different bar.

    PvP meta build
    1: Crystal Frags, Crushing Shock, Haunting Curse, Inner Light, Hardened Ward, Shooting Star
    2: Hardened Ward, Harness Magicka, Healing Ward, Streak, Daedric Mines, Overload
    OL: Power Surge, Boundless Storm, Dark Conversion, Defensive Rune, Harness Magicka

    You could also build for more of a Tank or Healer, focus more on single target or aoe, or utility like crowd control with roots and stuns. It's up to you.
    Edited by dpencil1 on June 24, 2017 5:55PM
  • Babellon
    Babellon
    Soul Shriven
    So what you're saying Is I'm over thinking it, and that once I'm leveled more in a chosen class 6 skills will work even though I have 20 more on a menu somewhere. a foot of rope with an inch of grip. Alright.
    No retreat No surrender!
  • AlnilamE
    AlnilamE
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    Babellon wrote: »
    So what you're saying Is I'm over thinking it, and that once I'm leveled more in a chosen class 6 skills will work even though I have 20 more on a menu somewhere. a foot of rope with an inch of grip. Alright.

    Not really. Remember that outside of combat you can swap skills at any time. I have different skills I use in different circumstances. Am I in a group? Am I by myself? Am I in PvP? If I'm in a group, what are the other people in the group using?

    Of course, there are certain skills you won't use in a specific build, but I try to level up every class skill and the guild skills that will be useful to my character so I have the freedom and ability to adapt to different situations.
    The Moot Councillor
  • DaveMoeDee
    DaveMoeDee
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    Babellon wrote: »
    So what you're saying Is I'm over thinking it, and that once I'm leveled more in a chosen class 6 skills will work even though I have 20 more on a menu somewhere. a foot of rope with an inch of grip. Alright.

    Games regularly make you choose between options of what is available to you. In DA:I, you can know every potion, but you have a specific loadout when you go into the world. You also choose which skills are active and can't use those that aren't. Quite similar actually to ESO. If I remember correctly, you can only access 10 skills at a time. In ESO, it is 12.

    For different enemies, different skills will be optimal. That is why it is good to learn as many as are available, though some have little value depending upon if you are magicka or stamina.
  • dpencil1
    dpencil1
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    @Babellon
    I played Lotro before ESO, and I actually thought having 30-some abilities to manage was very cumbersome. It also meant there really wasn't much build diversity, since everyone playing that class just had all of their class skills on their bars all the time. In ESO, there are only 3 class specific skill lines. Everything else is available to all players. So which class you play has a smaller impact, though it is still relevant. But by limiting the active skills, the player must carefully weigh their options. I may want to run a pet, but can I really afford losing an extra bar slot to keep the pet active? And this is where build diversity comes in. Different players will prioritize different skills based on what role they want to play, what skills they prefer, even what gear they are wearing. It's actually a very good system, and if you know what skills you're usually going to use, you can get those quickly along with the relevant passives and basically be all set with only about 30-40 skill points. The rest then just become extra to apply to crafting or less used stuff.
  • Babellon
    Babellon
    Soul Shriven
    dpencil1 wrote: »
    @Babellon
    I played Lotro before ESO, and I actually thought having 30-some abilities to manage was very cumbersome. It also meant there really wasn't much build diversity, since everyone playing that class just had all of their class skills on their bars all the time. In ESO, there are only 3 class specific skill lines. Everything else is available to all players. So which class you play has a smaller impact, though it is still relevant. But by limiting the active skills, the player must carefully weigh their options. I may want to run a pet, but can I really afford losing an extra bar slot to keep the pet active? And this is where build diversity comes in. Different players will prioritize different skills based on what role they want to play, what skills they prefer, even what gear they are wearing. It's actually a very good system, and if you know what skills you're usually going to use, you can get those quickly along with the relevant passives and basically be all set with only about 30-40 skill points. The rest then just become extra to apply to crafting or less used stuff.

    it is a fair statement. I am accustomed to the larger MMO skill pools myself, lotro, WoW, EQ2, Rift, all those tended to allow for multiple skill bars and plenty of options at the drop of a cursor...This just feels very restrictive to me coming from those types of games and I'm struggling to understand it all.
    So a lot of my confusion is simply experiencing a new system for the first time really and trying to mesh it with my prior experiences with MMO games.
    With that said, you know how sometimes you might start a game with one expectation then through some experimentation and observation come to a completely different conclusion? I really wanted to play archer yet every attempt to build one has caused me to want to simply get tired. I built a DK today and realized that maybe I just need to do something more instinctive. I've been playing sword n board all day and it makes perfect sense to me interestingly.
    No retreat No surrender!
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