Race change... Need help

zeus1gdsm
zeus1gdsm
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I'm thinking of changing my races on 2 characters.

I have a imperial templar which was initially tank and now a healer... I'm lacking in spell damage and in overall magical only 30k buffed. I'm thinking of changing it.. Is Breton still the best for min maxing healing? I was looking at argonian as well but I alrdy have an argonian warden I'm spec ing for healer.

I also have a dunmer dragon Knight. Initially going for dps I now run it as a tank... Should I change him to nording or orc? I prefer orc aesthetically. I'm only really lacking I. Magic for obsidian shield spam. But I haven't reglyphed for it either.. Sitting at 45k health right now.

Both these I'm looking to change in preference of a min maxing stand point.
Edited by zeus1gdsm on June 18, 2017 7:56PM
  • zeus1gdsm
    zeus1gdsm
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    I should add dk tank is Alcast health build w/ obsidian shield spam
  • scipionumatia
    scipionumatia
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    No way would I change either. Perfect races for both classes
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • FearlessOne_2014
    FearlessOne_2014
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    No way would I change either. Perfect races for both classes

    Yeah I agree. Imperial and Dark Elf are in my eyes the two best non burst races in PvP atm. Imperial offers a lot of health sustain. And Dark Elf offers you the ability to go damage without sacrificing much killing power, with Vampirism to cover DK and Templars shortcomings in mobility. Also since stamina is the easiest playstyle in PvP atm because of free damage proc sets, Imperial is a great race to stick on.

    Breton is great for dedicated who want to push out cost mitigation. But it's sup optimal for damage.

    Argonians on paper are strong however you'll have to ask someone else about them. As I know little about Argonians. How ever prepaid to spend a out on potions as one.
  • ADarklore
    ADarklore
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    zeus1gdsm wrote: »
    I'm thinking of changing my races on 2 characters.

    I have a imperial templar which was initially tank and now a healer... I'm lacking in spell damage and in overall magical only 30k buffed. I'm thinking of changing it.. Is Breton still the best for min maxing healing? I was looking at argonian as well but I alrdy have an argonian warden I'm spec ing for healer.

    I also have a dunmer dragon Knight. Initially going for dps I now run it as a tank... Should I change him to nording or orc? I prefer orc aesthetically. I'm only really lacking I. Magic for obsidian shield spam. But I haven't reglyphed for it either.. Sitting at 45k health right now.

    Both these I'm looking to change in preference of a min maxing stand point.

    I think first you need to explain what your Imperial Templar level is... because 30K buffed is incredibly low even for an Imperial. You should be using BLUE Health/Magicka food, and most gear adds some Max Magicka increase as well. You should also be running Inner Magelight from the Mages Guild skill tree which buffs Max Magicka by 8% (IM at level IV with two points in passive) and Spell Critical.
    Edited by ADarklore on June 19, 2017 1:06PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • zeus1gdsm
    zeus1gdsm
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    He's 50 cp 333. All magical glyphs all light armor spc. Using seige merchant max 4575 magic/5000 health food

    Edited by zeus1gdsm on June 19, 2017 4:28PM
  • zeus1gdsm
    zeus1gdsm
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    60 magic and 4 health

    Full spc. All gear is purple.. Health glyph on chest and necklace.
    Edited by zeus1gdsm on June 19, 2017 4:30PM
  • Oreyn_Bearclaw
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    Templar: There are 2 schools of thought for race on a templar healer. The first is to pick the best overall healing race and be done with it. Argonian and Breton are the two to consider here (altmer is in third). The second, is to pick the best magic DPS race, because the reality is that min/maxing is most relevant to a damage dealer. That way if you need to DPS, you wont be at a disadvantage. If going that route, the only 2 worth considering are Altmer or Dunmer. My overall pic would be Altmer because it will be the best of both worlds.

    DK: I am going to run a similar analysis. Tanking is the role where your racials matter the least. That said, if trying to build the perfect tank, Argonian is the master race, with Imperial as a solid second place. Nord is a garbage race for tanking. Essentially, their damage reduction passive gets buried in the mitigation formula and doesn't amount to much of anything. Again, many argue the best thing to do is pic your race based on DPS, so you can swap if you need to. In that case, Dunmer is the best magic, and Redguard is the best for stamina. My suggestion would be to leave your Dunmer alone, unless you want to make the leap to Argonian for straight tanking.
    Edited by Oreyn_Bearclaw on June 19, 2017 5:44PM
  • binaryAegis
    Nord is a garbage race for tanking. Essentially, their damage reduction passive gets buried in the mitigation formula and doesn't amount to much of anything.

    Actually, it works out to being an effective 6.38% increase to your Max Health, Healing Received, Damage Shield Strength, and Health recovery. This is true regardless of whatever other sources of mitigation your character has. I break down the math involved here if you are interested: Multiplicative Damage Reduction, Diminishing Returns, Effective Hitpoints, and Why The Rugged Passive Is A Lot Better Than People Give It Credit For

    Factored in with their other passives Nords effectively get:
    • 15.95% increased Max Health
    • 27.65% increased Health Recovery
    • 6.38% Increased Healing Received
    • 6.38% increased Damage Shield Strength
    • 6% increased Max Stamina
    • 2079 extra Cold Resist

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Nord is a garbage race for tanking. Essentially, their damage reduction passive gets buried in the mitigation formula and doesn't amount to much of anything.

    Actually, it works out to being an effective 6.38% increase to your Max Health, Healing Received, Damage Shield Strength, and Health recovery. This is true regardless of whatever other sources of mitigation your character has. I break down the math involved here if you are interested: Multiplicative Damage Reduction, Diminishing Returns, Effective Hitpoints, and Why The Rugged Passive Is A Lot Better Than People Give It Credit For

    Factored in with their other passives Nords effectively get:
    • 15.95% increased Max Health
    • 27.65% increased Health Recovery
    • 6.38% Increased Healing Received
    • 6.38% increased Damage Shield Strength
    • 6% increased Max Stamina
    • 2079 extra Cold Resist

    In other words, it doesnt amount to much of anything. Haha. Believe it or not, I have actually seen this post before. I follow the reasoning, but I am in Woelers camp that still believes this makes for a pretty useless passive. Things do not scale off of "Effective Health". Also, I believe the reasoning still stands, as illustrated in the first part of your post, that as you add more and more multiplicitve mitigation effects on the formula, the passive does less and less. In your first hypo, the passive reduces the hit by 600 damage (when you are naked and unamared), but in the more realistic example, it reduces the damage by 150. Hence, it gets burred in the mitigation formula. I am not saying that nords make bad tanks, but they certainly arent the best if you look at the big picture.
  • binaryAegis
    Things do not scale off of "Effective Health".

    That's not really correct though. Literally anything in the game that grants you a bonus to your raw Max health, applies a healing effect or damage shield to yourself, or boosts your health recovery becomes 6.38% more effective with the Rugged passive. That's a lot of different abilities, passives, and item set bonuses, more than I care to try and list because it would take me all day and I would probably still miss stuff.

    There are only a few abilities, which scale directly off of your raw Max health, that don't fully benefit from the rugged passive, and only one that I know of which receives zero benefit. They are:

    Blazing Shield: Receives partial benefit. The shield you receive is 6.38% stronger, but the damage dealt by this ability does not benefit from that passive.

    Obsidian Shield + morphs: Receives partial benefit. Your own shield is 6.38% more effective, but not the one given to your allies.

    Polar Wind: Receives partial benefit. The self heal is 6.38% more effective, but not the heal given to your ally.

    Gripping Shards: This is the only ability that I know of (that scales off of max health) that receives no benefit from Rugged. This is because it's only functions are to deal damage (which is already negligible) and CC.


    To put this into perspective let's compare how these abilities perform compared to the other two popular tank races, Imperials and Argonians (assuming an otherwise identical stat/gear/CP distribution):

    Blazing Shield:

    Imperials Max Health bonus increases the effectiveness of their shield and the damage done by 12%
    Nords Max Health Bonus and Rugged passive increases the effectiveness of their shield by 15.95% and the damage done by 9%
    Argonians Max Health bonus increases the effectiveness of their shield and the damage done by 9%

    So for this ability, Nords get the strongest shield, Imperials deal the most damage, and Argonians receive no benefit over the other two races

    Obsidian Shield + Morphs

    Imperials Max Health bonus increases the effectiveness of their shield and their allies shields by 12%
    Nords Max Health Bonus and Rugged passive increases the effectiveness of their shield by 15.95% and their allies shields by 9%
    Argonians Max Health bonus increases the effectiveness of their shield and their allies shields by 9%

    So for this ability, Nords get the strongest self shield, Imperials give out the strongest AoE shield, and Argonians receive no benefit over the other two races

    Polar Wind

    Imperials Max Health bonus increases the effectiveness of the self heal and the ally heal by 12%
    Nords Max Health Bonus and Rugged passive increases the effectiveness of the self heal by 15.95% and the ally heal by 9%
    Argonians Max Health bonus and Healing Done/received bonus increases the effectiveness of the self heal by 20.17% and the ally heal by 14.45%.

    So for this ability Argonians are the best in all aspects, Nords get the second strongest self heal, and Imperials give out the second strongest ally heal.

    Gripping Shards

    Imperials Max Health bonus increases the damage dealt by this ability by 12%.
    Nords and Argonians Max Health Bonus increases the damage dealt by this ability by 9%

    So for this ability Imperials receive the most benefit and Nords and Argonians are tied.

    For everything else in the game here is how they stack up:

    For anything that increases Max Health, the effectiveness will be increased by 15.95% for Nords, 12% for Imperials, and 9% for Argonians

    Max Health
    1st place: Nords
    2nd place: Imperials
    3rd place: Argonians

    For anything that causes a self heal, the effectiveness will be increased by 6.38% for Nords (15.95% if it scales off of max health), 0% for Imperials (12% if it scales off of max health), and 10.25% for Argonians (20.17% if it scales off of max health)

    Self Heals
    1st Place: Argonians
    2nd Place: Nords
    3rd Place: Imperials

    For any healing received from outside sources, the effectiveness will be increased by 6.38% for Nords, 0% for Imperials, and 5% for Argonians

    Healing Received
    1st Place: Nords
    2nd Place: Argonians
    3rd Place: Imperials

    For anything that applies a damage shield to you (from either yourself or from outside sources), the effectiveness will be increased by 6.38% for Nords, 0% for Imperials, and 0% for Argonians

    Damage Shield Strength
    1st Place: Nords
    Tied for 2nd Place: Argonians and Imperials

    I am not saying that nords make bad tanks

    I'm sorry, but you literally said that Nords are a "garbage race for tanking". I'm not bringing this up and doing all this math to show that Nords are the best tanks in all scenarios, I simply do it to try and show people that Nords, and their rugged passive specifically, are much better than people give them credit for.

    As for which race is best overall, I think that largely is dependant on a number of factors. In PvE scenarios where group utility is more important than your own individual survivability, I rank Argonians as the best overall with their superior group heals and resource management, followed by Imperials as long as you are running DK (due to igneous shield) or running a stamina build. For Non-DKs/Magicka builds in PvE, Argonians are still the best, followed by Nords because of their increased survivability over Imperials. For any situation where your own individual survivability is most important, like in PvP where you are more susceptible to being burst down/focus fired, I rank Nords the highest followed by Argonians and then Imperials in third place.

    Ultimately, the differences between these three races amount to small, single digit percentages, and people should just go with whichever race they personally prefer to use.
    Edited by binaryAegis on June 23, 2017 2:26PM
  • zeus1gdsm
    zeus1gdsm
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    Alright so I've sat on this a few days....

    My imp healer is at 29k magic not buffed. In 5 set spc and 5 set worm cult all purple gear. This is with all magic glyphs except for neck (spellpower) I have 60 points into magic and 4 into health.... I've been told I need 35k magic.... Is this not true and I should just keep rocking? I do have times where I go oom. Usually because for some reason my group is crashing and I end up spamming bol.

    I love the toon as it is my main and I love him cosmetically. Is it worth reaching out for 5k more magic by race changing?

    And the dk... I tank all vet dungeons fine. Spamming my buffs and shield on bosses. Simple hots from healer keep topped off with no crashing for the most part. But man do Dunmers just look wimpy and thin in heavy armor. So I guess my desire is a cosmetic one.. Nor and orc are the largest paper dolls. Which is best for a health build (50 into health and 14 into magical) the norm or the orc. I'm heavily leaning orc.

    I know imperial would be better but they have the same meager appearance in heavy armor.
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